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"Super Scout 64" Rig Script
   
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Universe: Original IP
Script
Метки: SFM
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6 апр. 2016 г. в 17:17
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"Super Scout 64" Rig Script

В 1 коллекции, созданной Astute
"Super Scout 64" Assets
Предметов: 4
Описание
This is the rigging script for Super Scout, from "Super Scout 64".


This script was created as a courtesy, though it is likely you will not need it. I had no need of the rigging script throughout the entire animation process for SS64. This is just here for completeness sake.


Notes


- The elbow targets don't rig quite correctly. This may be due to the fact that Super Scout lacks shoulders. It's not really that big of a problem though, and should only prove a minor annoyance at worst.


Includes:
sfm\animset\rig_superscout.py


Links


Комментариев: 4
Car 8 авг в 2:03 
Ok
Astute  [создатель] 6 авг в 11:10 
Sadly no, I had to, rather painfully, hand animate the whole sequence. You could, theoretically, record with a TF2 character, then lock super scout to their movement path, but it's been so long I couldn't tell you specifically how to do that. I'm not even sure if the map has spawn points.
Car 6 авг в 4:31 
Can You Control Super Scout Like Moving Him While Recording?
Florence 13 июл. 2018 г. в 3:58 
WAH HOO YA FAT BALD FATTY......FAT FAT