Killing Floor 2

Killing Floor 2

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Island Of The Damned
   
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66.526 MB
19.5.2016 klo 15.36
24.9.2016 klo 17.30
11 muutosilmoitusta ( näytä )

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Island Of The Damned

Kuvaus
Mostly fixes and small details now.
This map was a reply to the suggestions i got from my older test map 'Small Island'
This map uses custom textures, meshes and sounds and improved texturing on models overall.
I would like to give special thanks to -MGSa- Sniper (http://steamproxy.net/id/mgssniper/myworkshopfiles/), Vampcinda (http://steamproxy.net/id/vampluci/myworkshopfiles/), Tisa (http://steamproxy.net/id/13tisa13/myworkshopfiles/) and the Tripwire forum community with questions I've had over the time!
19 kommenttia
noobient 30.10.2017 klo 15.26 
Map is wonderful BUT spawns are still WAY too rare and too far away. Incredibly easy to win on this map.
One Man Gaming 16.9.2016 klo 15.22 
Seems nice on pictures, have to check it out. Thanks for uploading it.
Certified Source of Hydration  [tekijä] 9.9.2016 klo 7.32 
I have tweaked the spawns and improved the overall performance of the map, also geting rid of the nasty culling. Let me know if there is anything else that needs tweaking! :)
zachjd 9.9.2016 klo 2.43 
Spawns are so far away makes Hell on Earth feel like Normal. Also huge framerate drop when switching from day to night.
Hokia 30.7.2016 klo 3.14 
I wanted to preface this comment by saying that I love the setting you are going for with the sunset + forest + rock formations. I do have the following criticisms however:

- Performance is very poor. Removing soem of the foilage or dynamic lighting would help a great amount

- directional lighting is still on the terrain during "night mode"

- The ground is flat except for the very edge of the cliff which is incredibly jarring. IMO it would be best to have a rock cliff with the ocean beyond it and a fence along it.

- The grass has large square cut outs around the rocks which looks unrealistic. You should make them blend more seemlessly if possible.

- the terrain ould use more variation. Some more smaller rocks that could obstruct the player or server as vantage points

- I think the skybox is a poor choice for the sunset. I understand that this may be a placeholder however.

- The day to night transitions cause EXCESSIVE lag spikes. Anything to remedy it would be great.

NEXT 29.5.2016 klo 16.29 
nice work
boss spawn
NEXT 28.5.2016 klo 17.37 
good update
but Boss don't spawn
Certified Source of Hydration  [tekijä] 28.5.2016 klo 14.05 
@Johnson yes i just did and put screenshots in. I'll try tinkering with the spawn and see if that helps. :)
Johnson 28.5.2016 klo 13.30 
there is really no zed spawn,did you try to host ser with this map?
Certified Source of Hydration  [tekijä] 28.5.2016 klo 10.55 
@Parody-of-Eve Hi, it should be going grapnd however I keep hearing this no Zeds which makes no sense to me, I've uploaded w screenshots showing i get Zeds spawning in when I play. I'm really puzzled to waht it could be.