Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
That said, the destroyer rig is specifically designed to make the thrusters and exhaust ports more manageable by grouping them. Applying the destroyer rig to this won't make eater of worlds any easier to manipulate. There is no IK for either worm. See my previous comment for more info.
A. Arms or Legs, or something requiring joint IK.
B. A large number of bones with a confusing bone structure.
If you were looking for a rig script to provide IK for the worm, that feature is currently not available in SFM. At least, as far as I know.