Disgaea PC

Disgaea PC

745 ratings
How to Disgaea 101/Grinding: The Game 101
By zellig and 1 collaborators
This guide is for those who feel overwhelmed and/or are new to the game. Although what I'm going to talk about is based off my experience with the psp, and Nintendo DS versions of the game, since Disgaea PC is the port of the psp version the information also applies to this version.
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Introduction
WARNING: THIS GUIDE MOSTLY COMPOSES OF WORDS AND MATH.

Now before you continue reading this guide let me get these things out of the way, I use an Xbox 360 controller to play this game since I'm more used to console controls, though keyboard and mouse SHOULD be able to do these tips and tricks I'll discuss later on.

This guide is for people who at least finished the in-game tutorial maps and have "some" knowledge to this game.

Also, I'll most likely won't go over everything in terms of gameplay mechanics etc. so if there's something you're still confused about I strongly recommend looking at this guide since it does an excellent job going over basic mechanics and other nifty information.
http://steamproxy.net/sharedfiles/filedetails/?id=631922322

Keep in mind, the information that I'm going over is what I believe every player, regardless of new or old veterans, has the right to know. And for those who are worried about spoilers in terms of story, I'll try my best to keep this guide spoiler free but it's not a 100% guarantee.
General Questions regarding Disgaea PC
Q: I looked Disgaea up and noticed there is 6 games in the series. Are they all sequels to the first game and if so, should I play this game in order to enjoy later installments?

A: No, every Disgaea game outside of Disgaea D2 (which is considered a direct sequel to the first Disgaea) are stand-alone sequels in terms of story, characters and to an extent gameplay mechanics (i.e. Disgaea 2 introducing abilities/evilities and Disgaea 3 and 4 introducing the Evility Shop) with some references to previous installments here and there.

Core gameplay wise every game is the same so the knowledge you learn in the first game can apply to later installments. aka don't worry about things like abilities and magichange until Disgaea 2.

Q: I google searched and saw that Disgaea has an anime, should I watch it instead of playing this game in order to know the main story?

A: The Disgaea anime is completely different in terms of episode structure, order of events, and 1/3 of its 12 episode season comprises of filler that isn't even in the game!

Although I can't stop you, I strongly suggest to play the game first because you're going to be very confused if you watched the anime and notice the changes they did compared to the actual game.

If you REALLY like the characters (like I do) then watch the anime, otherwise I can't recommend anyone to watch it over playing the game.

Q: When I play the game, the in-game art-style is nothing like the promotional art, what gives?

A: The first Disgaea is known for this since it was made back in 2003. As of Disgaea 2 and onward the series established its iconic style so for the time being get comfy cause this is the only game in the series that looks like this.

Q: I noticed that Etna, along with some characters, sound "different" when I play the game... Why is that?

A: Etna, since the PS2 version of Disgaea 2, had a new voice actress that sounds completely different from the Etna on the original PS2 version of Disgaea.
Granted they ended up re-dubbing all of her speaking lines in the PSP version for consistency sake, and since this is the port of said version the changes carried over.

This issue isn't present in the japanese sub since all of the voice actors reprise their roles in future Disgaea games.

For the other characters it's barely noticeable, but if you have a good ear you can spot them :)
The voice acting in Etna Mode however, sounds "better" because it was made as an exclusive mode in the PSP version, among other things.

Q: I heard this is a grind heavy game, is this true?

A: That depends, if you're just playing the main story the grinding in this game isn't as bad as most people claim it is.

For the side-game/post-game (which is where the real fun begins) you're gonna grind like ♥♥♥♥♥♥♥ hell's finest :D I will expand on this on the "Grinding like a mother ♥♥♥♥♥♥" section of this guide.

Q: How long is the story and is there anything more after completing it?

A: In every Disgaea game the story is broken up into episodes/chapters that differ depending on the installment. In Disgaea PC's case, there are 14 episodes to go through in order to finish the main story.

For casuals, the story is more than enough when playing Disgaea PC and the Disgaea series in general but that in of itself is doing the series a huge injustice.
Although it is true that the game has a story it literally makes up 5% of the actual game, in which the game truly starts once you start the post-game/side-game (which i will cover later on in this guide).

Q: I heard that there are multiple endings to this game and what's the deal with New Game+?

A: Disgaea games are known for having multiple endings that can be triggered once the player has fulfilled a specific requirement.
In total there are 8 different endings that the player can get (10 if including Etna Mode) and regardless of what ending you get you will be prompted with a New Name+ option which carries over your progress but starts the game back to episode 1.

If you're really curious about unlocking these endings I'll discuss more about it in the ending section in more detail.

Q: What the hell is this "Etna Mode"?

A: I'll cover that later on in the guide but for now all I have to say is it's a mode that revolves around Etna.

Q: Is there replay value to this game?

A: Yes. Like I said earlier, New Game+ is just that.

Q: I looked at the achievements to this game and I gotta say, who the ♥♥♥♥ is Baal!?

A: This would be too long to answer so refer to the "Tyrant Overlord Baal" section of this guide if you're extremely curious.
Diagonal Throwing
Although the game limits you to throwing characters in a straight line as seen here:

there is a way to throw diagonally that will help a lot in the long-run in Disgaea PC:

In order to do diagonal throwing you have to lift up the character and use the dpad (or wasd keys for keyboard users) to go left and right a few times:
Notice how the cursor when going left and right also moves? Press the select button (1), (or the letter k for keyboard users) the moment you see the cursor move in-between the throwing lines and congrats! you successfully pulled off a diagonal throw. (Keep in mind, this doesn't grantee the character will be thrown exactly to the place you want them to be thrown on).

Here's a video example performing a diagonal throw:

IMPORTANT: This form of Diagonal throwing has not been changed until Disgaea D2 and onward, in which the game allows you to throw anywhere given the throwing range.
Since this is the first game you don't get to have that luxury, so keep practicing because you will have to do it for the next 3 installments :D
Special Skills
IMPORTANT: Just gonna quickly address healing; ALL HEALING SPELLS RELY ON INT, NOT RESISTANCE/RES. You don't have to worry about healing relying on the res stat until Disgaea 2 and onward.

Now this is the biggest pet peeve I have for this game in terms of "not doing a good job at explaining things". Don't get me wrong, the tutorials are fine, but throughout the entire game you don't know whether or not a special skill is attack, int or hit orientated.

This applies for every single class/character in the game so I'm saving you the trouble of scratching your head wondering, "Why didn't that attack do damage?"

In Disgaea PC it is easy to assume what stat orientated the special skill is. For instance, you know for a fact that magic spells such as Fire, Wind, and Star rely on the int stat in order to deal damage. Now in terms of weapon specific skills there's no trouble there, though outside swords, spears, axes, and staffs, bows and guns rely on something different:

Bows rely on both attack and hit stats in order to do damage, essentially the way it calculates both normal and bow specific spells uses this formula:

(ATK/2) + (HIT/2) = Total damage.

Guns solely rely on the hit stat when calculating damage.



Now that we got that out of the way, let's address the morbidity obese prinny in the room:



and no, it's not that prinny next to Usalia (mostly because she's not even in this game :L)

ANYWAYS, I'm of course referring to the special skills for the main characters and monster classes.
I'll talk ♥♥♥♥ about how monster classes get the shaft in this version and although it makes more sense to mention this in the "Monster Class" section of this guide, this also effects the main characters sadly... But before we continue any further, here's a good example:

Laharl's skills Blazing Knuckle and Overlords Wrath.
Blazing Knuckle gives you the assumption that it's attack based and sure enough it is!



Overlords Wrath, despite involving energy orbs thrown at the enemy, is attack based as well!

Now here's when it gets stupid, Etna's skills Prinny Raid and Sexy Beam. Now based off Laharl's skills, and that Etna mainly uses weapons that increase her attack stat, we can safely assume that Prinny Raid is attack based and if you tested this out yourself it is!

Sexy beam on the other hand, despite it using energy beams just like how Laharl uses energy balls in his Overlords Wrath, this skill is INT BASED!

So you probably already guessed, yeah, this game doesn't tell you ♥♥♥♥♥♥♥♥♥ on whether or not a special skill is attack orientated or int orientated for both Main Characters and Monster Classes.

IMPORTANT: To save you trouble I made a list of classes and main characters who's special skills rely on int since pretty much 90% of the other moves in this game are attack orientated:



Etna: Sexy Beam (level 20)





Flonne: Holy Arrows (Level 20)
Divine Ray (Level 50)




Beast: Beast Ray (level 50)





Faery: Petite Flare





Gargoyle: Soul Eater (Level 15)
Eruption (Level 50)





Golem: Psionic Wave





Maderas/Nosferatu class: Chaos Fire (Level 5)
Chaos Plasma (Level 50)





Prinny...dood: Prinny Dance (Level 20)




Shadow: All of it's skills are Int based but for the sake of consistency I'll list its moves as well.
Fire Dance (Level 5), Ice Dance (Level 15)
Light Dane (Level 30), Fire & Ice (Level 50)





Spirit: Same as the Shadow Class, so keeping the consistency
Pixie Magic (Level 5), Shock Magic (Level 15)
Bomb Magic (Level 30), Ice Magic (Level 50)





Succubus: Thunderbolt (that ain't pikachu >:L) (Level 15)
Evil Healing (Level 30, and heals as the name suggests)
Flying Sparks (Level 50)



Treant: Putrid Breath (Level 5)







Winged: Holy Dust (Level 15 and heals)
Ionize (Level 30)


Fortunately this issue has been addressed and as of Disgaea 2 all special skills have a label telling you what stat it is based off of in the special skills description.
Half-Damage Bug
Since Disgaea PC is a port of the psp version, which in of itself is a port of the PS2 version, it kept a very annoying, although minor, bug in regards to damage.

IMPORTANT: This bug to my knowledge only effects magic damaging skills of any kind (I.e. Fire, Ice, Wind and Star magic is effected, not special skills with an elemental bonus) outside the Item World. Although some people claimed it only effects star elemental magic so I may be wrong with this. Also ithis bug affects every map outside the Item World, so you don't have to worry when spelunking them items :P

Basically, magic has a 25% chance of doing half damage on an enemy, regardless of how low leveled they are or how low their resistance/res stat is compared to the magic caster. So if you're wondering how an enemy with very low resistance could survive a magic attack that should kill it, that's the reason.

This bug has been addressed as of Disgaea 2 and onward, and even though it's found in this version of the game, I hope NIS addresses this issue if they can.
Weapon Mastery: The Basics
Whenever you use a weapon, be it a normal attack or a weapon specific skill, you gain weapon mastery for that weapon.
This allows you to unlock more weapon skills for that weapon depending on the rank. Here is an example down below:

Notice how Laharl has a weapon mastery of 13 for swords? This means he can learn sword specific skills with that weapon as shown below:

IMPORTANT: A humanoid class stops learning new weapon specific skills when they have a weapon mastery of 20-21 with a total of 6 skills for every weapon (excluding staffs).

IMPORTANT: Weapon mastery is determined by what weapon rank the character has for that specific weapon. Above we can see that Laharl has an A rank in fists, swords, spears, bows and axes. This means he earns more weapon mastery for those weapons than guns and staffs as they are rank C and B respectively.

Although the weapon rank determines how much weapon mastery that character has, this doesn't mean you are restricted to just using good weapon ranked items. Hell you can have Laharl use guns and it would still work! (although he would learn gun skills slower than other weapons). Take for example my Etna:


Here we can see that she has 2 weapons ranked A for spears and axes. Although the game encourages you to use spears as Etna since it is the weapon she's equipped with by default, if you want you can make hear use Axes as well.

However, weapon skills are restricted to the weapon only, meaning you can't have spear skills when you're equipping an axe and vice versa. Spells are an exception of this meaning you can cast magic while equipping a non-staff weapon as well!
Weapon Mastery: Why Staffs are OP and how Weapon mastery plays a BIG role later on.
Staffs, like every other weapon in the game, also have weapon mastery. But instead of learning new magic skills, weapon mastery allows them to increase the range of the spell among other things.
Depending on the weapon mastery for staffs, they also grant the user an additional damage boost on as well, specifically 3% per weapon mastery level.

Take for example the below screenshot:

You can see here that my Flonne has a weapon mastery of 10 for staffs right? This means that all of her damage dealing magic spells such as fire and ice get an additional 30% boost!
As well, all of her magic spells, including damage dealing, status buffing and healing gain +3 range (meaning you can cast these spells from a far distance) and +2 area (meaning these spells have access to more area of effect spells such as a 3 paneled area of effect in a straight line to a 3x3 area).

IMPORTANT: The max damage bonus you can get on a staff when you have max weapon mastery is 200%, the max range and area of effect you can get is +4 after surpassing 16 levels of weapon mastery for staffs.

Now you may be asking yourself, "That sounds amazing! surely it can't get any better than that can it?". Well the answer is, IT CAN!

Weapon Mastery in more detail:

So you may be wondering, "what is the cap for weapon mastery?" The answer being 255. Now many would ask, "Why would I even bother getting a weapon mastery that high? I thought you said you learn all the weapon specific skills (excluding magic) when you reach a weapon mastery of 20-21?"
To be honest I asked that same question as well and only learned to significance of it when I was playing Disgaea D2 (Which came out in 2013 and I still feel stupid not knowing this before it).
Although D2 is a direct sequel to this game, the mechanics are identical in terms of weapon mastery.

IMPORTANT: The game doesn't tell you that you get a percentage increase when equipping a weapon with high weapon mastery. Take for example Laharl again:

Notice how this broad sword says attack 65? This means that by default a character equipping this sword is guaranteed to get 65 additional attack.
Earlier on I showed my Laharl with a weapon mastery of 13 in swords right? Lets see what happens when I try to un-equip the sword:
Now hold on, Laharl's attack went from 344 to 237? That doesn't make sense since his attack should be 269 instead?
Well, remember I said that his weapon mastery for swords was 13? Because of this instead of getting 65 attack from the sword he gets 107 attack from it! Basically what is means is for every weapon mastery level you gain, the weapon you equip will have a 5% increase in weapon stats times the number of weapon mastery levels you gain. At this point some would call this ♥♥♥♥♥♥♥♥ but its true! in fact lets do some quick math to verify this:

Attack on sword = 65
Laharl's weapon mastery in swords = 13

65 x 0.05 = 3.25
3.25 x 13 = 42.25
65 + 42.5 = 107.25

The best part about this is that staffs not only receive these benefits like every other humanoid weapon can, but ON TOP OF THAT staffs can increase the power, range and area of effect for spells, making magic in this game extremely good.
IMPORTANT: And if that wasn't enough, every skill in the game has their own levels to gain, with a cap of 99 for an additional 5.5% per level! (may or may not be the case for all skills but its a general rule of thumb).
However, this also makes the skill consume more SP by 5.5% as well so don't go overboard spamming spells to the point where you can't even use them :P

NOTE: Even with this super helpful information I'm not flat out saying magic is the best thing in the game, other weapons are as equally viable in their own right (in fact the strongest weapon in the game is actually a sword believe it or not!).
ITEM WORLD
The Item World is a randomly generated dungeon that you can enter in literally every item in the game; from a giant sword to chewing gum. Depending on what quality the item is you can delve deeper into the item world.
You can pretty much gain access to it immediately after completing the tutorial btw.

IMPORTANT: As a general rule of thumb, normal quality = 30 floors, rare quality = 60 floors, and Legendary = 100 floors!

The only way to get out of the item world is by doing one of the 4 ways:

1) Every 10 floors in the item world can have either an item general, Item King (Floors 30, 60 and 90), and and Item God/Item God 2 (Only on floor 100), by clearing any of these floors or simply going to the item gate you are prompted to return to the Overlords Castle, say yes and you're out of the item world.

2) If you are badly hurt, lost a lot of party members , or feel like getting out of the item world without going to the 10 floor, use a Mr. Gency Exit and you'll be able to leave the item world and will continue on the floor you left off on. Just be careful to have at least one Gency Exit in your inventory whenever you're going to spelunk the item world as health insurance.

3) Have all of your allies die and get a game over.

4) Exit the game, granted you will lose all of your progress in the item world but hey it's better than wasting time I suppose.

In terms of how good the RNG is in the item world, its archaic!
The RNG spawns literal islands that you can't even access to and about 5% of the time the item world would give you an impossible floor to complete in terms of either geography, geo symbols, and enemy placements.

With that being said why bother with the item world? Well, the item world, despite its archaic state, is the only place to go if you want the best items in the game! Although I can and will go over this in extensive detail in the future, I will say some nifty things you can do in the item world:

Killing any item general, king or god will give the item a significant stat boost.
NOTE: Item Kings also gives an extra innocent slot.

If the RNG is in your favor, that being giving you geo panels with invincibility, clone, exp +50% or the combination of the 3, TAKE ADVANTAGE OF IT.

The clone effect that geo symbols give can duplicate any character, regardless if its an enemy or and ally, and spawn it as an enemy on the map. Here are some important things to note though:

- You can't steal items from a cloned unit. so don't even bother trying to duplicate whatever your best characters equipment is.
- Clones give 1/4 of the exp you would get if you killed a non-cloned unit. (this also gives 1/4 of the mana and HL earned as well)
- you can't "combine" clones by throwing them with other clones or normal enemy units in general.

Although there are many bad things about clones that doesn't mean its not worth it! Keep in mind, you can also increase your weapon mastery every time you attack an enemy with either a normal or a weapon specific skill. Either or, it's up to you whether or not you would do this technique or not.
Monster Classes
There are 37 generic classes in Disgaea PC, 20 of which are made up of monster type units such as these:


"How can I tell if a unit is a humanoid or a monster unit?" one may ask, well its surprisingly simple! Just go through these distinguishing characteristics:

- Monster units can only equip monster specific weapons that, for the most part, increases attack and accuracy.
- Monster units CANNOT LIFT AND/OR THROW Characters of any kind, only humanoid characters can do it.
-Monster unites don't have weapon mastery of ANY KIND, even their own monster weapon doesn't have weapon mastery....
-Unlike Humanoid classes, their aptitudes for all of their stats, regardless of their tier, are a fixed 100%, excluding the Galactic Demon class shown below, which has 150% aptitudes in both defense and resistance, while the rest of its aptitudes are 100%:



It's as simple as that really.

HOWEVER, monster units can only learn monster specific skills that are related to their species.
"Well that doesn't sound that bad, how many skills can a monster learn?"
ONLY 4.
Though the good news is monster units can learn all of their moves when reaching lvl 50 (and although it differs depending on what species, for most part they're all relatively the same).

Skill 1: lvl 5
Skill 2: lvl 15
Skill 3: lvl 30 or lvl 35 depending on the species, but for the most part its lvl 30
Skill 4: 50

Granted this is assuming if you didn't teach it magic skills through the master/apprentice relationship mechanic, so technically they can learn more than 4 skills outside their species exclusive ones.

Now I don't want to be the bringer of bad news, but I'll be blunt, Monster classes get the shortest end of the stick in this version of the game.
NOTE: this doesn't mean they're worthless classes that only take up party spaces you can still use them to your discretion.
*Personal note I always have a dragon in my party because dragons are ♥♥♥♥♥♥♥ awesome :)

So for the rest of this section I will be pointing out some of the biggest flaws NIS has given them for Disgaea PC:

Monster Weapons ♥♥♥♥ over Magic Users

Remember when I said that monster weapons focus mainly on attack and hit/accuracy? Well, what if you have a monster that has a very good special attack that relies on the Int stat or a monster that has nothing but int oriented special attacks? To put it bluntly, THEY GET ♥♥♥♥♥♥ OVER.

Despite there being 20 monster classes, 6-7 monster classes that heavily focus on int based special skills get the shaft just to appease the 12-13 other monster classes with attack based special skills.

If you looked at the special skills section of this guide, you can see literally 4 monster classes (i.e. Spirit, Shadow, Succubus and to an extent the Nosferatu, Gargoyle, and Beast but only because they have 1-2 strong skills that rely on the int stat) getting ♥♥♥♥♥♥ over and can't do anything about it but cry.

"You're just over-exaggerating, surely there are at least some monster weapons that give int right?" some may ask. Well, out of the 42 known monster weapons in this game, literally 6 give you an increase of int, 4 of which are only available in the side-game/post-game while the other 2 only give you 70 and 120 int, even though they also give a 475 and 587 attack boost as well.

Although it makes sense to only make a monster weapon that caters to the majority of monster classes, it still isn't fair for players who really want to use a Shadow or a Succubus class that can easily be overshadowed by Dragons, Nekomata's and even Prinnys!

Good news is NIS since Disgaea 2 implemented a second type of monster weapon that gives monsters an equal boost in attack and int stats. Even though it fixes the issue to an extent, magic oriented monster classes won't have the luxury of having equal justice until Disgaea D2.

Creating Monster Classes

Unlike humanoid classes, which you can unlock depending on what level the class is (for instance leveling up a male/female brawler can let you unlock a new class and higher level tiers of the male/female brawler can be unlocked if they reach a specific level), monster classes don't have that luxury.
Instead, in order to create a monster you have to kill it in battle, then you can create it in the Dark Assembly.

However, only killing it once would mean you have to spend a RIDICULOUS amount of mana to create it regardless of what tier it is (e.g. killing a dragon once means you have to spend over 1000 mana just to create a good-for-nothing, which is the bare minimum you can choose in terms of saving mana).
This means in order to create a monster without spending a ♥♥♥♥ ton of mana, you have to kill the same type of monster over and over again to bring the mana cost down to a low number.
IMPORTANT: A general rule of thumb to follow is you have to kill that kind of monster over 30+ times so the mana cost is below to an affordable amount.

And if that doesn't sound bad enough, in order to unlock new tiers of monster classes, you have to kill that individual tiered monster 30 times as well! Which is ♥♥♥♥♥♥♥♥ because humanoid classes, regardless of what tier they are, can unlock the next tier by simply leveling up to a specific level.
Hell, humanoid classes can stay being tier one and can unlock the rest of the tiers without reincarnating/transmigrating to the next tier. (and if you're wondering how many tiers there are for every generic class its 6).

Transmigrating/Reincarnating

I will go more into detail about reincarnation/transmigration later on in the guide but for now I'll just talk about how transmigration ♥♥♥♥♥ over monster units.
Transmigration/Reincarnation allows you to bring your character back to level 1, regardless of how high of a level they are, to get improved stats (depending on how much mana you have) and keeping all of your skills for the most part (later on I'll talk more into detail as to why that's the case).

IMPORTANT: Monster units, regardless if you reincarnate/transmigrate to the same species, different tier of the same species, or a humanoid class, they will forget all of their species specific skills. (e.g. if you have a prinny that knows ice, it will still keep the ice skill but forget its own species specific skills). So magic carries over and nothing else.

In the early game/main story this is horrible unless you have access to a grinding spot that allows you to get to level 50 in no time at all, still going out of the way to make it relearn all of its species specific skills again is a pain.

IMPORTANT: This issue also affects main characters such as Laharl, meaning their unique skills also get wiped whenever they reincarnate/transmigrate. So if you want to carry over Laharl's Blazing Knuckle, Overlords Wrath and Meteor Impact, regardless of how high their skill levels are, you can't.

Good news is this issue has been addressed and has been fixed in later installments as of Disgaea 2. For now, if you want to transmigrate your monster units I strongly suggest delaying it till you find a good grinding spot you know that can bring it up in levels.
Dragons, and why they have their own section in this guide.
I would put this in with the Monster Classes section but I feel like they deserve their own section because of 2 reasons:

1) They're dragons, enough said.
2) They're the only species that is unique compared to the other monster classes.

From left to right there's the Dragon and Great Wyrm classes respectively. What makes them different from other classes is that there skills change depending on their tier. More or less some, but not all, of their skills have different elemental effects, which are listed here:

Dragon

Level 5 (skill one): Bloody Talons will never be elemental
Level 15 (skill two): ____ breath (the _____ can be either ice or fire elemental).
Level 30 (skill three): ____ nova (the ____ can be either ice or fire elemental).
Level 50 (Skill four): Dragonic ____ (the ____ can be either ice, fire or wind elemental, note that only the first tier dragon has access to the wind elemental variation of this attack).

Great Wyrm

Level 5 (skill one): _____ dance (the ___ can be either ice, wind, fire or no element at all)
Level 15 (skill two): ____ column (the ____ can be either ice, wind, fire or no element at all)
Level 30 (skill three): ______ roar (the ____ can be either ice, wind, fire or no element at all)
Level 50 (skill four): _____ burst (the ____ can be either ice, wind, fire or no element at all)

Just like every other monster class, their skills will be erased whenever they reincarnate/transmigrate into a different tier or the same tier.
Transmigration/Reincarnation
For this section, Transmigration will be refered to Reincarnation cause I'm I'm more used to using that word. Now you don't have to worry about transmigration in the early game/main story until you decide to enter the side-game/post-game, but this information is still incredibly viable in the long run.

IMPORTANT: Every time you reincarnate you are granted different "reincarnation qualities"; good-for-nothing being the lowest (which you have to TAKE away bonus points) and Genius being the highest, allowing you to distribute bonus points that increases the stats of the unit, effectively making them better than if they didn't reincarnate at all.

This is important because every time you reincarnate you will lose weapon mastery on all weapons if it is a humanoid character. In general, the better quality you reincarnated into, the less weapon mastery you lose.

The good news is, as long as you keep reincarnating over and over again, the bonus points you distribute to your character increases as their total level/stored level increases as well.
Total level/stored level refers to the absolute total amount of levels the character has through the course of the game.

Now some would ask. "How many times should I reincarnate then, and what are the max bonus points I could distribute?". In terms of bonus points, it isn't reliant on many times you reincarnated, but rather how many total level/stored levels your character has.

The total level/stored level counter has to be 186,000 or higher in order to get the 200 max bonus points for your character as fast as possible.

Assuming you reincarnated a character from level 9999 nineteen times or over on a genius rank will allow you to get not only the 200 bonus points, but an additional 10 points as well. Effectively making it 210 points to distribute.

Right now you're probably overwhelmed by seeing these big numbers but there are good grinding spots that would be later explained on the "Grinding like a mother ♥♥♥♥♥♥" section of this guide.
For now just worry about the main story.

Oh also, Thursday is the only character in the game that can never reincarnate because he's a robot shown below, though he can also steal stats from enemies using hand items to compensate.

Endings: Spoiler Free Edition
Disgaea games have a tendency of having multiple endings players can get depending on the requirements they meet.

Since this is the spoiler free edition of this guide I won't flat out tell you how to achieve these endings but if you don't really care just go to the "Endings: Spoiler Theater" section, though I strongly suggest not doing so.

Here are the episodes that have the potential of having an ending:

- Episode 1
- Episode 3
- Episode 5
- Episode 14/Final Episode

Some endings trigger once the player has meet an ally's killed requirement (this means the player has to kill their own units, not the enemies killing them), and the game prompts the player with an option. Pick the first option and you'll get that episodes ending.

For the First episode only, see what happens if you lose to the first boss? (I'm pretty sure some people have came across this ending already but for those who didn't try it out :P)

For the Final Episode, the ending requirements get cryptic with the potential of having 4 different endings that each have different requirements.

Here's some hints to help you get these endings:

- Did you kill any allies? Or did you kill no allies at all?
- Did you persuade by force in the Dark Assembly a # of times? (extra hint, its in the triple digits).
- Did you kill the Item God?

There is also another ending that can be accessed only after completing Episode 13:

In the Dark Assembly, depending on how much influence you're characters have, a new bill will be added prompting the player to pass. After passing the bill and completing all of its stages you get that ending.

For Etna Mode, there are two possible endings:

- Finish Etna mode normally by completing all of the episodes
- Kill ????? before finishing the Finale for Etna Mode.

Regardless of what ending you achieve, the game will prompt you with a New Game+ option, allowing you to carry over all of your progress in a new cycle back to Episode 1.

If the player unlocked Etna Mode or has already finished Etna Mode once, they have the option of either playing the main story or Etna Mode every time they complete a cycle.

Sadly, Disgaea PC doesn't have a lot of achievements that are related to the different endings but there is a reason why you should do it though!

Despite the Dark Record Keeper not keeping track on the # of endings you unlocked, that's where the Netherworld Music Shop comes into play! Essentially it allows you to purchase the in-game ost with HL.

IMPORTANT: You have to listen to the ost in-game at least once in order for it to be available for purchase in the Music Shop. This means if you skipped some story cut-scenes prematurely you have the potential of missing some ost.

Or you could just go to youtube to listen to them but hey it's your choice :P

Hint: Some ost only plays depending on what ending you get in the Main Story and Etna Mode. So go out there and try to complete the music shop 100%
Endings: Spoiler Theater
WARNING: IF YOU CARE ABOUT THE STORY SKIP THIS SECTION ENTIRELY. IF YOU REALLY DON'T GIVE A ♥♥♥♥ ABOUT STORY THEN CONTINUE AT YOUR OWN RISK.

I'll Just list out the endings and give links just in case you want to see them yourself.
NOTE: Remove the brackets to watch the YouTube video cause I'm pretty sure some people would accidentally spoil themselves.

Vyres Ending: Lose to Vyres in Episode 1 (or any future Vyres fight in the game)
(https://youtu.be/nmRT66H3deg)

Flonne Tragedy Ending: Defeat Hoggmiser with 50 ally kills and when the game prompts you to kill him, say yes.
(https://www.youtube.com/watch?v=R6YNIgAWx5w)

Etna Heroine Ending (NOTE THIS IS A MAIN STORY ENDING, NOT A ETNA MODE ENDING):
Defeat Maderas with 100 ally kills and when the game prompts you to kill him, say yes.
(https://www.youtube.com/watch?v=m7L6MF21oP8)

Human World Ending: Pass the bill to go to the Human World after Episode 13 and complete the stages.
(https://www.youtube.com/watch?v=xUBH6z6J00E)

Final Episode Endings

Normal Ending: Finish the Last Episode with at least 1 ally kill.
(https://www.youtube.com/watch?v=J9UANblk5AI)

Good Ending: Finish the Last Episode with no ally kills.
(https://youtu.be/SWrRBZ47GP0)

Dark Assembly Ending: Persuade by force in the Dark Assembly 100 times and have at least one ally kill to prevent getting the normal ending, and finish the Last Episode:
(https://www.youtube.com/watch?v=wfGsfWZh6Lw)

Item God Ending: Kill an Item God or Item God 2 and get at least one ally kill to prevent getting the normal ending, and finish the Last Episode.
(https://www.youtube.com/watch?v=S0HVX8WKSR0)

Etna Mode Exclusive Endings

Normal Ending: Finish Etna Mode normally.
(https://www.youtube.com/watch?v=aEYkgw5PPJE)

Beauty Queen Tyrant Ending: Kill Tyrant Overlord Baal in Etna Mode (Post-game/Side-game related but keeping the consistency) .
(https://www.youtube.com/watch?v=nJo-HZQoG5A)
Grinding like a mother ♥♥♥♥♥♥: Introduction
So you finished the main story/are impatient and you want to dive right into the real meat of the game known as the post-game/side-game right? Well before we begin I'll list somethings that will make grinding a hell of a lot easier:

- Get a statistician to 300 and transfer it to your main equipment for the characters you want to grind. An easy way to find statisticians is to look in the shop and search through the items. Granted it will be easier to find high numbered statisticians depending on the Product Rank you have, the max being 12.

- Try to get the best weapons HL can buy in the shop, however if you're short on money then I suggest repeating some maps in the story until you can afford what you consider strong equipment. Though you can also take the best equipment you have and dive into the Item World but only if you're strong enough to fight the enemies in it.

- Get your character the highest weapon mastery level on their main weapon to 255. Although you don't really need to get that high of a weapon mastery level, every level matters so try to get it as high as your patience can give you (granted they are a humanoid class).
If you need a refresher I suggest taking a look at the "Weapon Mastery: Why Staffs are OP and how Weapon mastery plays a BIG role later on." section of this guide.

- You can enter the post-game/side-game ANYTIME IN THE MAIN STORY, although getting to episode 14 but not fighting the final boss is recommended as you are open to more maps to grind on.

- The post-game/side-game also exists in Etna Mode, be warned that you are limited in terms of maps and characters you are open to, so only go into the post-game/side-game in Etna Mode if you got guts!

- Stronger Enemy bills will be your friend! So if you feel like a map has low leveled enemies just pass multiple Stronger Enemy bills to get more exp!

- The Galactic Demon species gives, to my knowledge, the most EXP when killed. Even though they are really rare in the main story don't worry, you'll be sure to meet a ♥♥♥♥ ton of them in the post-game/side-game :)

- Once you hit around level 150 I strongly recommend going to Prinny Land (which is available to unlock after episode 8 in the Dark Assembly (but you need high influence in order to pass the bill). On the 3rd map in Prinny Land, a Prinny God Level 100 will be holding a testament, which is one of the best early side-game/post-game items to equip.

You can steal multiple testaments from him every time you replay the map, so try and get a legendary ranked Testament and dive into the item world later when you're stronger.

So without further ado, grab your licensed Prinny Juice and grab your Sea of Gehenna Pudding, because it's time to begin the grind!
Grinding like a mother ♥♥♥♥♥♥: The Meat
For this section of the guide, I'll be listing extremely helpful maps to grind on that will get you to Lvl 9999 in no time (jk its gonna be a long grind :P)

To simplify the map names I'll be using this kind of abbreviation:

A-B

A: The location for the map.
B: The map itself.

e.g. 0-1 is the basic tutorial map shown when the player has completed all previous tutorials.
1-1 is Vyres Castle, Magnificent Gate.

This format should be straight forward. Although Episode 13 and 14 technically has 2 locations in them, I'll merge them into their respective episodes for consistency sake.
Below are other names of locations that will have their own special abbreviation:

Cave of Ordeals = CoO

Now that's out of the way we can begin with the locations!

4-1

This map has EXP +100% tiles where the player can get some early levels if they are under-leveled. You can combine enemies to increase their levels and kill them on the EXP +100 tiles. Granted this isn't the best way to grind since the upcoming map is better but at least get your characters to Level 25-30 if you haven't already.

5-3

This map is excellent for early grinding because almost the entire map is covered by invincible tiles and one unaffected tile.

Just throw the enemies into each other to increase their levels and isolate that enemy on the unaffected tile by cornering it and proceed to kill it. Since you'll be on an invincibility tile the enemy can't hurt you at all :D.

Without passing any stronger enemy bills, the highest level enemy you can make is Level 112. This is where the stronger enemy bill comes into play, just pass it a few times until you're satisfied with the level but be warned to NOT OVER DO IT. If the enemy is too strong you'll be doing no damage at all.

You can also pass a Triple EXP bill that is self explanatory, but it only applies to the first enemy killed and you have to re-pass the bill to continue getting the benefits from it.

6-4

Upon revisiting this map there will always be one Level 40 Dragon here, and considering the fact that the enemy level doesn't get passed this level until Episode 11, its a moderately good grinding spot, although not as good as 5-3.

9-5

Upon revisiting this map there will always be one Level 38 Galactic Demon here, although it's level is lower than the Dragon in 6-4, since its a Galactic Demon it gives more EXP overall than a Dragon. Keep in mind that this isn't as good as 5-3 but still fine if you want to create a Galactic Demon yourself :)

10-1

Essentially similar to 5-3 except there are higher leveled enemies here. Just do the same as before and combine the enemies together, isolate it from invincibility tiles and kill it from there. Once you reach this stage 5-3 is no longer necessary, but if you feel like you can't kill the enemy in this stage go back to 5-3 and grind some more levels.

Since there is a no lifting effect as well you can't lift enemies while standing on invincibility tiles. Just lure the enemy onto non-blue tiles and proceed to combine them. Granted it will take some time luring them out but more or less it's not hard.

11-1

Another stage similar to 4-1, this time there are 12 enemies standing on 2 rows with EXP +100 tiles. The enemies on this map are Level 38, so it's not as good as 10-1.

12-3

Although this is overall better than 10-1, along with invincibility tiles there's an Ally Damage 20% pyramid on them as well, so you have to make sure to get rid of that asap before proceeding as usual.

Because of this, if you like to do things quick just keep using 10-1. If you can afford to spend time taking out the Ally Damage 20% geo pyramid then use this map.

14-1

THE best grinding spot in the main story, after clearing it once, there will be 4 Nosferatu Demons instead of 3 with the entire map covered in EXP +100% tiles. Once you reach here, grind until you're Level 150 minimum, but try to grind more because the next map I'll be talking about is the 2nd best grinding spot in the game!

CoO-3

Welcome to a grinders paradise! Once you get here there's literally no reason to go back to main story maps. There will be 9 Galactic Demons in a 3x3 formation with the entire map covered in EXP +50% tiles. 8 of the Galactic Demons will be Level 150 surrounding a higher tiered Galactic Demon Level 160 without passing any stronger enemy bills.

Since Galactic Demons have the highest Defense and Resistance out of all the classes, make sure your skills are strong enough to take them down asap.

I strongly suggest spamming moves that have a 3x3 area of effect to quickly take them down.

However, remember when I said that CoO-3 is the 2nd best grinding spot? In the original PS2 version this would of been the best grinding spot if it wasn't for a new feature they implemented in the psp and therefore the PC version of this game known as the DemonHall Mirror.

Since the DemonHall Mirror is unique in of itself, the next and final part of the "Grinding like a mother ♥♥♥♥♥♥" section will cover this more in detail.
Grinding like a mother ♥♥♥♥♥♥: DemonHall Mirror
Exclusive to the psp, and therefore, the PC version of this game is the DemonHall Mirror. Once you complete Cave of Ordeals 5, this will be available to go to. What makes it different from every other map in the entire game is that it changes every time you replay it for a total of 7 times in order to unlock the best grinding spot in the entire game.

IMPORTANT: I strongly suggest having characters who are at least level 2500 or higher because this stage will throw a lot of strong enemies at you! You may or may not see something peculiar on the 6 and 7th time.

On the 8th replay and onward, the DemonHall Mirror will have 9 Galactic Demons Level 350 in a 3x3 formation standing on a EXP +100% panels.

This is by far THE best grinding spot in the entire game and therefore, you should grind here and here only! You can always pass stronger enemy bills to make them higher leveled and it's definitely worth it as it will get you to Level 9999 faster than ever :)
Etna Mode
Etna Mode is a psp and therefore, the PC exclusive story which revolves around the character Etna.

In order to gain access to Etna Mode, the player can do 1 of the 2 options:

1) Read every single page of Etna's Diary before the last episode, and when you check try to check it again there will be a testament on the floor, this ensures you unlocked Etna Mode properly and can access it on another cycle in New Game+.

2) Before starting a new game, you have to enter a special code. This code has been implemented in every Disgaea port to date, so you better remember it! The code is based off the PSP keys but for Xbox 360 controllers its:

Y X B Y X B A (for keyboard users, there's a guide already up on steam that has the specific keys to press so I recommend looking there).

Use that code with the cursor on Start and you should be set!

There are many differences between Etna Mode and the Main Story:

- Etna Mode is 4 episodes long, with the final boss in the story being around Level 300 without any stronger enemy bills passed.

- You can't gain access to Prinny Land.

- IMPORTANT: you can't obtain/use any of the following characters in Etna Mode; Laharl, Madares, The Defender of Earth Trio, and Kurtis (among other characters). IF any of these characters have equipment I STRONGLY suggest un-equipping them and putting them in the warehouse.

- You can't access any Main Story Stages (although some are similar, they're different).

- Depending on whether you unlocked Etna Mode via the Legit way or the Code way, the enemy levels will be different.
For the Code way they won't be over level 30 to my knowledge (not sure if this is verified so someone clarify me on this).

Other than these differences you can still gain access to the Item World, Cave of Ordeals and your equipment from your previous cycle.
Extra Characters
As of August 2016, NIS officially added in Adell, Rozalin, Zetta and (the most important one of all), Pleinair! Originally they were all exclusive to the psp port, with the ability to recruit them only in the Nintendo DS verion of this game, now you can have them in your party without using any mods! *Warning, you can't have access to these characters in Etna Mode because you're locked out of their stages (maybe Pleinair too but I'm not sure). So you NEED to be in the main story in order to unlock them!* Anyways, this section will go over how to unlock them and anything great or bad about each character.

Adell and Rozalin


The main characters from Disgaea 2 make their appearance in this game! The only way for them to join your party (*spoiler alert incoming*) is if you cleared all the fights in the Demonhall Mirror, with the last 2 being Adell, and Adell and Rozalin respectively.

They're both around level 2000, with Adell being level 2000 and Rozalin being level 2500. They're not really tough to face because their stats are less than 100k. However, the geo effects that are on the battlefield are really nasty. Adell's fight has 3 + attack (which means any character can attack 4 extra times while on the panel) and 1 no lifting geo symbol. This one isn't really hard, but if you want an easier time just destroy the geo symbols before approaching him.


Now the Adell & Rozalin fight right after on the other hand, has 1 enemy boost x3 (which triples the stats of the enemy on the panel, excluding hp and sp of course), 1 recovery 20% and 1 no lifting. Like the Adell fight, the only scary thing is the enemy boost x3, so if you don't have enough stats to one shot them I suggest getting rid of that symbol as soon as possible.

Once you defeated both of them, they join your party! But since this is the first game, NIS decided to only port 2 of their special skills (Adell's being Soaring Fire and Vulcan Blaze and Rozalin's being Rose Thorns and Rose Liberation) and classify them as monster-type units (meaning they can't equip any other weapons like swords and guns). While this is really really terrible, their aptitudes are pretty great, so it's a sorta compensation for not being able to have weapon mastery but not really, you have to take it with a grain of salt until the 2nd game.






Overlord Zetta



The main character from Makai Kingdom, "The Most Badass Freakin' Overlord In The Entire Cosmos" makes an appearance in this game! In case you're wondering, no, he's not an actual book. Long story short, he lost his body and netherworld, and confined his soul into the Sacred Tome. But even as a book he still has all of his powers, so don't underestimate him! The only way to unlock him is to max out the stronger enemy bills in the dark assembly (yes, all 20!) in order for the dimensional gatekeeper to open the stage. Good news is, once you do max out the stronger enemy bills, you can set it back to zero and fight Zetta without really high stats shown below



He's level 3200 and has access to the moves Zetta Beam and Badass Overdrive. Because he's a book, he only has one movement! But to compensate for this, his Zetta Beam has a ridiculous range so be careful. Once you beat him, he joins your party! Even though he's a monster unit, his aptitudes are the best in the entire game! He really is the strongest per say!



Pleinair



Arguably the only character that matters in the Disgaea series imo, and my personal favorite, is Pleinair! The mascot of Takehito Harada, the artist who's responsible for every character design in the Disgaea series (and many more NIS games), makes many appearances throughout the series! Her first appearance in Disgaea has her as the Dark Assembly receptionist, and while she does talk per say, she really is a mute in the later games (with her bunny plushy doll, Usagi, talking for her for the most part). Anyways, the way to unlock her is actually really simple, just start a new game and she'll be playable from the start! For those who already made progress before the update, she'll still join you, so you don't have to worry about missing out!


While her aptitudes aren't really that impressive, with her highest in hit, making her a great gun wielder, there's nothing stopping you from making her use any other weapons as long as she has high weapon mastery in them!

She also has a signature move called Usagi drop but sadly that's the only unique move she has (which is basically a prinny raid but with more range).
Tyrant Overlord Baal


Tyrant Overlord Baal (or Super Overlord Baal, Lord of Terror Baal, you get the idea he has a lot of titles), is single handily THE strongest super boss in the entire Disgaea series and the main driving force of the post-game/side-game. Known for being super cheap and stalked by hardcore players, Tyrant Overlord Baal is NIS's answer for you to keep playing the game after beating the main story (and I'm not just saying that because he's tied to 2 achievements).

First making his debut in La Pucelle: Tatics, Tyrant Overlord Baal has since then made himself at home in the Disgaea series, among other NIS games (Phantom Brave, Makai Kingdom and both Prinny 1 and 2) to hold to terrifying title of Tyrant Overlord.

Now enough boasting this Tyrant let's get to how you're going to deal with this giant ogre.

Tyrant Overlord Baal can be fought in any episode in both the main story and in Etna Mode only if the two conditions are met (assuming no stronger enemy bills have been passed):

- The player defeats Overlord Priere of La Pucelle: Tatics by completing all the Alternate Netherworld stages. (Pass the Alternate Netherworld bill from the Dark Assembly to gain access).












- The player defeats the Legendary Witch Marjoly of Rhapsody: A Musical Adventure by completing all the Mysterious Seal stages. (Pass the Mysterious Seal bill from the Dark Assembly to gain access).


If these conditions are met, Baal's Castle can be accessed from the Dimensional Gate Keeper right away without passing a bill from the Dark Assembly. Once you clear the Patriarch's Seal within you can now fight the Tyrant Overlord himself!


Now since this is the first game in the series, you don't have to worry about the ♥♥♥♥♥♥♥♥ Tyrant Overlord Baal throws at you since abilities/evilities didn't exist yet. Compared to later games in the series, this incarnation of the Tyrant Overlord is considered the weakest. Below are Baal's stats without any stronger enemy bills passed:


compared to his weakest stats in Disgaea D2:
if these numbers are overwhelming as ♥♥♥♥ I don't blame you. Good news is you don't have to worry about that for a VERY long time :)

Now back to Disgaea PC's incarnation of the Tyrant Overlord, he's actually pretty easy to deal with. Just steal his Nemesis and Super Robot suit and his stats are cut in half for you to kill him faster.

NOTE: I STRONGLY suggest stealing his Super Robot Suit as it's one of the 3 unique items in the game that's not only Rank 40, but also because its THE BEST ARMOUR IN THE GAME and it's SUPER RARE.
Once you killed the Tyrant Overlord, Laharl gains a new title!


Although it's just a title, this essentially allows you to pass any bill in the dark assembly as Laharl with little to no NAY'S as the dark assembly itself is terrified about your status as Tyrant.

Now you may be asking yourself "THAT'S IT? What else can I do?". Well, if you try replaying the map the Tyrant Overlord is back and powered up as the terrifying UBER PRINNY BAAL!

(had to switch to the old hud as the numbers clip the new hud's status screen).
Don't let his appearance deceive you as he is NOT A REGULAR PRINNY! (aka he doesn't explode when thrown). On top of this, his "Prinny Skills" are maxed leveled and comes with a Nemesis MK-II (the strongest monster weapon in the game) and a Prinny Suit.

IF YOU WANT THIS FIGHT TO GO SUPER SMOOTH I STRONGLY SUGGEST STEALING HIS EQUIPMENT AS THIS MAKES HIM SIGNIFICANTLY WEAKER:

What's special about Prinny Baal is that you can re-challenge him as much as you want, bringing another Nemesis MK-II and Prinny Suit every time! What's also unique is the equipment you steal from Prinny Baal are already Level 100, meaning you don't have to spend time in the item world to bring their stats up!

The only downside is since the equipment is already maxed leveled, you can't subdue the item innocents on them, causing them to just fill population space.

Once you've killed Prinny Baal YOU WIN THE GAME! NO SERIOUSLY YOU DID IT! Outside from completing the achievements you basically killed the strongest enemy in the game! If you really want to challenge yourself, try to fight Prinny Baal with max stronger enemy bills passed (completely optional but for the bragging rights :P).

Now that's for the main story's version of Tyrant Overlord Baal, for Etna mode the Baal fight is significantly harder! He is at max level and has around 600k stats and a ♥♥♥♥ ton of HP with no stronger enemy bills passed and geo symbols that will ♥♥♥♥ you over if you don't destroy them.

If you manage to beat Tyrant Overlord Baal in Etna Mode, Etna gains the title of Tyrant Beauty Queen and you obtain the Tyrant Beauty Queen ending:


One last thing to mention is if you do another cycle in either mode you have to redo the conditions for facing baal again. At this point its just a minor setback so you really don't have to worry about.
The End, OR IS IT!?
Nah I'm pulling your leg, this is the end of the guide! I hope this helped people in some way, shape or form, (even though it took a VERY long time adding the last section into the guide 6 months after the update...). I may be late to updating it a lot but that won't happen for the next guide that I'm making, that is, for Disgaea 2 PC!, so look forward to that!
Additional Notes
PLEASE READ BEFORE COMMENTING

This guide is far from complete for me, but I want to at least put out what I have done right now and by the end of the day it will be finished out of pre-alpha beta state :)

Didn't get enough time to complete this, but sometime next week this guide will be complete.

I'll finish this guide whenever I get the time to update it. ITS FINALLY DONE :D


- Special thanks to Celerann for giving me permission to use his guide in mine.
- Special thanks to the Disgaea Wiki for useful numbers and math which can be linked here:
http://disgaea.wikia.com/wiki/Disgaea_Wiki

02/27/16
- the guide is out in beta stage now and all previous updates have been removed cause it was too damn long tbh.

02/28/16
- Updated the Intoduction to the "Grinding like a mother ♥♥♥♥♥♥" section to include the Exodus you can find in Cave of Ordeals 5.
- Fixed saying you need a Product rank of 12 instead of Customer rank.

03/01/16
- updated the grinding section to note the no lifting effect in 10-1.

03/03/16
- removed saying the Zombie King in Cave of Ordeals has a special item as it's not present in this version.

03/14/16
-added Tyrant Overlord Baal's section.

01/19/17
- fixed some typos (I'm sure there are still some that are lurking in this guide but these changes are probably unnoticeable).

01/29/17
- Final update! (probably)
-added the Extra Characters section for Adell, Rozalin, Zetta and Pleinair!

What is still to come UPDATED 01/19/17 NO MORE UPDATES IN THE FUTURE, probably
- more pictures, because this guide has too many words. (I ended up being too lazy to do this so rip. The massive walls of text will still be there, sorry...)
- Information of Adell, Rozalin, Zetta and Pleiniair now that they're playable without mods (Thank you NIS :D)
- I won't be adding an item innocent list since there's already a guide up on steam that address's that.
- yes I'm aware that I never updated this guide for a long time, I'm busy working on a Disgaea 2 PC guide when that get's released. However, expect one last update for this guide that will guarantee to include the Adell, Rozalin, Zetta and Pleinair section.