安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I find that annoying as well, since I use Fire Axe a lot in L4D2.
Hope someone will release a mod that addresses this in the future.
These anims are only triggerered by moving forward or backward, they are not shown on the screenshots for some reason.
This is what I mean: https://i.imgur.com/vx9kUbw.png (Top to Bottom overhead swing triggered by moving forward, the yellow stuff is fireaxe hitrays which are always horizontal).
Vanilla axe only swings from left to right and vice versa, following the hitrays (there's one top right to bottom left swing, which is more or less consistent with the hitray).
I know that's just how the Pulverizer works in KF2, but would it be possible to adapt a bit more for L4D2 by removing these particular swings or making a separate version?