Resident Evil 0

Resident Evil 0

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How to create custom T-Shirt textures for Rebecca
Por Rondo
Didn't win the T-Shirt design contest? All is not lost, there is still a way to get your own T-Shirt design into RE0!
   
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Introduction

Hello, and welcome to my custom T-Shirt texture guide!

This guide was made in order to help you get your own custom shirt texture in-game.

Unfortunately with current mod tools. We are only able to achieve such results by replacing the current pre-existing texture.
This means you will need to own one of the currently released T-Shirt outfit alts for Rebecca.

In this guide, i'll be showing you how to replace the first of the set of T-Shirts released. Which is the one acquired by pre-ordering RE0 HD
Pictured here:

Required programs
Before you begin, you'll need a few programs to edit Rebecca's default shirt.
ARC tool [www.tzarsectus.com] by Sectus/FluffyQuack
ARC PC Batch files [www.tzarsectus.com] by Sectus/FluffyQuack

An image editing program such as:
- Adobe Photoshop
- Gimp [www.gimp.org]
or any image editing app that may save in .dds format.

Any program that may open .zip archive files such as:
- Winrar
- 7zip [www.7-zip.org]
Part 1A
Make sure you first download both ARCtool.rar and ARCtool-PC-batch.rar files.
Extract them to any location.

I recommend extracting them in a clean folder as you'll be juggling a few different files of different formats.

Your folder should look like this. You'll only be using "pc-rehd.bat" for this guide.

All the textures for Rebecca's outfits are packed together with the model data,
inside a .arc (archive) file.

In order to get her T-Shirt texture out for editing, we need to decompress the proper .arc file which holds the image.
That is where the ARCtool comes in, our method of decompression.

The T-Shirt we'll be editing is her Pre-order T-Shirt.
Which is "emb3.arc" in the game files.
Most of the outfit .arcs are located in the same folder, while the DLC outfits are kept in a different folder.
So we'll be scouting for the DLC files, her T-Shirt 1 outfit location should be at:
C:\Program Files (x86)\Steam\steamapps\common\Resident Evil 0\DLC\406140\t-shirt_rebecca_20\nativePC\arc\game\em\emb3
Exact location may vary depending on your OS and Steam install drive.

Alternative method of finding your files is by right-clicking your RE0 game within your steam library,
clicking properties, then going to "Browse local files".











Once we have scouted our file "emb3.arc", either drag it into the same folder that holds your ARCtool, or make a duplicate and put that into the ARCtool folder.
You may want to create a back up before we proceed in the next step, in case you need to recover the original file. I made a duplicate and named it as "emb3original.arc"

By default, the ARCtool batch files will not convert the textures into an editable format.
Since we're here to do a texture edit job, we'll have to edit the batch file and add in an argument so it converts our textures to .dds.

Right-click "pc-rehd.bat" from our ARCtool folder. Open it with any text editing software. I'm using the windows native app, Notepad.

You should be looking at a line of text:
"arctool -rehd -texRE6 -alwayscomp -pc -txt -v 7 %1 %2 %3 %4 %5 %6 %7 %8 %9"

Ignore the commands, all you need to know is that we'll be adding a function so we get our .dds textures.

We need to add the function "-tex" into the above line so it looks like:

"arctool -rehd -texRE6 -alwayscomp -pc -tex -txt -v 7 %1 %2 %3 %4 %5 %6 %7 %8 %9"


Once that is complete you may save the document and close it.

Now we can run the decompression and conversion.
Simply drag "emb3.arc" right onto the batch file, "pc-rehd.bat".

And let the process run.

If everything went correctly, you should be left with a new folder sharing the same title as the .arc file you converted.




Part 2A
The new "emb3" folder is basically all the hidden files that were stored within the .arc, but are now accessible for modifcation.

If you look within the folder you'll find that it branches off into 2 routes:
"emb3\model\textures"
and
"emb3\model\em"

"textures" holds the texture data for the components that make up Rebecca.
em02_00face_BM.dds - Her face
em02_00face_MM.dds - Specular Face Map
em02_00face_NM.dds - Normal Face Map



Pay attention to the last abbreviation.
If you do not fully understand what these titles mean, simply stick to editing the
"_BM.dds" tagged files. This is what alters the main aspect of a model's appearance, the diffuse.

It is important that we retain the file structure within the "emb3" folder, so avoid creating new content in here; only replace files.

For this tutorial we simply want to edit her T-Shirt, which should be at:

"emb3\model\em\emb3"

Luckily this folder holds few files so it should be easy to pin-point our file, "emb3_01tshirts_BM.dds".

Open it up in your image editing program and let the creative juices flow!



All done and ready to be saved!

If you're also on Photoshop, you may want to use the same settings here.

Make sure to save as .dds and to overwrite "emb3_01tshirts_BM.dds" within the "emb3" folder. We want to replace whatever we want to edit, never save as new.
If you want to save your project file, or the .psd file in my case. Play it safe and store it elsewhere.
Part 3A
Once you've finished editing all the textures you wanted to replace, navigate back to your ARCtool folder.

Ensuring all the correct files have been replaced, you simply drag the "emb3" folder right onto our batch, "pc-rehd.bat".

Let the process run.
If it all went correctly, it either creates, or updates the emb3.arc in the same folder.

This is our complete ready to go file!

Final step is to get our newly created .arc file and replace the original within the game's folders. If you remember where we got our original file from, it is at:

C:\Program Files (x86)\Steam\steamapps\common\Resident Evil 0\DLC\406140\t-shirt_rebecca_20\nativePC\arc\game\em\emb3

Drag it over from \ARCtool\ -> game\em\emb3 and accept the replacement prompt if asked.


One final step is to test it! Boot the game up and hope for the best.

If your newly made T-Shirt texture shows up, congratulations!
Documentation and others
To help everyone get started, I've made some templates for Rebecca's shirts that are easier to edit than her default.





DLC:
\Resident Evil 0\DLC\406140\t-shirt_rebecca_20\nativePC\arc\game\em\emb3 - Pre-order Shirt Rebecca
\Resident Evil 0\DLC\381710\costume_rebecca_03\nativePC\arc\game\em\em79 - Cheerleader Rebecca
\Resident Evil 0\DLC\381710\costume_billy_02\nativePC\arc\game\em\em99 - Wolf Force Billy
....
Vanilla Outfits:
Resident Evil 0\nativePC\arc\game\em

The same principle applies with editing other outfits and textures.
This is made to be a bit more entry level, but if you're having no problem here.
Explore the game's contents and figure out what else you can edit!

I do not own the other Shirt alts for Rebecca. If anyone wants to clarify their file locations
or can add to anything, feedback is appreciated.
Thanks for reading!

Planned:
Alternate "B" route. Involving mod manager and command prompt alternative to installing and creating mods.
15 comentários
欠鐘 27 set. 2023 às 21:09 
good shanoa t shirt
CapSlowpoke501 5 ago. 2022 às 20:05 
HI i'm kind of late to the party, and i try to download the files but the web page are down,someone could pass me the files? also greate tutorial pal
Regards

Hola creo que estoy un poco tarde para la fiesta, y los link que se encuentran arriva no funcionan mas, alguno me podria pasar los archivos o link para los archivos?
Saludos
570N3F157 23 dez. 2021 às 14:20 
vaya putisma sobrada listo
Rieze 20 mar. 2021 às 9:29 
Need some help, when I create a mod the outcome always show rainbow tshirt. Any idea why this happens?
[TGSA] oujisan2236 28 fev. 2020 às 13:43 
dds wont open with photoshop 2018 and i hate working on GIMP
Chapel 13 jan. 2020 às 14:58 
This works perfectly! Awesome job, and very easy to follow.
Euther Pendragon 4 dez. 2019 às 21:20 
Does this work with the Resident Evil 0 Fan Design T-shirt Pack installed?
Jubejubes 29 mar. 2019 às 22:57 
THANKS :DMCJester2:
Gottficker 🆉 4 jun. 2017 às 21:26 
Thank you. I made my t-shirt and write a translating guide of your work.
There is a question. In cutscenes my work is replaced with a standard suit. So it should be? If so, I would like to see from you the guide of a full replacement.
lifboy11 25 fev. 2016 às 11:45 
I'm glad to have my own modded t-shirts, thx to your directions and a bit of trials. Check out the screenshots of the t-shirts when you have the time.