Arma 3
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tS Target Practice
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, FiringDrill
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
标签: Tag Review
文件大小
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更新日期
666.652 KB
2016 年 2 月 8 日 上午 10:23
2017 年 5 月 5 日 下午 3:15
4 项改动说明 ( 查看 )

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tS Target Practice

描述
Version: 1C

Target Practice for infantry and vehicles.

Several options are available from Action menu or hotkeys:

- "New Target"/ F1
Allow to generate new Infantry / Vehicle / Aerial target on given range.
It's possible to select target's vehicle type. List of vehicles is based on current config (so if you run game with RHS mod - RHS vehicles will be available).
It's possible to make unit move through several waypoints;

- "Open Arsenal"/ F2
Opens Virtual Arsenal with full item list.

- "Mark Up Target"/ F3
Draw a 3D marker on target (if you can't find it).

- "Spawn Vehicle" / F4
Allows to spawn armed vehicle and move player in as a gunner. AI Driver is optional.
List of vehicles is based on current config (so if you run game with RHS mod - RHS vehicles will be available).

- "Remove targets" / F5
Removes all spawned targets.

- "Add Magazines" / F6
Allows to add some specific magazines to player without Arsenal loading.

- "Single round" / Ctrl+F
Loads single round into the chamber of current weapon. Make bolt-action rifles more pleasant to use.

Also Zeus is available.
16 条留言
skarekroww 8 月 9 日 下午 8:26 
Is there a way to lock it so that the enemy AI (even in a vehicle) will move left and right but not go farther from the user? Maybe make them run no more than a set 100M from the distance I place them at or something?
Buzzil  [作者] 2018 年 2 月 25 日 上午 2:13 
Press 'Y' (default Zeus key) and place units that you want. If you have ACE/Ares, then you can use 'Add Objects To Curator' module to select target unit and update it's gear.
Lars_Focusrite 2018 年 2 月 25 日 上午 12:05 
Where can i find "Modules" so i can activate Zeus and Arsenal to change the AI from Csat to Nato and AAF ?
il.mugna 2017 年 5 月 7 日 上午 2:49 
That time when you "well why don't just ask about?" and it works !!! LOL Thanks man ;) good job!
Buzzil  [作者] 2017 年 5 月 5 日 下午 3:28 
>could we equip our targets with helmets backpacks etc
I think vanilla Arsenal mission contain all these features already. Or you want to get some numeric details on each hit like exact damage to bodypart?

It's little tricky to deal with damage per selections and i am not sure that it will be compatible with ACE.

As for target's equipment - you always can use Zeus for changing AI's gear (Modules -> Zeus -> Arsenal). Maybe I'll add some gear copy-paste hotkey for Zeus interface in the next version.
Buzzil  [作者] 2017 年 5 月 5 日 下午 3:18 
UPDATE 1C!

- ADD: Add Magazines menu
- ADD: Single round action
- FIX: Targets will be spawned in front of player
- FIX: Hotkeys adds on start
El_Juli 2017 年 5 月 5 日 下午 3:12 
I think I will ask too much, could we equip our targets with helmets backpacks etc. and see the damage we caused in the target and where we have given it?

Thank you very much for the excellent work.
Buzzil  [作者] 2017 年 5 月 5 日 下午 12:46 
Sure it's possible, i forgot about some hardcode =P Will update soon.
il.mugna 2017 年 5 月 5 日 上午 11:59 
Is there a way to set the target's bearing position respect to the compass for placing it? Or maybe am I missing something?
El_Juli 2017 年 4 月 27 日 下午 12:21 
Great, thank you very much, it's just what I was looking for.:steamhappy: