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Yeah, ive noticed this doorway stucking, still searching for some kind of fix for that.
Thank you alot for this FPS analysis, I get what you mean, thats the spawn room your talking about. I have to figure out how to get better performance on the map overall. The thing is, that it doesnt realy make sense since in this specific part of the map, there are not more game assets or details then somewhere else.
I will search around the forums for a solution. Im also very new with the KF2 Editor, Im more common with the standard UDK editor, so I appologize for my missing experience.
Thank you for playing my map and thank you for getting in to detail in this way.
Greetings!
i know the last 1-2 zeds had a habbit of taking abnormally long to spawn, and then when you walked into the large room with the industrial machines they'd just spawn.
the room where i noticed random FPS drops i can describe as kinda having a square room, with a room inside with a few doors and a catwalk above. The GPU spikes were higher then all the tripwire maps and most custom maps which is only slight peaks between waves. yours had a tendancy to spike into the 90s and then down to 30s high 20s.(this is GPU usage not FPS) where as tripwire and other custom maps will be 40-60 ish +/-15 depending on map.
i wont critique the environment because it the maps isnt even half done yet.
My specs are
ASrock extreme 6 z87
i5-4670k@4.0ghz
HD7950 1100/1500
16 GB 2133
win7
Also i am running sweet fx, very basic tweak.
game is on ultra with no AA(obviously) and a few of the ugly effects set to off.
GL and i hope to see some improvements later on.