Garry's Mod

Garry's Mod

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Support Equipment
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Roleplay, Realism
Dateigröße
Veröffentlicht
Aktualisiert
19.411 MB
29. Feb. 2016 um 1:02
14. Dez. 2022 um 4:51
25 Änderungshinweise (anzeigen)

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Support Equipment

In 1 Kollektion von V92
Stuff I Need to Update
9 Inhalte
Beschreibung
Support Your Team

Includes
  • Medic Kit Bag
  • Ammo Kit Bag
  • Blowtorch
  • Torch
  • Wrench
  • M15 Anti-Vehicle Mines (Weapon and entity)
  • M18 Anti-Personnel Mines (Weapon and entity)

Instructions
  • Use the control panel for the addon in the options panel to change the settings.
  • The Ammo & Medikit can be thrown with Right-Click, dropped with E+Right Click, or used on other players or NPCs with Primary.
  • The Medic & Ammo bag can give items to the player who walks over them automatically.
  • The Ammo and Medical Kits automatically regenerate charges over time.
  • The blowtorch can be used to break doors open or weld them shut.
  • The torch can be used as a flashlight, with optional setting to disable default flashlight.
  • The wrench can be used to fix SCars, or to remove mines.
  • The M15 mines will only affect vehicles.
  • The M18 mines will only affect NPCs or players.
  • The mines can be spawned via the entity panel for quick setup.

Credit Where It's Due
  • Digital Illusions C.E. - Original assets
  • Crowbar Collective - Original assets
  • Pixel Tail Games - Lighter asset
  • Sakarias88 - Original Wrench weapon
  • V92 - Scripts, animations, assets
Beliebte Diskussionen Alle anzeigen (1)
0
18. Mai 2022 um 13:19
ANGEHEFTET: The Feedback Loop
V92
278 Kommentare
GAMLET 17. Juli um 22:08 
что за map ?
[FR] HITRALPH 5. Jan. um 8:37 
I have the same problem. everything worked fine and then med kit stopped healing
Gordon-Morgan ! 21. Feb. 2023 um 23:03 
Have a little problem... Med kit bag dont up hp...
V92  [Autor] 4. Dez. 2022 um 6:07 
@shadow

Give it a try now. I am aware the animations for the Medikit are bugged. Currently unable to fix the model until tomorrow.

The medkit scales with the sk_healthkit console variable. I updated the instruction tooltip in the HUD to show the new controls.
V92  [Autor] 4. Dez. 2022 um 0:08 
I have to rewrite the mod a bit more. I'm fairly certain I know what it is, but I've just been in a motivational rut for a while on top of a lot of IRL crap that never ends.

I was intending to be-all-end-all fix it when I update the bags to use charges instead of whole-bag ammo. That way you could pick the bag back up, and it would recharge over time.

Basically I was going to make it work like Obsidian Conflict's medkits do, because those work great.

I also want to rewrite the door welder to be less "rigid" and function more like how it does in Alien Swarm or Killing Floor 2, because those are really nice to use, from a player standpoint.
Shadow 3. Dez. 2022 um 14:59 
still having the issue of Medbags/ammo dissapearing when being thrown for use after a short time of gameplay, tips?
Shadow 24. Nov. 2022 um 21:09 
dropped bags are now dissapearing, did something broke?
V92  [Autor] 24. Okt. 2022 um 3:03 
I had to start keeping detailed changelogs for Obsidian Conflict and found they help my Arkansas stop sign memory remember what I was working on.
V92  [Autor] 24. Okt. 2022 um 3:02 
If I did anything the changelogs would say so. I always post detailed changelogs so that should be your first stop if you're ever curious what I did.
Peak IQ 24. Okt. 2022 um 0:04 
Its fixed all of the sudden, I don't know if you did anything or because I got it and used it as fast as I could, but its good now