Warhammer Quest

Warhammer Quest

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Two Clicks' Character Catalogue for WHQ
By Two Clicks
A guide providing details on the character types and their abilities, available in Warhammer Quest.
   
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01. Introduction


Welcome to my second WHQ guide. This one reveals warrior abilities for those of you who wish to plan the ultimate badass characters.

WARNING: SPOLIERS AHEAD

1. Always be aware that on leveling up a warrior there is a chance that they will not receive a new ability upgrade. So you may not end up with the maximum available abitiles for any given character.



2. If you are reading this and know of any abilties not included below pls let me know in the comments section and I will update the guide and credit you in the final section. Same for errors of which I expect there will be some until I get the chance to double-check information.

3. Legend for Abbreitiations:
Wnds = Wounds
Mv = Movement
Ws = Weapon Skill
Bs = Ballistic Skill
Str = Strengh
Tgh = Toughness
MA = Melee Attacks
RA = Ranged Attacks
Pin = Pinning
BL = Blessings (Warrior Priest only)
PS = Power Store (Magic Users only)
XP = Experience pts reqd to reach that level

NOTE: That level tables need verification. Also any entries marked (tbv) "may" also need verification.

Enjoy.

Version
Date
Changes
1.14d
Jan 8 2024
Added/Correction: Marauder - Blood Rage and new Ogre Irongut ability from MANIA. I
1.14c
Jan 3 2024
Correction: Bright Wizard - Burning Barrage from MANIA.
1.14b
Dec 31 2023
Correction: Waywatcher - Critical Strike. Once / dungeon from MANIA.
1.14a
Nov 13 2023
Added: Cost for Hand of Glory, Archmage from MANIA.
1.14
Aug 5 2018
Added: Mighty Blow for Trollslayer by mk3200. Level 7 info for Witch Hunter.
Minor alterations/additions
1.13
Aug 3 2018
Added: Death Song & Whirlwind for Trollslayer & Ball Up for Ogre by mk3200,
Level 7 info for Shadow Warrior, Warrior Priest & Archmage
1.12
Jul 29 2018
Added: Gloom of Reanimation for Grey Wizard by Here_is_plenty
1.11
Mar 09 2018
Added: Sigmar's Rally for Warrior Priest
1.10
Oct 18 2017
Added: Lesser Blow to Trollslayer as posted by mk3200
1.09
Jul 27 2017
Added: Level 1 starting stats for all character types.
1.08
Dec 30 2016
Added: Reaction Strike (MA) as posted by DiabloStorm
& added Enrage (DI) as posted by Krakadoom
1.07a
Jul 25 2016
Changed: icons and descriptions as posted by DiabloStorm
1.07
Jul 20 2016
Added: Parry (WW) and Blade of Night & Blood Pulse (GW) from DiabloStorm
1.06
Apr 02 2016
Added: Most of remaining stats bar lvl 7s
1.05
Mar 28 2016
Added: WH Mass Execution & stats
1.04
Mar 17 2016
Added: GW Spectral Sanctuary
1.03
Mar 15 2016
Added: DT Killing Blow. Updated Intro. Added var Notable stats
1.02
Mar 11 2016
Added: BW icons & barrage skill & ability costs
1.01
Mar 09 2016
Added: GW gfx & icon, BW gfx & DT evade skill
1.0
Mar 08 2016
Published
02. Marauder


NOTABLE STATS

Marauders gain 1 or more stat upgrades at the following levels:

Level
Wnds
Mv
WS
BS
Str
Tgh
MA
RA
Pin
XP
1
15+1
4
3
2
5
3
1
1
1
0
2
+
+
+
2,000
3
+
+
+
4,000
4
+
+
+
8,000
5
+
+
+
+
+
15,000
6
+
+
30,000
7
+
32,000
8
+
+
+
+
42,000

Melee Attacks:
Level 3: 1 -> 2
Level 5: 2 -> 3
Level 8: 3 -> 4

ABILITIES

Marauders can gain the following abilities through the course of a game:

Name
Type
Cost
Effects
Battle Blades
Passive
Auto
Sometimes has number of melee attacks doubled when new enemies appear
Battle Rage
Active
Once / dungeon
+1 Melee attack * level
Battle Shout
Active
Once / dungeon
80% Chance to stun enemies. Only those visible can be targeted
Berserk
Passive
Auto
+1 Melee attack, only when berserk. On fail adjacent friendlies attacked and warrior forgoes all attacks for next turn
Blood Rage
Active
Once / dungeon
For the remainder of turn, 50% of wounds caused are added to warrior's health
Duckback
Passive
Auto
-% chance to be un-pinned. Remains pinned if attempt fails
Hunter's Eye
Active
Once / dungeon
No. of ranged attacks equals remaining no. of melee attacks
Ignore Wounds
Passive
Auto
Chance to ignore wounds that would otherwise KO. Full damage taken if fails
Reaction Strike (tbv)
Passive
Auto
Attacks enemy that appears adjacent to warrior. Must have +1 melee attacks, which remain unused
Sixth Sense
Passive
Auto
Chance to ignore blows
03. Wood Elf Waywatcher


NOTABLE STATS

Wood Elf Waywatchers gain 1 or more stat upgrades at the following levels:

Level
Wnds
Mv
WS
BS
Str
Tgh
MA
RA
Pin
XP
1
12+1
4
3
3
3
3
1
1
8
0
2
+
+
+
2,000
3
+
+
4,000
4
+
+
8,000
5
+
+
16,000
6
+
+
30,000
7
+
32,000
8
+
+
+
42,000

Ranged Attacks:
Level 2: 1 -> 2
Level 5: 2 -> 3
Level 8: 3 -> 4

ABILITIES

Wood Elf Waywatchers can gain the following abilities through the course of a game:

Name
Type
Cost
Effects
Critical Strike
Active
Once / dungeon
Melee attacks ignore all enemy's toughness
Dodge
Passive
Auto
Chance to Dodge attack. When successful no damage is received
Doomstrike
Active
Once / dungeon
+50% Chance to hit for all attacks that turn
Elude
Passive
Auto
If Dodge ability fails, Elude provides a second chance to avoid being hit
Herblore
Active
-
Heal 1-6 wounds. + heal on success. Causes damage when fails
Hypnosis
Active
-
Heals self. No enemies must be present in room.
Takes entire turn. No other actions can take place
Parry
Passive
Auto
The Waywatcher is able to parry attacks.
Whenever she is attacked, there is a chance she turns the blow and it causes no damage.
Rapid Strike
Passive
Auto
+1 Melee attacks
04. Dwarf Ironbreaker


NOTABLE STATS

Dwarf Ironbreakers gain 1 or more stat upgrades at the following levels:

Level
Wnds
Mv
WS
BS
Str
Tgh
MA
RA
Pin
XP
1
10+1
4
3
2
4
4
1
0
2
0
2
+
+
+
2,000
3
+
+
+
4,000
4
+
+
+
8,000
5
+
+
+
15,000
6
+
+
30,000
7
+
+
32,000
8
+
42,000

Melee Attacks:
Level 2: 1 -> 2
Level 5: 2 -> 3
Level 8: 3 -> 4

ABILITIES

Dwarf Ironbreakers can gain the following abilities through the course of a game:

Name
Type
Cost
Effects
Deathsong
Passive
Auto
While active ignores being KO'd with 1 wound remaining.
Has chance to ignore blows. ?Stops being active when healed
Endure
Passive
Auto,
Once / dungeon
Ignores damage from single attack that would have caused warrior to be KO'd
Enrage (tbv)
Passive
Auto
When active receive additional attacks with penalty.
Goldmaster
Passive
Auto
Receives x2 gold for all kills made by this warrior
Killing Blow
Passive
-
On a critical hit, causes x2 damage
Mighty Blow
Active
Once / turn
Trade all remaining blows for one massive damage dealing attack
-Slaying
Passive
Auto
Cleaves through defences causing +4-6 Damage / level
Sturdy
Passive
Auto
Chance to ignore blows
Tunnel Fighter
Passive
Auto
+% Chance to hit when in corridors
05. Grey Wizard


NOTABLE STATS

Grey Wizards gain 1 or more of the following:

Level
Wnds
Mv
WS
BS
Str
Tgh
MA
RA
Pin
PS
XP
1
12+1
4
2
1
2
3
1
0
3
?
0
2
+
+
2,000
3
+
+
+
4,000
4
+
+
+
8,000
5
+
+
+
15,000
6
+
+
+
30,000
7
+
+
32,000
8
+
+
42,000

Melee Attacks:
Level 3: 1 -> 2
Level 7: 2 -> 3

ABILITIES

Grey Wizards gain 1 or more of the following:

Name
Type
Cost
Effects
Blade of Night
Spell
4
Give the targeted warrior additional melee attacks proportional to their battle level for the turn
Blood Pulse
Spell
7
Heals one friendly for 1 wound + 1 wound per battle level
Crushing Eclipse
Spell
12
Target is damaged. Chance to hist adjacent units with minor damage / (level)
Cure Small Wounds
Spell
2
Heals 1 Wound
Cyclone of Silence
Spell
50% Chance to stun adjacent enemies
Finger of Life
Spell
4
Attempts to heal 4-6 Wounds. 50% fail chance
Gloom of Reanimation
Spell
10
Revives character with full health
Healing Mist
Spell
5
Heals one friendly for 1-6 wounds
Heartbeat
Spell
9
Heals target for 1-6 Wounds * casting level
Nightmare Visage
Spell
3
50% chance to cause terror in target. Results in -% chance to hit until players next turn
Okham's Mindrazors
Spells
6
Causes x damage / level to one target. Cannot miss
Shadow Bolt
Spell
6
Causes x damage / level, vs targeted enemy. AoE effect. Chance to hit surrounding targets as well
Shadow Daggers
Spell
2
Causes x damage / level , vs adajcent enemies. Damages friendlies too
Shield of Illusion
Spell
10
Wizard and adjacent friendlies gain +7 toughness until next turn
Sleep
Spell
5
Put target to sleep until next turn
Spectral Sanctuary
Spell
8
Heals caster & any adjacent friendles for a large amount of health
Twilight Translocation
Spell
3
Teleport to an empty location with 4 spaces. Can be used when Grey Wizard is pinned
Veil of Revival
Spell
7
Resurrects a dead team-mate. Must be cast before leaving current dungeon?
Voidmaster
Spell
5
Heals all wounds of target. Takes remainder of turn. Target is transported of map
06. Dwarf Trollslayer


NOTABLE STATS

Dwarf Trollslayers gain 1 or more stat upgrades at the following levels:

Level
Wnds
Mv
WS
BS
Str
Tgh
MA
RA
Pin
XP
1
13
4
4
3
4+1
4
1
0
1
0
2
+
+
+
2,000
3
+
4,000
4
+
+
8,000
5
+
+
+
15,000
6
+
+
+
30,000
7
+
+
32,000
8
+
+
42,000

Max. Melee Attacks:
Level 2: 1 -> 2
Level 6: 2 -> 3
Level 8: 3 -> 4

ABILITIES

Dwarf Trollslayers can gain the following abilities through the course of a game:

Name
Type
Cost
Effects
Berserk
Active
Once / turn
+1 Melee attack, only when berserk.
On fail adjacent friendlies attacked and warrior forgoes all attacks for next turn
Death Song
Passive
Auto
Ignores mortal blow. Keeps fighting with 1hp.
While in effect, chance to ignore further blows.
Continues until the warrior is healed or downed
Evade
Passive
Auto
%Chance to avoid some enemy attacks
Ignore Blow
Passive
Auto
Chance to ignore blows. Attempts equals attacks remaining. +% / level
Lessen Blow
Passive
Auto
When damaged by physical attacks, fewer wounds are taken.
Damage reduction increases with level
Mighty Blow
Active
1 / turn
Trades remaining melee attacks for one powerful strike.
Damage dealt equals strength multiplied by remaining attacks
Reaction Strike
Passive
Auto
Attacks enemy that appears adjacent to warrior.
Must have +1 melee attacks, which remain unused
Room to Move
Passive
Auto
+1 Weaponskill in Open areas
Slaying
Passive
Auto
Critical Hit causing +4-6 damage / level. ?Ignores Toughness
Whirlwind
Active
1 atk / use up to atks available
Replaces a regular attack that strikes all adjacent
friendlies and/or enemies. Cannot miss, deals 5+Battle
Level in dmg to all adjacent units, ignores armor, ignores
toughness, CAN be Dodged or Deflected
07. Warrior Priest


NOTABLE STATS

Warrior Priests gain 1 or more stat upgrades at the following levels:

Level
Wnds
Mv
WS
BS
Str
Tgh
MA
RA
Pin
Bl
XP
1
10
4
2
2
3
2
1
0
3
?
0
2
+
+
2,000
3
+
+
+
4,000
4
+
+
+*
8,000
5
+
+
+
+
15,000
6
+
+
+
30,000
7
+
32,000
8
+
+
+
42,000

Blessings available:
Level 5: 1 -> 2
Level 8: 2 -> 3

ABILITIES

Warrior Priests gain 1 or more stat upgrades at the following levels:

Name
Type
Cost
Effects
Call of the Brave
Blessing
1
Gain Chance to Dodge Blow for remainder of turn. Successful dodge means no damage taken
Hammer of Sigmar
Blessing
1
Gain +Strength for remainder of turn
Hearts of Steel
Blessing
1
Gain + Magic resistance. Chance magic attacks are resisted completely
Intervention
Blessing
1
Gain an additional turn. Magic users do not regain any winds of magic
Prayer of Devotion
Blessing
1
Regains amount of health, of damage caused to target
Scourge of Chaos
Blessing
1
Gain +% Chance to hit for remainder of turn
Sigmar's Rally
Blessing
1
Attempts to teleport friendly to adjacent area next to Priest
Steadfast
Blessing
1
Gain + Toughness / (level) until next turn
Vanquish
Blessing
1
Gain at +1 or more attacks for remainder of turn
08. Archmage


Archmages gain 1 or more stat upgrades at the following levels:

NOTABLE STATS

Level
Wnds
Mv
WS
BS
Str
Tgh
MA
RA
Pin
PS
XP
1
8+3
4
4
3
2
3
1
0
3
?
0
2
+
+
2,000
3
+
+
+
4,000
4
+
+
+
8,000
5
+
+
+
15,000
6
+
+
+
30,000
7
+
+
32,000
8
+
+
42,000

Melee Attacks:
Level 3: 1 -> 2
Level 7: 2 -> 3

Winds of Magic:

ABILITIES

Archmages gain 1 or more stat upgrades at the following levels:

Name
Type
Cost
Effects
Apotheosis
Defensive Magic
9
All members of the party are healed for 4-6 wounds
Arcane Unforgiving
Offensive Magic
15
Fires arcane bolts causing heavy damage / level
Blinding Light
Defensive Magic
10
Blind target plus adjacent enemies. Unable to do anything until next turn.
Drain Magic
Offensive Magic
8
Affected unit cannot cast any spells for their next turn
Phoenix King's Protection
Defensive Magic
10
Provides additional protection to affected members of the party. Lasts until next turn
Hand of Glory
Offensive Magic
8
Buffs targeted friendly with: +2 Movement, +1 Melee
attacks and ++% Chance to hit with melee attacks for the current turn
Soul Quench
Offensive Magic
11
Target is hit for heavy damage. Adjacent units if affected
take lighter damage / level. Targets must be visible
Star Lance
Offensive Magic
7
Attacks targeted enemy causing ranged damage / level.
Target must be visible
Tempest
Offensive Magic
14
Causes 1-6 wounds & stuns target for next turn. Chance to
affect adjacent units. Targets must be visible to caster
Ward Save
Passive
Auto
Chance to deflect incoming damage. Chance increases
everytime spell is cast in the turn prior this becomes active.
Up to three spells gives 50% max. chance
Ward of the World Dragon
Defensive Magic
15
+12 Toughness, -%Chance to be hit. Only for affected units
09. Bright Wizard


NOTABLE STATS

Bright Wizards gain 1 or more stat upgrades at the following levels:

Level
Wnds
Mv
WS
BS
Str
Tgh
MA
RA
Pin
PS
XP
1
8+1
4
2
1
2
3
1
0
3
?
0
2
+
+
2,000
3
+
+
+
4,000
4
+
+
+
8,000
5
+
+
+
15,000
6
+
+
+
30,000
7
+
+
32,000
8
+
+
42,000

Max. Melee Attacks:
Level 3: 1 -> 2
Level 8: 2 -> 3

Winds of Magic:

ABILITIES

Bright Wizards gain 1 or more stat upgrades at the following levels:

Name
Type
Cost
Effects
Burning Barrage
Spell
9
Causes damage with ranged attacks against five randomly chosen targets. Targets must be visible
Burn
Spell
6
Causes damage every turn until effects wear off
Cinder Blast
Spell
5
Causes damage to target and all adjacent units. Friendlies also affected
Fireball
Spell
4
Deals damage / level. Only 1 unit targetted & affected
Inferno
Spell
8
Causes damage to all adjacent units.
Chance affected units will suffer Burn damage. Friendlies can be affected
Magna Storm
Spell
12
Causes minor damage / level to target.
Chance adjacent units will be affected.
Small Chance affected units suffer Burn damage
Rise from the Ashes
Spell
10
Resurrects fallen warrior. Target returns with small amount of health
Sear Wounds
Spell
6
Heals ally / level
Wall of Fire
Spell
6
Provides partial invulnerability to resist attack
Withering Heat
Spell
7
Causes - toughness until next turn
10. Shadow Warrior


NOTABLE STATS

Shadow Warriors gain 1 or more stat upgrades at the following levels:

Level
Wnds
Mv
WS
BS
Str
Tgh
MA
RA
Pin
XP
1
13
4
3
2
3
3
1
1
1
0
2
+
+
2,000
3
+
+
+
4,000
4
+
+
+
8,000
5
+
+
15,000
6
+
+
+
30,000
7
+
+
32,000
8
+
+
42,000

Melee Attacks:
Level 4: 1 -> 2
Level 8: 2 -> 3

Ranged Attacks:
Level 3: 1 -> 2
Level 6: 2 -> 3

ABILITIES

Shadow Warriors gain 1 or more stat upgrades at the following levels:

Name
Type
Cost
Effects
Alacrity
Passive
Auto
Can continue to move after making ranged attacks
Counter Strike
Passive
Auto
After a successful attack, Chance to attempt counter attack
Encumbrance
Passive
Auto
As Toughness increases, Weaponskill reduced by 50% of the increase
Martial Prowess
Passive
Auto
On a Melee attack miss, guaranteed reroll on every attack
excluding reaction strikes
Misdirect
Active
Once / turn
Cause target to changes focus to another warrior. Target
must have multiple warriors adjacent
Reaction Strike
Passive
Auto
Immediate attack on any enemies that appear. Requires at
least remaining 1 Melee attack. Which is not used up
Shadows Walker
Passive
Auto
Chance to avoid melee attack. Warrior moves to an adjacent location.
Vanish
Active
Once /
Disappears from view for remainder of turn. On return has x2
movement, Melee & Ranged attacks from when they vanished
Unburdened
Passive
Auto
Removes negative Encumbrance effects
Unseen Blade
Passive
Auto
+2 Weaponskill when attacking enemies from behind
11. Ogre Irongut


NOTABLE STATS

Ogre Ironguts gain 1 or more stat upgrades at the following levels:

Level
Wnds
Mv
WS
BS
Str
Tgh
MA
RA
Pin
XP
1
14
4
3
2
5
4
1
0
1
0
2
+
+
+
2,000
3
+
+
4,000
4
+
+
8,000
5
+
+
+
15,000
6
+
+
30,000
7
+
+
32,000
8
+
+
+
42,000

ABILITIES

Ogre Ironguts gain 1 or more stat upgrades at the following levels:

Name
Type
Cost
Effects
Ball Up
Active
Once / Dungeon
Immune from all damage
Brawl
Active
Once / turn
Damages all adjacent units using strength. Ignores weaponskill
Head Crusher
Active
Once / turn
Critical Hit does x4 damage
Immune to Poison
Passive
Auto
Not affected by spider venom
Mighty Swing
Active
Once / turn
Hits target and any units either side of the target. Including friendlies
Ogre Charge
Active
Once / dungeon
Gains +4 Movement & +3 Strength
Pulp
Active
-
Inflicts damage + perm. reduces toughness of target by 50%
Thick Skull
Passive
-
+1 Toughness
12. Witch Hunter


NOTABLE STATS

Witch Hunters gain 1 or more stat upgrades at the following levels:

Level
Wnds
Mv
WS
BS
Str
Tgh
MA
RA
Pin
XP
1
16
4
3
2
3
3
1
1
2
0
2
+
+
2,000
3
+
4,000
4
+
+
+
8,000
5
+
+
+
15,000
6
+
+
+
30,000
7
+
+
32,000
8
+
+
+
+
42,000

Melee Attacks:
Level 3: 1 -> 2
Level 6: 2 -> 3

ABILITIES

Witch Hunters gain 1 or more stat upgrades at the following levels:

Name
Type
Cost
Effects
Bane of Undead
Invocation
2 WP
Damages Undead for 5-8 wounds / level
Circle of Confession
Invocation
7 WP
Adjacent units take 10-13 damage / level
Dirty Blow
Invocation
5 WP
Strike ignores blow. Witch Hunters strength not used to determine damage
Leap of Faith
Invocation
2 WP
Escapes being pinned and moves to random empty square, within movement range
Marked for Judgement
Invocation
4 WP
Damages for 5-8 / (level). Damage increase significantly vs Undead
Mass Execution
Invocation
8 Once / turn
Causes 10-13 damage / level, to all Undead in dungeon
Rapid Strike
Passive
Auto
+1 Ranged Attack / turn
Snare
Invocation
6 WP
All units in targeted area miss their next turn
13. Final Words


My grateful thanks to the following contributors for providing corrections or missing information. Stand and be recognised:

1. DiabloStorm
2. Krakadoom
3. mk3200
4. Here_Is_Plenty
5. The Boogie Knight
6. MANIA
7. ...


Lastly - thank you for using this (my fourth steam) guide. Hope it was of use. :)


66 Comments
Two Clicks  [author] 8 Jan, 2024 @ 2:07am 
Added both. Thanks
MANIA 7 Jan, 2024 @ 5:19pm 
"Blood Rage" is once per dungeon.

screenshot: https://steamproxy.net/sharedfiles/filedetails/?id=3134496520
MANIA 4 Jan, 2024 @ 6:23am 
found a new ability for the "Ogre Irongut", see screenshot for explanation.

screenshot: https://steamproxy.net/sharedfiles/filedetails/?id=3131170348

the ability can be used once per turn.

thank you in advance.
MANIA 3 Jan, 2024 @ 2:40am 
excellent work and many thanks.
Two Clicks  [author] 3 Jan, 2024 @ 1:13am 
Thanks MANIA now corrected. Thank you everyone who has participated in making this guide as accurate as can be. I will cont. to update it through 2024 as and when more suggestion are made below. Thank you again.
MANIA 3 Jan, 2024 @ 12:19am 
cost for "Burning Barrage" is 9.

screenshot: https://steamproxy.net/sharedfiles/filedetails/?id=3130125016
Two Clicks  [author] 1 Jan, 2024 @ 11:14am 
@Alessio Gori. You're welcome.
alarico_re_dei_goti 1 Jan, 2024 @ 9:59am 
thanks
Two Clicks  [author] 31 Dec, 2023 @ 1:19pm 
Thanks & thanks MANIA. Correction made. Happy New Year to you and your close ones too
MANIA 31 Dec, 2023 @ 7:30am 
happy new year

"Critical Strike" is once per dungeon

screenshot: https://steamproxy.net/sharedfiles/filedetails/?id=3127605128

blessings of abundance your way