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3rd, about wild mages. They're actually pretty damn good once you have a couple of precautions. When a wild surge happens, there's a threshold based on if you have Chaos Shield up and a couple pieces of gear, and if the roll is equal or less than the threshold, the surge is canceled and the spell works normally. Using NRD to intentionally set off a surge lets you add your caster level to the threshold as well, for a max chance of 77% at getting what you want. NRD also lets you turn a 1st level spell slot into any spell you have in your spellbook, which can be really overpowered.
1st, with the Dual/multi debate, one thing to point out is that the multiclass lets you play the character you're thinking of NOW, while the Dual class makes you play for a large chunk of the game with an under-performing version of the character. Depending on where you want/need to make the break point, you might end up waiting a long time. The level 13 fighter break point is 1.25 million EXP, which can take you through a huge chunk of SoA. You're probably not going to be playing that Kensai/thief until ToB. If you're starting in BG1 and playing the whole saga, that's a huge chunk of time.
They don’t have back-stab, so you can dismiss the infiltration (there is a lot party members able to do that) and go full for utility, then dual class.
Dual classing at a level that is a multiple of 5 for extra AC, THAC0 and damage point from the kit and another trap from the base class is the best for me (generally level 15).
If you dual-class as a fighter, you get a warrior with less HP but with Evasion and more AC to compensate, a higher damage output than normal and the utilitarian skills of a thief. You can also go for non-thief weapons without regret as you don’t have back-stab either way.
You can also go with a mage dual class that has increased survival capability (more HP and AC, Evasion), thief skills and increased damage output of those weapon summoning spells. Dual classing as cleric work for the same reason except you get less HP. And you can ignore whenever the weapon is a thief weapon or not (no backstab).
Swachbuckler aren’t on par with raw fighters in term of THAC0 and damage bonus.
The rogue level up faster, so the gap is closer at equal experience up to a certain point, but, for example, a level 11 warrior has a base THAC0 of 10, and you need to be a level 15 swashbuckler to have such base THAC0 (or 21 for a standard rogue), and that is without taking weapon proficiency into account, as master level give 2 more THAC0 over specialized.
As for damage, the warrior gain 1 for each rank of weapon proficiency above specialized, so you’ll need to be level 15 just to close the gap with grand mastery.
About the druid, one thing to note is that dual-classed druids do get the warrior bonuses from warriors. A kensai dual classed as druid can be devastating when shapeshifted. He also get to use Kai when shapeshifted. IDK about high level shape-shifting of Baldur Gates, but earth and water elemental ’s forms in Icewind Dales deal 4d8 damage per strike.
Another thing to note is that druids get healed when shapeshifting. Not by much, but it’s free cast.