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and then they should be picked up when the game + save is loaded.
https://community.simtropolis.com/forums/topic/68595-what-is-more-important-a-texture-replacer-mod-or-a-custom-bridges-mod/?do=findComment&comment=1593882
Nothing changes, I see vanilla textures. BUT I know my files are good, because can get a changed texture to load into a vanilla prop billboard from: [...AppData\Local\Colossal Order\Cities_Skylines\Addons\Import] using Ronyx69's "Realtime" in-game texture loader.
But that tool is just for testing one prop at a time; did I miss a setting or format needed to get same-name but changed textures to load at game start, into vanilla props?
Also, Is there a way to make the focus lights on these triangular Billboards glow or turn on in the evening/nights?
Thanks for the tutorial, I was able to follow the steps and create my own asset.
However, I am only able to create my asset as a building and NOT as a prop or a park as in your original billboard assets. This is because i cannot select your original billboards nor are they available to select as a template when i choose my asset type as Park or Prop in the new asset creation window. Your original billboards are available to select as template only when i select the building type under new asset creator. Any reason they don't show up under Park or Prop as shown in your screenshots/tutorial?
Note: I have already tried disabling all mods, re-enabling them, search using Find It, scroll through all assets top to bottom etc.
Thanks so much for making this guide!
The mod was released around 2015~16 by smo. whose name I cannot recall, but I have heard them referred to as "tony56a1."
The fact that the mod made one able to add videos to in-game billboards in real time made it my absolute favorite C;S mod. Sadly, the mod is no longer available on the workshop or any online site.
I remember that you used to hype the mod quite a lot back then, and even made your LED billboard mods compatible w/ it, so you seem like the next best person to ask.
In short, I am trying to find the mod-author in order to ask if they still have the mod's files and would be fine with re-sharing them w/ the public.
Any information you can provide on this would be helpful and greatly appreciated.