Space Engineers

Space Engineers

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[HS] CEU Wasp II Interceptor [INT]
   
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Type: Blueprint
Mod category: Exploration
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639.900 KB
2016年3月21日 17時21分
2016年4月15日 6時13分
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[HS] CEU Wasp II Interceptor [INT]

5URG3 作成の 1 件のコレクション
[HS] Hyperion Systems
32 アイテム
解説
No Mods, No Pistons, No Rotors, Survival Ready.

Ship Details
Name: Wasp II
Class: Small Attack Craft
Role: Interceptor
Environment: Space, Upper Atmosphere, Moons, Limited Atmospheric Flight
Crew: 1 [1]

Details
  • Mass: 43,568Kg
  • Block Count: 619
  • Length: 13.5m
  • Width: 8.5m
  • Height: 4.5m
  • Maximum Forward Acceleration: 26m/s/s

Weapon & Support Systems
  • 10 x Gatling Gun
  • 1 x Gatling Turret
  • Hydrogen Afterburners
  • 3 x Oxygen Generators
  • Active ECM
  • 3 x Programmable Blocks (2 x Spare)
  • Maintenance Projector
  • Ventral Connector and Merge Block
  • Remote Operation with Cameras

Description
A high performance interceptor designed to replace the ageing Wasp Interceptor, the Wasp II is much faster, more agile and carries significantly more firepower than it's predecessor. Hydrogen Afterburners allow improved acceleration and handling for limited periods of time. The Wasp II can be remotely piloted and merge, connector and integrated projector allow easy mass production, meaning that a well stocked base can fight effectively with limited manpower. Although primarily designed to fight the Fighters and Bombers of other factions, the volume of fire produced by the Wasp II's ten gatling guns can be successfully utilised to cripple larger vessels.

Looking for a bomber to hit larger ships? Check out the Locust II: http://steamproxy.net/sharedfiles/filedetails/?id=650162965

Survival Afterburner Instructions
In order to use the the afterburners effectively you need to be aware of some key points, hydrogen thrusters are very powerful, but have some limitations.
  • In order for the Hydrogen Thrusters to work, the oxygen generators must be switched on and processing ice. You may need to split up the ice between them manually so they are all working.
  • Each Oxygen Generators can only produce enough Hydrogen for 1.5 small hydrogen thrusters, this means a maximum of 4.5 thrusters will be in operation at any one time. This will be enough for thrust in two directions.
  • Even though there are only a few hydrogen thrusters on this ship, two small hydrogen thrusters produce more thrust than a single large ion thrusters. You should notice the difference when you turn them on.
  • You will not be able to use the hydrogen afterburners all the time, but they do provide an advantage when evading or chasing down enemies.

Notes
ECM Script by Whiplash141. You can check out his awesome work here:
http://steamproxy.net/id/Whiplash141/myworkshopfiles/?appid=244850

LCD Script by Mmaster.

I try to make all my ships suitable for use in survival, if you use my ships and find a bug/problem, let me know.
20 件のコメント
5URG3  [作成者] 2020年7月17日 12時50分 
You are welcome to upload your dual projector version if you add a link as you have done on the Maintenance Manual. Comment on this page when you're done and I'll give it a rate.

I can't let you have the branding. I've quit SE but I've not stopped building spaceships. Hyperion Systems has transferred to Starship EVO. You can write Hyperion Systems Approved or something on your thumbnail or in the description and I'll back you up if needed.

I've been playing SE since the start of the year and have released several ships. It's better now, but it's still buggy and lacking in real depth. Since the only progress I can see now is tweaks and DLC. I'd rather try something new. Sorry about the Carrier, but it wouldn't have been any use in game anyway. :)
Dragon Master 2020年7月16日 13時36分 
Do you still have the assets you used for the screenshots? The logo and the font? I'd like to apply your branding to mine, since you approve. And since you're still out of the game, I'll upgrade mine to a dual projector version, with the "maintenance manual" in one and the complete ship with armor in the other.

If you find yourself with some time on your hands, do consider coming back to SE. They've been fixing a TON of bugs, as well as considerably improving performance. I took a six month hiatus myself because of a bug that destroyed the station I was building. It's now fixed, so I'm playing again. I'm still holding out hope that you'll finish your carrier someday, all these years later. :steamhappy:
5URG3  [作成者] 2020年7月16日 12時14分 
@Dragon Master - Thanks, I like it. I hope it can help people out.

The Wasp II was uploaded from my old PC, so I'm not sure if I can update it. I'm no longer playing SE, so I'm not going to re-upload it either.
Dragon Master 2020年7月15日 23時34分 
@5urg3 I've just published this as I had the same problem Deadshot reported and ended up getting enthusiastic in solving it. Welding small grid by hand is such a nuisance. This makes it much easier and more reliable.

If you don't like it, I'll remove it. If you do like it, I'll polish up the description a bit more. If you really like it and want to adopt it, please do. :steamhappy:
MarQue77 2020年6月17日 19時37分 
Yeah, Ii also notices that the projection is offset incorrectly
Midnight 2018年1月27日 5時55分 
we have same problem as deadshot
DeadShot 2017年9月28日 23時46分 
I cannot for the life of me, figure out how to put uranium in it...I haven't missed building any conveyor junctions. Please help
Jaiden 2017年9月19日 23時56分 
Absolutely loving the interceptor, used it for years. I've just revisited SE and I've noticed that your projection is offset incorrectly, I've fixed this but I'd love for the original to be fixed too!
bruin_o9er 2016年5月14日 15時02分 
Great Fighter Design, from one builder to another. It’s nice to see a ship that’s proper survival ready & functional. She’s a bit drifty when turning, but I would think it’s more of a boom and zoom fighter anyway. Took on 2 Dryads, won, but suffered some extensive damage. Good Job.

P.S. Your wing guns shoot your forward centre guns in tight turns.
5URG3  [作成者] 2016年4月15日 6時16分 
@Captainbladej52 Someone mentioned this the other day, I just checked it out myself. You are correct, it did overload. I think I must have accidentally deleted a couple of small reactors before I uploaded. I don't like ships to overload, so I have just corrected it. Thanks for your feedback.