Left 4 Dead 2

Left 4 Dead 2

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Numerical Values/Stats for L4D2
By Nancy
   
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INTRODUCTION
Welcome to the guide of all the numerical values of l4d2. I hope you enjoy all that it has to offer to you!
Survivor
HP
-Survivor HP = 100
-Survivor Incapped HP = 300

Damage (Values that are acted on the survivor)
-Incapped HP Idle Loss = 3dmg every 1 seconds
-Incapped HP Pickup Loss = 0
-Pill HP Idle Loss = 1dmg every 4 seconds

Speed (Higher Values Are Faster)
-Run Speed (With Adrenaline) = 260
-Run Speed (40- 100HP) = 220
-Run Speed (29-39HP) = 150
-Run Speed (1HP) = 85
-Walk Speed = 85
-Crouch Speed = 75
-Run Speed (In Water) = 170
-Walk Speed (In Water) = 85
-Crouch Speed (In Water) = 75

Extra
-Survivor Pickup Duration = 5 Seconds
-Survivor Pickup Duration (With Adrenaline) = 3 Seconds
-Biled Survivor Duration = 20 seconds
-Biled Survivor (Get back vision)= 12 seconds
Tank

HP
-Tank Hp = 6000

Damage
-Punch Damage = 24
-Rock Damage = 24
-Hittable Damage (Against self) = 100
-Hittable Damage (Against survivor) = 100

Speed (Higher Values Are Faster)
-Run Speed = 210
-Walk Speed = 100
-Crouch Speed = 75

Cooldown(s)
-Punch = 2 seconds
-Rock = 6 seconds

Extra
-Tank Rock Pickup Animation Duration = 3 Seconds
-Death by bile (At Full HP) = 13.75 seconds
-Deah by fire (At Full HP) = 75 seconds
-5 Punches to incap a survivor at full HP
-Immune to all shoving
-Gains 0% Frustration/Rage from successful hittables
-Gains 100% Frustration/Rage from successful Rocks/Punches
Witch

HP
-Witch Hp = 1000

Damage
-Claw Damage = 100
-Claw Damage (Incapped Survivor) = ~30dmg every 2 seconds

Speed (Higher Values Are Faster)
-Run Speed = 300
-Burning Witch Run Speed (Night) = 200
-Burning Witch Run Speed (Day) = 300

Cooldowns
-Claw = 2 Seconds

Extra
-Claw Startup intervals (Incapped Survivor) = ~3.5 seconds
-From Calm to Full Aggro (Without flashlights) = 5 seconds
-From Calm to Full Aggro (With flashlights) = 3 seconds
-Reaching Full Aggro (While walking) = 2 seconds
-Stumble Duration = ~3 seconds
-15 seconds to kill a survivor after the incap
-Deah By Fire (At Full HP) = 15 seconds
Charger

HP
-Charger HP = 600

Damage
-Punch Damage = 10
-Punch Damage on Witch = 4
-Slam Damage (On Floor) = 15dmg every 2 seconds
-Slam Damage (Charging A Survivor Against A Wall) = 10
-Charge Stumble Damage (Against Self) = 2
-Charge Stumble Damage (Against Survivor) = 2

Speed (Higher Values Are Faster)
-Ghost Running Speed = 393
-Ghost Walking Speed = 85
-Ghost Crouching Speed = 75
-Run Speed = 250
-Walk Speed = 85
-Crouch Speed = 75
-Charge Speed = 500
-Punch Charge Speed = 500

Cooldowns
-Charge = 10 seconds
-Charge (Bumping against a wall) = 12 seconds
-Charge (Bumping against a Survivor) = 12 seconds
-Charge (After killing a survivor) = 0 seconds
-Charge (After Letting Go Of A Survivor From A Boomer Explosion) =0 seconds

Extra
-Charging Duration = 3 Seconds
-Immune to Shoving
-Deah By Fire (At Full HP) = 30 seconds
Hunter

HP
-Hunter HP = 250

Damage
-Claw Damage = 6
-Claw Damage On Witch = 4
-Damage Pounce Limit = 25
-Pounce Damage (Cap Damage) = 5dmg every ~0.50 seconds

Speed (Higher Values Are Faster)
-Ghost Running Speed = 393
-Ghost Walking Speed = 85
-Ghost Crouching Speed = 75
-Running speed = 250
-Walking speed = 85
-Crouching speed = 75

Cooldowns
-Pounce (On ground) = 2 seconds
-Pounce (On wall) = 0 seconds

Extra
-Pounce Damage Startup = 2 Seconds
-Deah By Fire (At Full HP) = 50 seconds
-5 shoves to be killed by a survivor
Boomer

HP
-Boomer HP = 50

Damage
-Claw Damage = 4
-Claw Damage on Witch = 4

Speed (Higher Values Are Faster)
-Ghost Running Speed = 393
-Ghost Walking Speed = 85
-Ghost Crouching Speed = 75
-Running Speed = 175
-Walking Speed = 85
-Crouching Speed = 75

Cooldown
-Vomit = 30 Seconds

Extra
-Vomiting Duration = 2 seconds
-Vomit Duration = 20 seconds (But Survivor can see again at ~12 seconds)
-4 shoves to be killed by a survivor
-Deah By Fire (At Full HP) = ~10 seconds
-Vomiting is cancelled and reset back to 30 seconds upon being shoved at the start of the animation.
Spitter

HP
-Spitter HP = 100

Damage
-Spitter Spit Damage =1st second= 7; 2nd second= 15; 3rd second= 25; 4th second= 28; 5th second=17; 6th second=5
-Death Spit Pool Damage = 1st second= 7; 2nd second= 15; 3rd second= 25; 4th second= 28; 5th second=17; 6th second=5

-Claw Damage = 4
-Claw Damage on Witch = 4

Speed (Higher Values Are Faster)
-Ghost Running Speed = 393
-Ghost Walking Speed = 85
-Ghost Crouching Speed = 75
-Running Speed = 210
-Walking Speed = 85
-Crouching Speed = 75

Cooldowns
-Spit = 20 Seconds

Extra
-Spiting Duration = 2 Seconds
-Spit Pool Duration = ~6 Seconds
-Death Spit Pool Duration = ~6 Seconds
-Deah By Fire (At Full HP) = 20 seconds
-5 Shoves to kill it as a Survivor
-Spitter Spit is reset back to 20 seconds upon being shoved, even at the start of the animation.
Jockey

HP
-Jockey HP = 325

Damage
-Claw Damage = 4
-Claw Damage on Witch = 4
- Pounce Damage (Riding a survivor) = 4dmg every 1 second

Speed (Higher Values Are Faster)
-Ghost Running Speed = 393
-Ghost Walking Speed = 85
-Ghost Crouching Speed = 75
-Running Speed = 250
-Walking Speed = 85
-Crouching Speed = 75

Cooldowns
-(Successfully incapping a survivor) = 30 seconds
-Pounce (Unsuccessful) = 1.5 Seconds
-Pounce (Successful) = 2 seconds
-(Being shoved off of a survivor) = 5 seconds
-(Leaving a survivor on a ledge) = 6 seconds

Extra
-Deah By Fire (At Full HP) = 32 seconds
-5 shoves to kill from a Survivor
Smoker

HP
-Smoker HP = 250

Damage
-Claw Damage = 4
-Claw Damage on Witch = 4
-Pull Damage (Dragging the Survivor) = 3dmg every 1 second
-Pull Damage (Punching the Hostage Survivor) = 5dmg every 1 second
-Pull Damage (Lynching the Survivor) = 5dmg every 1 second

Speed (Higher Values Are Faster)
-Ghost Running Speed = 393
-Ghost Walking Speed = 85
-Ghost Crouching Speed = 75
-Running Speed = 210
-Crouching Speed = 85
-Walking Speed = 75

Cooldowns
-Pull (TOTAL MISS) = 2 seconds
-Pull (Toungue cut) = 3 seconds
-Pull (Toungue Blocked by Item) = 3 seconds
-Pull (Being Cleared) = 15 seconds
-Pull (Killing its Hostage) = 15 seconds
-Pull Cooldown = 4 Seconds

Extra
-Pull (Fully Cap) = 2 Seconds (Can be shorter if the smoker is closer to the survivor)
-5 Shoves to kill it as a Survivor
-Deah By Fire (At Full HP) = 50 seconds
Common Infected

-Common Infected Punch Damage =1 (Easy); 2 (Normal/Versus); 5 (Advanced); 20 (Expert)
-Common Infected HP = ~50HP
-Common Infected Running Speed = ~230 - 280
-Common Infected Falling Animation Duration = 2 seconds
-Common Infected Rising Animation Duration = 4 seconds
9 Comments
duksingchau 5 Jan, 2021 @ 5:24pm 
Thanks so much for the information, will come in helpful for my versus games.
Jon Bizzy 19 Sep, 2020 @ 11:23am 
Using these metrics, what difficulty should I put my Realism games to ensure a sniper bullet takes out common infected with one body shot?
±Schwiiz Franco McHarrell± 30 Aug, 2019 @ 3:47pm 
Noice guide, well thought. Helpful infos for the Tank!
Nancy  [author] 15 Apr, 2019 @ 5:09am 
@Blmao
Thank you very much. I had forgot to mention that detail.
Nancy  [author] 15 Apr, 2019 @ 5:02am 
@Blmao
Ah, yes, very good point. I will add that!
blmao 15 Apr, 2019 @ 4:30am 
you can also mention in the extras menu that the spitter's spit ability resets and has to refill after being shoved.
Nancy  [author] 1 Nov, 2017 @ 7:22pm 
Thank you very much
MN 1 Nov, 2017 @ 7:16pm 
nice good :steamsalty: