Arma 3
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tS Target Practice
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, FiringDrill
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
태그: Tag Review
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666.652 KB
2016년 2월 8일 오전 10시 23분
2017년 5월 5일 오후 3시 15분
변경 사항 4개 ( 보기 )

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tS Target Practice

설명
Version: 1C

Target Practice for infantry and vehicles.

Several options are available from Action menu or hotkeys:

- "New Target"/ F1
Allow to generate new Infantry / Vehicle / Aerial target on given range.
It's possible to select target's vehicle type. List of vehicles is based on current config (so if you run game with RHS mod - RHS vehicles will be available).
It's possible to make unit move through several waypoints;

- "Open Arsenal"/ F2
Opens Virtual Arsenal with full item list.

- "Mark Up Target"/ F3
Draw a 3D marker on target (if you can't find it).

- "Spawn Vehicle" / F4
Allows to spawn armed vehicle and move player in as a gunner. AI Driver is optional.
List of vehicles is based on current config (so if you run game with RHS mod - RHS vehicles will be available).

- "Remove targets" / F5
Removes all spawned targets.

- "Add Magazines" / F6
Allows to add some specific magazines to player without Arsenal loading.

- "Single round" / Ctrl+F
Loads single round into the chamber of current weapon. Make bolt-action rifles more pleasant to use.

Also Zeus is available.
댓글 16
skarekroww 2024년 8월 9일 오후 8시 26분 
Is there a way to lock it so that the enemy AI (even in a vehicle) will move left and right but not go farther from the user? Maybe make them run no more than a set 100M from the distance I place them at or something?
Buzzil  [작성자] 2018년 2월 25일 오전 2시 13분 
Press 'Y' (default Zeus key) and place units that you want. If you have ACE/Ares, then you can use 'Add Objects To Curator' module to select target unit and update it's gear.
Lars_Focusrite 2018년 2월 25일 오전 12시 05분 
Where can i find "Modules" so i can activate Zeus and Arsenal to change the AI from Csat to Nato and AAF ?
il.mugna 2017년 5월 7일 오전 2시 49분 
That time when you "well why don't just ask about?" and it works !!! LOL Thanks man ;) good job!
Buzzil  [작성자] 2017년 5월 5일 오후 3시 28분 
>could we equip our targets with helmets backpacks etc
I think vanilla Arsenal mission contain all these features already. Or you want to get some numeric details on each hit like exact damage to bodypart?

It's little tricky to deal with damage per selections and i am not sure that it will be compatible with ACE.

As for target's equipment - you always can use Zeus for changing AI's gear (Modules -> Zeus -> Arsenal). Maybe I'll add some gear copy-paste hotkey for Zeus interface in the next version.
Buzzil  [작성자] 2017년 5월 5일 오후 3시 18분 
UPDATE 1C!

- ADD: Add Magazines menu
- ADD: Single round action
- FIX: Targets will be spawned in front of player
- FIX: Hotkeys adds on start
El_Juli 2017년 5월 5일 오후 3시 12분 
I think I will ask too much, could we equip our targets with helmets backpacks etc. and see the damage we caused in the target and where we have given it?

Thank you very much for the excellent work.
Buzzil  [작성자] 2017년 5월 5일 오후 12시 46분 
Sure it's possible, i forgot about some hardcode =P Will update soon.
il.mugna 2017년 5월 5일 오전 11시 59분 
Is there a way to set the target's bearing position respect to the compass for placing it? Or maybe am I missing something?
El_Juli 2017년 4월 27일 오후 12시 21분 
Great, thank you very much, it's just what I was looking for.:steamhappy: