Space Engineers

Space Engineers

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[WiP] (DX11) Elevators
   
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Type: Mod
Mod category: Block
Tamaño
Publicado el
Actualizado el
7.061 MB
20 MAR 2016 a las 5:24 a. m.
25 MAR 2016 a las 2:07 p. m.
4 notas sobre cambios ( ver )

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[WiP] (DX11) Elevators

En 1 colección creada por Eikester
Eikesters Mods Collection
85 artículos
Descripción
Large Grid Elevators

3x1x1
4x1x1
5x1x1 Multifloor Elevator (3 Levels)

Top Floor = Opened
Ground Floor = Closed
Stops for 5 seconds on subfloor in multifloor Elevator

Work in Progress:
i plan to add different Sizes later but wanted to give you Guys something to play with in the meantime :)
Adding different Sizes is a lot of work so be patient plz!

Advanced Door
Airtight
Colorable

No Construction Models yet but may be added later

Known Issues:
Bug with Oxygen: stay close to the Door to not lose Oxygen
this is a Bug in Game Engine and needs Bugfix by Keen, i might investigate this further and open a Pull Request
Discusiones populares Ver todo (5)
37
29 ABR 2017 a las 8:25 p. m.
Suggestions
PerfectToast
16
14 MAY 2016 a las 11:28 a. m.
So, here's a dumb question
astrocom
12
30 DIC 2016 a las 7:58 p. m.
Multifloor elevators suggestion.
EveSix
262 comentarios
boo7716 8 DIC 2020 a las 10:30 a. m. 
These elevatorss are nice... The glass is not vizible, but that's not the problem, the problem is its too slow. Making it a bit faster would be perfect!
maverick 11 DIC 2019 a las 2:03 p. m. 
needs to be updated to latest version
Trube 25 NOV 2019 a las 2:14 a. m. 
well. I loved his mod for years and its finnaly broken :(
Ladders I suppose and a redesign for almost every base and ship i got :(
Emiricol4Rl 7 ENE 2019 a las 9:26 a. m. 
@MegaManX try "VCZ Multifloor Elevator" (http://steamproxy.net/sharedfiles/filedetails/?id=1154898843) . It'll do up to 9 stops and you select which decks, so you could have one run to just the stops where the other 9-floor elevator begins, like some office buildings do. However, it has to be moved to your very first mod or it'll cause a lot of crashes -- and if it's in the first mod position, it'll only cause *some* crashes.

I like Eikester's better because it's more stable and I don't have a 32-deck monstrous ship to deal with.
kalasse 27 MAY 2018 a las 7:27 p. m. 
i have a bug witch the sound..
Wingstrike 30 JUL 2017 a las 4:17 p. m. 
@MegaManX the problem is that the current elevator is basically a heavily modified door-type block (if I remember correctly) hence why it only has a single switch for controls. So an entirely new mod would probably be required for DIY elevators (I recommend the Transporters mod otherwise and use small transporter pads as a pseudo-elevator).
MegaManX 30 JUL 2017 a las 4:09 p. m. 
The problem I have is that I have a 32 deck starship and would like to reduce the number of elevators. I'd love to see a Door Block(stopping point) and a shaft block(non-stopping). With a simple call switch on the outside and with up/down buttons in the cab.
Peekofwar 29 ABR 2017 a las 8:26 p. m. 
I think a fifty block 2-floor elevator would be useful for really tall structures.
Griller 14 ABR 2017 a las 8:54 p. m. 
I can't walk into or out of the bottom door on the 3x11, am i doing it wrong?
maoul 3 MAR 2017 a las 8:40 p. m. 
bonjour j'ai un problème avec les élevateurs sur un vaisseau sa fonctionne mais pas dans ma station pourquoi ?