Arma 3
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Iron Front Firearms Recoil Modifier
   
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Data Type: Mod
Mod Type: Weapon
Tamaño
Publicado el
Actualizado el
5.007 KB
19 MAY 2016 a las 7:27 a. m.
10 OCT 2017 a las 10:51 a. m.
10 notas sobre cambios ( ver )

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Iron Front Firearms Recoil Modifier

Descripción
Description:
This addon changes the default recoil for many of Iron Front firearms. This does not include pistols, because, IMHO, the pistols recoil is fine. All changes are based on real Youtube videos from firing ranges, and the idea was to make recoil more realistic.

Disclaimer
Thanks to IFA devs, many of my recoils were already incorporated into current version of IFA, so with many weapons you will see no difference. However, some of their recoils slightly more controllable than mine, like the one used by MG42 and many other LMGs.

Features:
- Overall, all LMGs are much worse when shooting from hands, while quite accurate on the bipods
- MG42 now supports 250 rounds magazines (which are actually 250 rounds belts, but the 3D model looks like a simple 50Rnd. magazine). These 250Rnd. belts were already in game, but by some unknown reason (maybe just a mistake) they weren't marked as usable magazines for MG42.

Complete list of weapons affected by this mod:
- Kar98k, G43, M1903A4 Springfield, M1 Garand, M1 Carbine, Mosin Nagant, SVT-40
- MP38, MP 40, M1A1 Thompson, PPSh-41, DeLisle
- MP44, MG34, MG42, BAR, M1919, DT and DP
- PPS-43 from LEN Weapons pack http://steamproxy.net/sharedfiles/filedetails/?id=825222328

Known Issues:
- NONE, the addon is absolutely config-based, no conflicts with other addons are possible, unless they redefine recoils or listed weapon classes

This mod was made as addition for this easy-to-install Iron Front addon : http://steamproxy.net/sharedfiles/filedetails/?id=660460283

If you like this addon, rate it ! x)
34 comentarios
Jakes 31 MAR 2019 a las 2:03 a. m. 
yeah was testing the M1 Garand , will need more testing but it seems like sometimes the recoil is reduced and sometimes not... i will be running a test on my server tonight and ill have it check by a few guys in mp enivorment
Dr. Submarine  [autor] 31 MAR 2019 a las 1:38 a. m. 
There used to be a delay before I changed the addon to be completely config-based (the addon used to be script-based: there was a loop that was checking current weapon and changing the recoil modifier). Now it doesn't have any delays. Is there a particular weapon that feels like it has a delay to you?
Jakes 31 MAR 2019 a las 12:13 a. m. 
@fess Thx for this mod..just one question thou...is there a bit of a delay before this actives?
Physician Of Conflict 14 OCT 2018 a las 6:30 p. m. 
sheeeeit idk just give it some recoil
Dr. Submarine  [autor] 13 OCT 2018 a las 11:23 p. m. 
I don't think the term "recoil" is applicable to something that is no firearm given the context of this mod. Recoil is the kickback of the weapon that follows the event of firing.
Physician Of Conflict 13 OCT 2018 a las 3:03 p. m. 
sheeeit idk myabe give the binoculars recoil and make them into periscope with recoil
Dr. Submarine  [autor] 11 OCT 2018 a las 6:48 p. m. 
Do they have recoils? :O
Physician Of Conflict 11 OCT 2018 a las 3:31 p. m. 
can you add periscopes to the mod?
Internethetzer 11 OCT 2017 a las 5:27 a. m. 
Thanks master
Dr. Submarine  [autor] 10 OCT 2017 a las 10:29 p. m. 
Learn CfgRecoils and CfgWeapons, basically what you need to do is to extract your current CfgWeapons from the game, look up what recoils the weapon you want to change uses, and then redefine that recoil. You will also need to tell the game that your addon is supposed to be loaded after IFA addon, or your settings will be rewritten by IFA. May the Google be with you.