Space Engineers

Space Engineers

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Holographic Radar
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Type: Mod
Mod category: Block, Script, Other
Taille du fichier
Publié le
Mis à jour le
4.532 MB
20 janv. 2016 à 17h36
8 sept. 2023 à 9h23
79 notes de changement ( voir )

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Holographic Radar

Description
Holographic Radar Mod

Can now display the radar while you are in a cockpit!

Radar and Projector can now be mounted to small ships!

Holo projector display location can now be set and scaled in game.

Now works through pistons and rotors.





This mod will add a radar block and a holographic display block to the game. This mod takes advantage of multithreading for performance reasons.

Please comment and report any issues.

This mod is feature complete.

Works on dedicated servers! Servers do not calculate the radar grid or spawn the holograms, so this mod should not lower server UPS at all.

Features

Gives a 3d holographic readout of the radar result
Color codes the result
Objects that are hidden behind other objects will not be detected by the radar (Occlusion)
Bases hidden inside asteroids or voxels will avoid detection
Passive and Active radar options availible.
Maximum range of included block is 50km.
Two display modes, /holo-display will toggle between them.

How to use
Subscribe and enable for your world.
Build the radar block and holographic table on the same grid.
Table and Radar must have the same owner to link up.
Turning the radar off will turn it into a passive radar, which will display any radar that scans it.
Range slider on the bottom adjust the maximum range of the radar. Maximum range of the included radar block is 50,000 meters.

Use with LCD!
Select Radar Display in the scripts list for the LCD, LCD options are at the bottom of the terminal controls (note you have to select the same screen to see its options)

Color code defaults

Purple: Space Engineer
OrangeRed: Unowned Grid
Red: Enemy Grid
Blue: Owned Grid
Cyan: Faction Grid
Green: Allied Grid
Gray: Voxel - Asteroid or Planet, only 1/5th of these display at a time.
White/Blue: You Are Here
Yellow: Floating Object or Backpack
Brown: Meteroids

Color Options
You can now override the default color codes above with your own settings!

Open the chat (Enter) and press F2 to open the Mod Settings menu to change the colors!

Settings will persist between games, colors are also client side - your settings will not be shown to others. I am also looking for people to make color-blind friendly profiles for the next version.

Voxel display rate
This option is included so people can lower the performance impact of this mod (or increase it)

Display 1 for every # voxels.

6 is default

1 is every voxel

Set the number higher if you feel an impact to performance. /holo-vox 0 will set back to default.

Mod Support
Mod Extensions XML for the Holo Table
<ModExtensions> <ModComponents> <GameLogicComponent Name="Holo3DDisplay" /> <!-- Make the block a holotable --> </ModComponents> <Group Name="HolographicRadar"> <Vector3D Name="Offset" X="0.9" Y="0" Z="0" /> <!-- default offset for the projection --> <Decimal Name="Scale" Value="1" /><!-- Base Scale value --> </Group> </ModExtensions>

Mod Extensions XML for the Radar block:
<ModExtensions> <ModComponents> <GameLogicComponent Name="Holo3DRadar" /> </ModComponents> </ModExtensions>
Additional Credits
Draygo: Block Logic
Shaostoul: Radar, Blip and Holographic Projector Models.
JustBurn: Anima script to animate the radar.
- http://steamproxy.net/sharedfiles/filedetails/?id=594962470

Discord
Questions or Comments? Feel free to join my discord.
Discord[discord.gg]

Discussions populaires Tout voir (6)
69
31 janv. 2021 à 1h46
Suggestions
Shaostoul
68
19 janv. à 15h21
Bug Reports
Shaostoul
6
25 févr. 2016 à 9h40
Could this display technique give a readout of just your ship?
Arron Rift
1 088 commentaires
Grand Admiral Brador 8 aout à 23h47 
Shoot I don't seem to still have that log, although I might be able to recreate it. I don't want to mess with it until I'm done with some custom turrets for an upcoming showdown with a buddy of mine, but I do want to try and get the holo radar back on my ship, it's just too cool!
DraygoKorvan  [créateur] 1 aout à 18h32 
can you give me the crash log please? :)
Grand Admiral Brador 31 juil. à 15h49 
So this crashed my game after spawning the blueprint of my ship. Whenever I get close it CTDs. I removed this mod and pasted the ship (w/out the Holo Radar of course) an no issue. Log also seems to indicate it was the Radar that crashed it.
jjetstreamm 14 juin à 15h29 
it works fine for me but my friends on the server cant see it unless i display it on a lcd but the lcd display looks terrible
Bueno 3 juin à 12h16 
Not to be rude but I am having similar issues; even if I unsubscribe from this mod it still somehow gets added to game as a dependency. Always seems to be the last thing listed in the crash log. Not sure where the conflict is coming from. It worked fine before the update, now it constantly crashes my game and I am unable to remove it. Any help would be appreciated
geraveoyomama 21 mai à 3h29 
Hey, I am at the end of my rope. This mod is showing up as a dependency in my modlist when it is not added to a mod that I put in there. Do you have an idea where it may be coming from. I am also using aerodynamics and the wing parts of yours
joe lasagna 15 mai à 12h36 
What is the difference between Active and Passive Radar in this mod? Usually Active means the enemy will detect you if its on, but I dont see how they would detect me.
Rexking 13 mai à 17h48 
Mod ID: 605086856
Captain Robin 9 mai à 7h13 
Can you make the cockpit overlay back? This feature is cool and works with the camera. :steamhappy:
Zappy The Floof 15 mars à 0h51 
how would i make it so the radar doesnt show voxel?