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Anyway to change it to =< # ?
Yes, unfortunately there were too many potential bugs that players could induce by leaving the dice unlocked. Thus the decision was made to lock the dice immediately after rolling (which due to the nature of TTS means you cannot select/mouseover them).
There were API changes which ideally would have offered the functionality to turn off the dice locking, however I was experiencing issues with some of the new functions last time I tried.
If I ever get around to making another update to this then unlocking the dice for player manipulation will be the #1 priority. The locking feature is a band-aid for other bugs, not the ideal behaviour.