Killing Floor 2

Killing Floor 2

28 valoraciones
Island Of The Damned
   
Premio
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
66.526 MB
19 MAY 2016 a las 3:36 p. m.
24 SEP 2016 a las 5:30 p. m.
11 notas sobre cambios ( ver )

Suscríbete para descargar
Island Of The Damned

Descripción
Mostly fixes and small details now.
This map was a reply to the suggestions i got from my older test map 'Small Island'
This map uses custom textures, meshes and sounds and improved texturing on models overall.
I would like to give special thanks to -MGSa- Sniper (http://steamproxy.net/id/mgssniper/myworkshopfiles/), Vampcinda (http://steamproxy.net/id/vampluci/myworkshopfiles/), Tisa (http://steamproxy.net/id/13tisa13/myworkshopfiles/) and the Tripwire forum community with questions I've had over the time!
19 comentarios
noobient 30 OCT 2017 a las 3:26 p. m. 
Map is wonderful BUT spawns are still WAY too rare and too far away. Incredibly easy to win on this map.
One Man Gaming 16 SEP 2016 a las 3:22 p. m. 
Seems nice on pictures, have to check it out. Thanks for uploading it.
Certified Source of Hydration  [autor] 9 SEP 2016 a las 7:32 a. m. 
I have tweaked the spawns and improved the overall performance of the map, also geting rid of the nasty culling. Let me know if there is anything else that needs tweaking! :)
zachjd 9 SEP 2016 a las 2:43 a. m. 
Spawns are so far away makes Hell on Earth feel like Normal. Also huge framerate drop when switching from day to night.
Hokia 30 JUL 2016 a las 3:14 a. m. 
I wanted to preface this comment by saying that I love the setting you are going for with the sunset + forest + rock formations. I do have the following criticisms however:

- Performance is very poor. Removing soem of the foilage or dynamic lighting would help a great amount

- directional lighting is still on the terrain during "night mode"

- The ground is flat except for the very edge of the cliff which is incredibly jarring. IMO it would be best to have a rock cliff with the ocean beyond it and a fence along it.

- The grass has large square cut outs around the rocks which looks unrealistic. You should make them blend more seemlessly if possible.

- the terrain ould use more variation. Some more smaller rocks that could obstruct the player or server as vantage points

- I think the skybox is a poor choice for the sunset. I understand that this may be a placeholder however.

- The day to night transitions cause EXCESSIVE lag spikes. Anything to remedy it would be great.

NEXT 29 MAY 2016 a las 4:29 p. m. 
nice work
boss spawn
NEXT 28 MAY 2016 a las 5:37 p. m. 
good update
but Boss don't spawn
Certified Source of Hydration  [autor] 28 MAY 2016 a las 2:05 p. m. 
@Johnson yes i just did and put screenshots in. I'll try tinkering with the spawn and see if that helps. :)
Johnson 28 MAY 2016 a las 1:30 p. m. 
there is really no zed spawn,did you try to host ser with this map?
Certified Source of Hydration  [autor] 28 MAY 2016 a las 10:55 a. m. 
@Parody-of-Eve Hi, it should be going grapnd however I keep hearing this no Zeds which makes no sense to me, I've uploaded w screenshots showing i get Zeds spawning in when I play. I'm really puzzled to waht it could be.