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kz_ziggurath_final
   
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Spielmodus: Benutzerdefiniert
Tags: Map
Dateigröße
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72.151 MB
14. Mai 2016 um 4:57
26. Okt. 2016 um 6:11
5 Änderungshinweise (anzeigen)

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kz_ziggurath_final

Beschreibung
This map is inspired by Serious Sam The Second Encounter.

Thanks to:
feshk (mapping advice, contributions and playtesting)
luke (mapping advice and playtesting)
zprince (mapping advice)
jeppe (playtesting)
kana (playtesting)
skytis (playtesting)
feivel (advi
10 Kommentare
mars 31. Aug. 2016 um 12:35 
pb buton
robert 14. Juni 2016 um 12:02 
jk lovely
robert 14. Juni 2016 um 12:01 
you fucking suc
iskree 28. Mai 2016 um 1:04 
I really enjoyed playing the map, its fun and have a nice variation of blocks. It has a nice theme and the lighting is good. And it keeps the same difficulty throughout the whole map.
basic 25. Mai 2016 um 0:25 
This map looks amazing, I am glad to see a step away from flat(ish) texture maps. The KZ in this map is nice, mixed with some combo and some technical KZ. I feel like this map was made to be challenging to pro and I will probably have a lot of fun trying to do so, overall it is a fun map to play.
Zach47 24. Mai 2016 um 1:30 
Visually enjoyable map. The gameplay is nice, and I like the scenary. It's a pretty well made map. I have a few issues with the map, albeit minor.

Issue 1: Water doesn't TP
http://i.imgur.com/RkSXn0y.png

Standing in this water does nothing to you. I don't know if this is an oversight or was put it on purpose.

Issue 2: Open/Missing texture issues
http://i.imgur.com/U6CtzDw.png
http://i.imgur.com/ufhv2kx.png
http://i.imgur.com/KEmvCid.png

They appear when you go up the stairs to the top part of the map.

Issue 3: Black water/textures for LJs and Bhop sections
The water that is between LJs and below Bhop sections is almost completely black in some places. I believe this is either an issue with lighting or the actual floor texture.

Issue 4: This surf when you jump past this block
http://i.imgur.com/nqxNptx.png

If you land between the diagonal pillar and the broken pillar, you will be surfing and you have to slide off. I'd recommend readjusting it.
cybur 20. Mai 2016 um 5:52 
Good variety of kz in the map, map flows well and it looks nice. Only issues i had were that the torches were solid so I hit them sometimes, mainly on the second longjump with the height offset. Another thing was the ladder in the first room was a bit annoying but that might just be me.
Gargos 18. Mai 2016 um 22:01 
This map has a nice theme, nice lighting, and nice texturing. The layout and how the map links up is something we don't really see. The length of the map is good. The KZ is well rounded, and favors experienced players. There is a good balance of KZ and bhop. The boosters are also a nice addition to the map as they are not too easy, so there is room for a player to make a mistake on them. I really like the last main room of the map, before the two last LJs, it flows well and is very well thought out.
pr3da 14. Mai 2016 um 9:14 
Bring the memories back. Good job.
TommySaurus_Rex 14. Mai 2016 um 8:17 
It's on, Motherfucker!