Sid Meier's Civilization V

Sid Meier's Civilization V

85 ratings
No More Missionaries
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.502 KB
28 Dec, 2015 @ 4:32pm
29 May, 2016 @ 2:27pm
5 Change Notes ( view )

Subscribe to download
No More Missionaries

Description
Removes missionaries from the game.

This mod is compatible with both Gods & Kings and Brave New World.

For the AI-Only version, click here.


Tired of foreign zealots sending wave after wave of their missionaries into your territory? Frustrated when they don't stop, even when you ask them nicely? Don't feel like waging a holy war to establish religious supremacy? This mod will remove missionaries and all related effects, giving you some much-needed religious breathing room.


Things this mod does:
  • Removes the ability to purchase missionaries with Faith.
  • Removes the three free missionaries from Borobudur. Borobudur now produces +4 Faith, +2 Culture, +1 Tourism, and +2 Great Artist Points. (BNW only)
  • Removes the Missionary Zeal enhancer belief, and the Evangalism and Heathen Conversion reformation beliefs.
  • Removes all references to missionaries in text entries and dialogue.


    Special thanks to /u/Dragnar 12 of Reddit, who initially requested the mod; gabe2014 and Taco Bell Employee of Steam, for feedback on Borobudur's balance; Pazyryk of CivFanatics, for a quick tutorial on how to properly remove rows from XML tables; and Firaxis, for both creating Civilization 5 and publicly releasing the SDK.
54 Comments
ANIKI 12 Apr, 2020 @ 6:06pm 
Not Working
Rin Palora 30 Dec, 2017 @ 5:04pm 
It doesn't seem to work anymore, damn it all, my dreams of never being bothered by the retarded AI missionary are ruined.
Maural 6 Aug, 2016 @ 11:00pm 
If you want this mod to affect GPs as well (though they will still be able to found and enhance religions), follow these instructions: http://pastebin.com/6hA9eCjH
Maitre Supreme 2 May, 2016 @ 10:10pm 
Great mod - THX
bugge 19 Mar, 2016 @ 1:01am 
Hi there!
Why not make the removed beliefs work for Prophets instead?
Evangelism
Prophets' Spread Religion ability erodes existing pressure from other Religions.
Heathen Conversion
Prophets Convert adjacent Barbarian Units to this Civilization's Control :)
Prophets Zeal
Prophets Conversion Strength +25%
Ravidalfs 13 Mar, 2016 @ 12:24pm 
Is there a way to put a limit of 2 prophets only to create and enhance a religion and then, let the pressures dictate which one will rise among others? Holy cities will be able to create only inquisitors.
If yes, you can do it into one single mod and wil totally have my support.
BonoboBear 10 Mar, 2016 @ 6:33am 
yesssss, this is a delight. Thank you!
Ajax 4 Mar, 2016 @ 2:41pm 
What if you made missionaries cost more for AI? Or the religious flavor of AI valued missionaries/spreading religious less?
Codefreak5  [author] 3 Mar, 2016 @ 8:24pm 
@harpoonz You can still create Great Prophets. Alternatively, you can use the AI-Only version of this mod to retain your own missionaries to help spread your religion.
RobynsEgg 3 Mar, 2016 @ 8:23pm 
I can see the draw of this idea, but can we still create prophets? Without that you are just relying on trade routes and religious pressure, which early game takes forever.

Of course, the other option would be to significantly reduce the max influence of a missionary, so instead of giving +1000, it gives ~+200 or so? I never understood why a Great Prophet and a missionary gives the same influence? (Jesus Christ/Muhammed/Buddha etc. as the same as any one of the hordes of missionaries that have traveled the world?) This would really help against those civs that like to just spam missionaries, without significantly changing anything else?