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Rapporter et oversættelsesproblem
UU continued - As for the Gold bonus, yes it might not last that long, but that means you have to try timing your digs so that they (hopefully) give you a Gold/attack boost at the right time (I might make it give a guaranteed boost even if you have the max of 25%, so this effect is always useful for Wario). It's a 50/50 chance as I didn't want every site to yield the bonus, though perhaps I can increase the chances depending on certain factors.
UB - The Gold you get from this can be affected by any modifiers that increase your Gold by a percentage, so Markets, Banks and Stock Exchanges will make each additional 2 Gold go further (and you want those buildings as Wario). Go here [civilization.wikia.com] for information on how Theming Bonuses work, but it can work with the UA by getting one that requires foreign Great Works of Art/Artifacts.
I'll see if I can address your concerns here:
UA - 25% attack boost is not really small, if you consider that a Great General gives you a 15% combat strength increase (so if you have a GG that's 40% extra strength on the attack). It's also offensive in particular so it encourages you to go on the offense, take a few cities and steal Great Works for the other part ot the UA.
UU - I can understand that 20 strength in the Industrial era might be weak, and I could buff it a bit, but I don't want it to be strong enough that it can replace your normal army (although that might not be a good idea anyway, since it'll go obsolete when later units appear). Actually having a melee attack should allow it to prevent other Archaeologists from digging things up, as it can capture them.
Also, I've updated the soundtrack packs as welll to fix some issues, but none of the music has actually changed, so use these links and extract them using 7-Zip to your MODS folder if you already have the packs:
Common: MEGA [mega.nz]
WarioWare: MEGA [mega.nz]
I hope to release the update in the next couple of days, but I apologise for anyone who's played with Wario and not had any extra Gold from Microgame Producers.
You might be able to get it to work already, if you can get the game to load Single Unit Graphics after this mod.
However, I'll include something in the next update that should automatically make the Treasure Hunter fit with both that and other mods that adjust the amount/size of units on a tile (such as the variants of R.E.D).