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@VernonKun: Guess we're mostly on the same line here, although putting Repeater Handgun into SS is a bit wild. It's strong but only a shadow of it's former glory in current version. Meanwhile, Handgun + Trueflight Longbow are the top two weapons that prevent the most damage to the team if the wielder is competent. Also, 1h Hammer is miles above all other melee weapons so it deserves a top spot imho.
SS (single-handedly change tide of combat, good at almost everything, few downsides):
Hagbane Swiftbow, Conflagration Staff, Repeater Handgun
S (very strong all-rounders, or excels at one thing but has drawbacks):
Drakefire Pistols, Beam Staff, Trueflight Longbow, Executioner's Sword, Falchion, Elven 1H Sword, Bardin's 1H Hammer
A (above average in general):
Bolt Staff, Longbow, 1H Sword, Kruber's 1H Mace, Sword and Dagger, Dual Swords, Glaive
B (ok at its job with some drawbacks):
Handgun, Crossbow, Volley Crossbow, Brace of Pistols, Swift Bow, Fireball Staff, Rapier, 2H Hammer, 2H Axe, Sword and Shield, Axe and Shield, Flaming Sword, Pick
C (below average with lots of drawbacks):
Repeater Pistol, Mace and Shield, Hammer and Shield, 2H Sword, 1H Axe, Wizard's Mace
D (detrimental to user, meme in normal context):
Blunderbuss, Grudge-raker, Dual Daggers, Ceremonial Dagger
Welcome to the 2021 Meta, speaking from a Cata perspective:
S Tier: Conflagration Staff, Trueflight, Handgun, 1h Hammer
A Tier: 1h Mace, Elven Sword, Sword & Dagger, Falchion, Beam Staff, Crossbow, Volley Crossbow, Drakefires, Hagbane
B Tier: 1h Sword, Wiz Sword, 1h Axe, 2h Hammer, Repeater Handgun, Swift Bow, Dual Swords, Executioner
C Tier: Rapier, 2h Axe, Fireball Staff, Bolt Staff, Blunderbuss, Grudgeraker, Glaive, Wiz Mace
Garbage Tier: 2h Sword, Repeater Pistol, Pickaxe, Dual Daggers, Brace of Pistols, Axe & Shield, Sword & Shield, Flame Sword
Depression Tier: Mace & Shield, Hammer & Shield, Wiz Dagger
just wanted to give a quick remark, i know you said the guide is outdated because its old.
but the rapiers cahrged atk can hit 2 targets if fully charged. ye it mhight not be that useful, but just wanted to put it out there.
It is an old guide. I never got around to updating the description of the crossbow. As I look through it, most of the descriptions and ratings are outdated. As for why both handgun and crossbow are 10s, it's because the handgun is the best anti-special weapon in the game and the crossbow is the third- or fourth-best anti-special weapon depending on how you rate the Trueflight Bow, but in exchange for that, the crossbow is far better than handgun against hordes if you shoot while they're coming at you in a straight line, has significantly more ammo, and also has pretty good anti-ogre damage if you can consistently land headshots.
The point is that if each class can reasonably fill every role (with the unfortunate exception of Kruber, who is just shit at dispatching the Ogre), then there is nothing to be gained by grouping weapon together in that manner as I have already categorized them by possible viable roles. It makes more sense to me to organize weapons by class rather than by purpose because this way you can easier see combinations to fill either most roles os fulfill one role to the fullest. ANyways, you're the only person who has disliked my sorting methods enough to speak out, demostrating that the majority of people is quite content with how it is. Now as to your point that each class has different specialization: well, if they didn't, they'd just be characters rather than classes. Also, you can't classify Vermintide's classes based upon what they are more specialized towards as it varies wildly depending on loadout.
I'm aware that every class can fill most roles, but not in equal measure. From what I've seen, Trueflight is superior to Boltstaff, making the elf more useful against specals than the wizard (With maybe last stand being an exception). The point I'm trying to get accross is that not all classes fulfill each role in equal measure (if I'm failing at conveying that, I'm blaming my lack of sleep).