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Why not make the removed beliefs work for Prophets instead?
Evangelism
Prophets' Spread Religion ability erodes existing pressure from other Religions.
Heathen Conversion
Prophets Convert adjacent Barbarian Units to this Civilization's Control :)
Prophets Zeal
Prophets Conversion Strength +25%
If yes, you can do it into one single mod and wil totally have my support.
Of course, the other option would be to significantly reduce the max influence of a missionary, so instead of giving +1000, it gives ~+200 or so? I never understood why a Great Prophet and a missionary gives the same influence? (Jesus Christ/Muhammed/Buddha etc. as the same as any one of the hordes of missionaries that have traveled the world?) This would really help against those civs that like to just spam missionaries, without significantly changing anything else?