Stellaris
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ZBeautiful Battles
   
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11 MAY 2016 a las 11:42 p. m.
7 DIC 2018 a las 5:33 p. m.
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ZBeautiful Battles

Descripción
This mod improves the battle aesthetics of the game by making changes that
alter the flow and spacing of space battles in Stellaris.

- Updated for Stellaris version 2.2 Le Guin (0d1c)
- Mod version 4.4 (PLEASE REFER TO CHANGELOG FOR DETAILS!!!!!!!)

-COMMON\SHIP_BEHAVIORS\STANDARD_SHIP_BEHAVIORS.TXT
* Ship behavior tweaked by changing collision awareness, prefered
attack range, formation distance and return to formation distance.
-COMMON\SHIP_BEHAVIORS\00_STRIKE_CRAFT.TXT
* Increased Engagement & Return range to make fighters engage properly instead of
flying outwards.
-COMMON\DEFINES\01_DEFINES.LUA (Should not be overwritable - custom file name)
* Increased combat_back_off rate for better spacing in close combat.
* Increased Fleet Base Formation Scale by a small amount to space out ships in
pre combat / sublight / lightspeed formation.
* Decreased Fleet Base Formation Div by a small amount to space out ships in
pre combat / sublight / lightspeed formation.
* Increased Ship / Fighter random height offset by a large amount.
* Decreased Trail durations for Fighters / Ships / Missiles for less visual noise.
* Increased Strike craft regen to make them more practical / present.
-COMMON\SHIP_SIZES\00_SHIP_SIZES.TXT & ALL OTHER SHIP_SIZES.TXT FILES
* Ship speed was reduced to allow for less blobbing & more long range
exchange of fire.
* Ship rotation speed was reduced to eliminate unrealistic / jittery turning
behavior.
-COMMON\COMPONENT_TEMPLATES\00_LEVIATHANS_WEAPONS & 00_STRIKE_CRAFT.TXT (AND OTHERS)
* Strikecraft COMBAT speed was reduced to visualize them better / mesh with Ship speed
reductions.
* Strikecraft COMBAT rotation speed was reduced to eliminate unrealistic / jittery turning
behavior.
-GFX\PROJECTILES\BALLISTICS.TXT, LASERS.TXT, POINTDEFENSE.TXT, XL_WEAPONS.TXT, ETC
* Decreased duration of all Beam / Laser / Bulletstream weapons for less visual clutter.
* Increased duration of Kinetic projectile weapons to visualize better.
* Decreased speed of Kinetic projectile weapons to visualize better.
-GFX\MODELS\SHIPS\ARTHROPOID_01.TXT, HUMANOID_01.TXT, ETC
* Decreased size of cruiser & destroyer slightly for each faction.
* Decreased size of corvette by a larger amount for each faction.
* Battleships untouched.

The above listed changes alter the battle flow and graphics in a pronounced way and
(IMHO) vastly improve the visual quality of battles in Stellaris. With these changes
the following should be experienced:::
- Battles are more 3D now!!!
- Battles are clearer and ships move in less jarring ways.
- Much less clipping of ships and generally more space between ships.
- Projectiles, Fighters are generally easier to notice after secondary visual
clutter greatly reduced (trails, beam weapon persistance, etc)


COMPATIBILITY
Achievement Compatible :: Not compatible.
Save game Compatible :: Should be compatible but no guarantees.
Discusiones populares Ver todo (13)
24
14 JUN 2016 a las 2:22 a. m.
Missiles for Days
AJAX
10
12 JUN 2016 a las 1:03 p. m.
FIJO: RE: Changes to Ship Computers / Weapon range increase
Blackthorn
6
7 JUN 2016 a las 12:37 a. m.
Test test test and more test
test
1,609 comentarios
A君 26 AGO a las 9:45 p. m. 
This is the greatest mod for improving combat performance in the game. It allows battleships in fleets to maintain orderly firing lines like 18th-century infantry, instead of mindlessly charging into chaotic battles. It also enables destroyers to intercept missiles and aircraft in front of battleships, rather than recklessly rushing into enemy formations.The mod is still working, but it has caused all work ships to disappear from the game. Additionally, it's now impossible to build new work ships in the shipyard. If someone could fix this issue, I would be incredibly grateful.
etoainshrdlu 20 MAR 2023 a las 8:46 p. m. 
update please?
PleaseBeGentle 20 MAY 2022 a las 1:57 a. m. 
is this updated?
Seretan 26 ABR 2022 a las 3:43 a. m. 
Maybee Update? <3
こんにちは 13 FEB 2022 a las 7:56 a. m. 
Update please
Kryvda 21 ENE 2022 a las 11:22 p. m. 
Спасибо за мод, мужик. Когда-то без этого мода играть вообще не мог. F
Anbeeld 22 AGO 2020 a las 6:59 a. m. 
For those who still play Stellaris 2.1: I created a new AI mod which is based on Glavius's work, but my mod goes much deeper and have a lot of unique features, leading to much better AI. And also I update it quite often, adding new stuff.

You can check proof of this and read detailed description here:
https://steamproxy.net/sharedfiles/filedetails/?id=2055544110

Thank you!
Ravemaster99 16 JUL 2020 a las 5:49 p. m. 
Error. I have 163 mods. When this mod is activated with them, it causes all ships sets to become black (cardboard?) boxes, and causes the game to crash when starting a game.

When launched with this mod alone, the vanilla shipsets appeared, so its a mod compatibility issue... somewhere. Im a little ticked that i checked my mods alphabetically, and this one was the culprit lol. If only it was called Beautiful Battles, would have saved me alot of work.

P.S This comment is just making a note if anyone is cleaning their large mod lists and has ship graphical issues and crashing. Not blaming the creator, because mod compatibility isnt anyone's fault. Except Paradox's. They need to stop breaking mods in general with every update.
Fanciee 8 JUN 2020 a las 3:33 a. m. 
Please come back and update for 2.7... Was a great mod, not sure if it will work correctly on current version