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Additionally while augments seems to affect their behaviour equipment does not. Taking a pawns mele weapon will not prevent them from trying to mele. However it does prevent them from using associated skills. and removing a rnaged weapon will force them to mele for obvious reasons.
Inclinations do not effect pawn behaviour outside of combat. Util and med will apply buffs when you are in combat, but have not aggroed enemies. Pioneer and aquisitor do nothing out of combat. My personal theory is that pawns will run ahead to scout or loot because their area knowledge or quest knowlege prompts them too and people mistook this for aquisitor and pioneer behaviour.
Inclinations, bestiary knowledge, vocation, augments, skills and party members are the only things that alter pawn behaviour.