Space Engineers
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[Magtek] Utopian House #1
   
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Type: Blueprint
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430.498 KB
16 Μαϊ 2016, 22:24
24 Μαϊ 2016, 4:55
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Συνδρομή για λήψη
[Magtek] Utopian House #1

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ VORG
[Magtek] Utopian Planetary Base Series
7 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
A Utopian styled starter house

Features:
1x Refinery
2x Assemblers
1x Oxygen Generator
9x Small Cargo Containers
6x Solar Panels
2x Batteries
1x Small Reactor
1x Ore Detector
1x Medical Station
1x Ease of Access Connector Port

Recommended to use Edgeless armour mod for optimal visual quality

Update: 24.5.16
- Fixed Blueprint so its more easily pastable in creative (Saved without Voxel Station Support)
- Added a Small Reactor that is attached behind the Ore Detector for all you non eco-friendlies!

Other Utopian Series Blueprints:
Dual Small Ship Hangar
Production Factory Upgrade Module
Large Cargo Upgrade Module
Large Power Upgrade Module
Garage Module

Cruise the galaxy in style!
71 σχόλια
Howard_bushfang 6 Ιαν 2020, 10:52 
Airlock?
BlackBeltPanda 16 Ιουλ 2019, 23:49 
Found out the problem. The screens had no custom data but the Title of each screen is what's supposed to go in Custom Data. For example, the two screens near the cockpit are Power and Oxygen. After updating their Custom Data, they are now working. =)
BlackBeltPanda 16 Ιουλ 2019, 23:16 
My LCD's just say "Booting up". I copied the updated script from the workshop file and recompiled without errors.
Téssa 14 Ιουλ 2019, 10:39 
I very Nice house! Some Conveyors are not connected, but is very very simple to fiz. Thanks for sharing!
Kikuri 4 Φεβ 2018, 2:56 
I really like the House, but I'd love it if you could upload a version without refinery, assembler,... So basically an empty shell for people to upgrade it to their liking :steamhappy:
John CO. 31 Μαϊ 2017, 16:20 
{Ο ΣΥΝΔΕΣΜΟΣ ΑΦΑΙΡΕΘΗΚΕ}
Hummy 16 Οκτ 2016, 9:10 
Very cool mod, trying it out, could someone tell me what the first slot default action is in the timer block? Im guessing it was one of the programmable block commands but mine is squared out as i had to manually place that block due to blueprint issues :s
Riggs Eclipse 8 Ιουν 2016, 13:17 
Uuuuuuuh I have no idea I just copy pasted the script lol
VORG  [Δημιουργός] 8 Ιουν 2016, 7:57 
Are you running the fast timer script where its per tick? cause it does that. need to go in and change a setting in the LCD script
Riggs Eclipse 5 Ιουν 2016, 17:04 
Well reloading the world fixed that problem but when I tried to move the LCD's they stopped working, after alot of hassle they're working again but now for some reason the displays near the assemblers are like... They keep changing like its trying to arrange everything but cant figure out how. Any tips?