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that does especially work well if you have 2 fast&survivable players like berserk/medic combo that can draw zeds away from the camping players that hold a good defence location! ;-)
SWAT&Firebug is another good combo, if the firebug is dealing with small zeds and slowing large with ground fire while the SWAT player is oncentrating on keeping the forward path clear and dealing with larger zeds from behind - but from my experience the SWAT needs to be godlike!
3&3 teams are also working, but avoid having booth teams on the move, as they will likely lure zeds into the path of the other one!
But beware and make sure that it's the correct range, as scrakes are highly resistant to explosives (so don't waste anything on them as a demo!) but also the explosion might hurt you! (aside from the wasted dmg if explosion is triggered!)
uhm, should be a tip for firebugs and not medics!
also, despite fighting scrakes and FP as firebug is luckly not as harmfull anymore, but still, if they panic it makes FP/Scrake killing teammates (SWAT, Gunslinger, Sniper, ...- all who need to aim to the head!) life worse! - so don't set them on fire if avoidable! (unless you're alone ofc!) - exception is the Microwave gun, spare it for that big zeds and kill them with microwaves!
from when is this guide again? - camping at suicidal and HoE will most likely kill everyone! - the go-to strategy in random games is to run a predefined route with as many as possible in circles and killing zeds on the way - adjusting route on the run if zeds pack up in the way ;-)
(maybe choose a leader and all others follow)
i NEVER saw a camping team surviving on HoE! (despite well coordinated teams on prison but even there - 1 person reloading at the wrong time and you get squashed at later waves!)
Aʙᴏᴜᴛ ᴛʜᴇ Bᴏssᴇs ɪs 100% ɢᴏᴏᴅ.