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The playermodels switch back to normal terrorists after the preptime is over.
Ignore what I said last year. Models are case sensitive when checking if playermodels are valid, but not in setting them. If you put caps in your garrysmod/data/ttt_custom_playermodels it will set the model correctly, but the IsValidPlayermodel will mark the model as invalid as the lowercase string doesnt exist in the playerModel table. this can be fixed with a string.lower to keep file structure, or just dont use caps
TLDR go into your garrysmod/lua/playermodels.lua and add change lines 60 and 66 to " if string.match(detectiveModels[k], model, 0) then" and "string.match(string.lower(playerModels[k]), model, 0)"
And the people who I play with didn't get it either.
How do I add Playermodels to it now?
I have no idea why this happens. in testing, if only two models are added to ttt_custom_playermodels, if the first model is chosen, it will always turn into the second model after either 5 or 10 seconds. The second model never changes. I have no idea why this could be the case, but the problem in likely the IsValidPlayermodel function.
I fixed this by removing said timer and IsValidPlayermodel function, which causes the addon to work better.
This addon is subscribed but i dont get the file for configuration.
Any ideas?