Space Engineers

Space Engineers

277 betyg
[Magtek] Utopian House #1
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Type: Blueprint
Filstorlek
Lades upp
Uppdaterades
430.498 KB
16 maj, 2016 @ 22:24
24 maj, 2016 @ 4:55
3 ändringsnotiser ( visa )

Abonnera för att ladda ner
[Magtek] Utopian House #1

I 1 samling av VORG
[Magtek] Utopian Planetary Base Series
7 artiklar
Beskrivning
A Utopian styled starter house

Features:
1x Refinery
2x Assemblers
1x Oxygen Generator
9x Small Cargo Containers
6x Solar Panels
2x Batteries
1x Small Reactor
1x Ore Detector
1x Medical Station
1x Ease of Access Connector Port

Recommended to use Edgeless armour mod for optimal visual quality

Update: 24.5.16
- Fixed Blueprint so its more easily pastable in creative (Saved without Voxel Station Support)
- Added a Small Reactor that is attached behind the Ore Detector for all you non eco-friendlies!

Other Utopian Series Blueprints:
Dual Small Ship Hangar
Production Factory Upgrade Module
Large Cargo Upgrade Module
Large Power Upgrade Module
Garage Module

Cruise the galaxy in style!
71 kommentarer
Howard_bushfang 6 jan, 2020 @ 10:52 
Airlock?
BlackBeltPanda 16 jul, 2019 @ 23:49 
Found out the problem. The screens had no custom data but the Title of each screen is what's supposed to go in Custom Data. For example, the two screens near the cockpit are Power and Oxygen. After updating their Custom Data, they are now working. =)
BlackBeltPanda 16 jul, 2019 @ 23:16 
My LCD's just say "Booting up". I copied the updated script from the workshop file and recompiled without errors.
Téssa 14 jul, 2019 @ 10:39 
I very Nice house! Some Conveyors are not connected, but is very very simple to fiz. Thanks for sharing!
Kikuri 4 feb, 2018 @ 2:56 
I really like the House, but I'd love it if you could upload a version without refinery, assembler,... So basically an empty shell for people to upgrade it to their liking :steamhappy:
John CO. 31 maj, 2017 @ 16:20 
Hummy 16 okt, 2016 @ 9:10 
Very cool mod, trying it out, could someone tell me what the first slot default action is in the timer block? Im guessing it was one of the programmable block commands but mine is squared out as i had to manually place that block due to blueprint issues :s
Riggs Eclipse 8 jun, 2016 @ 13:17 
Uuuuuuuh I have no idea I just copy pasted the script lol
VORG  [skapare] 8 jun, 2016 @ 7:57 
Are you running the fast timer script where its per tick? cause it does that. need to go in and change a setting in the LCD script
Riggs Eclipse 5 jun, 2016 @ 17:04 
Well reloading the world fixed that problem but when I tried to move the LCD's they stopped working, after alot of hassle they're working again but now for some reason the displays near the assemblers are like... They keep changing like its trying to arrange everything but cant figure out how. Any tips?