XCOM 2
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Success-based Dynamic Force Level
   
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2016年3月14日 0時44分
2016年3月17日 18時37分
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Success-based Dynamic Force Level

RealityMachina 作成の 1 件のコレクション
RealityMachina's Mods (and the occasional other mod you should try)
65 アイテム
解説
Changes the force level of the campaign depending on how well or pooly you did on a mission, affecting the strength of the aliens that can appear on missions. Does not affect the number of aliens that can appear on missions, nor the default generation of force level over time.

Force level itself works on a 1 to 20 scale, with 1 representing the absolute minimum force level the game can use to spawn enemies (think basic troopers, officers, and sectoids) whereas 20 is the absolute highest it can go.

By default it's set up so +2 is added on Flawless, +1 on Excellent, 0 on good, -1 on Fair, and -2 on Poor, and 0 on mission aborts. This can be adjusted at XComSuccessDifficulty.ini located at (whereever you have XCOM 2 installed)\steamapps\workshop\content\268500\645146227\Config
88 件のコメント
ragnakore 2023年1月31日 5時48分 
Bradford: "Commander! Dont win this mission!"
Rtma Eros Paragon 2020年4月16日 11時07分 
Wait, Never mind, it was a win with Good status, I got an Excellent and went up 1, it's working. -.=.-
Rtma Eros Paragon 2020年4月15日 10時48分 
This looks like a nice skill based adjustment system, perform poorly, it will help you to keep up, if you smashing everything with impunity, well, I hope you like Sectopods in June (Whatever is earliest). :3
Vaeringjar 2020年2月1日 12時38分 
hey man I'm not new to modding but I'm new to modding XCom 2, and since there's no manual way of setting forcelevel I'm looking at making it myself. Could you share the sourcecode for this mod? Would make my life much easier XD
Waves 2019年11月29日 14時23分 
Does this still work for WoTC?
Legion1337 2018年12月1日 7時54分 
ROOKIES FOR THE BLOOD GOD!!!
qwop 2018年7月10日 8時43分 
I'd like to know if the vanilla force increase(+1 per 10.5 days) would still happen after installing this mod. I want the force level to be increased not only when winning missions but by elapsed time as well.
PossumFlavored 2018年5月26日 7時21分 
also, does this disable normal force level growth?
PossumFlavored 2018年5月26日 1時09分 
is abort if you refuse a mission or abort when you evac out?
Daemonjax 2018年3月10日 9時11分 
Another thought: Even though the game only tracks integer values for force levels, the mod itself could still track fractional values and apply them accordingly. Even if we can't add a value to a savegame, it could be stored in an ini variable. This would let us set maybe something like 0.66 for flawless and 0.33 for excellent.