Don't Starve Together

Don't Starve Together

77 人が評価
RPG Items DST
   
アワード
お気に入り
お気に入り
お気に入りから削除
ファイルサイズ
投稿日
更新日
218.155 KB
2015年12月25日 15時26分
2017年7月5日 13時46分
28 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
RPG Items DST

解説
Spawned items sometimes have special effects

Made by Heavenfall. He is no longer updating his mods so I ported this to DST because I enjoy it. If you have any items you want added, from the game or a mod, let me know in the comments!

Link to the original: http://steamproxy.net/sharedfiles/filedetails/?id=180486675&searchtext=rpg

Let me know of any bugs you find.

Prof
38 件のコメント
MayzaTH 2022年5月11日 9時22分 
Too bad it's no longer work.
Ultroman the Tacoman 2018年11月17日 21時57分 
Since food is stackable, I can't see a good way of doing it, so I won't. Sorry. You could do it by enchanting a stack, but you'd have to keep it from accepting the merging of stacks which don't have the same modifiers. It can be done...but it's a lot of work, and you'd end up with several stacks of essentially tbe same food with different modifiers. That sounds terrible.
UnderwearApprentice  [作成者] 2018年11月17日 9時36分 
@The Purple Knight 64 - Check out @Ultroman the Tacoman 's mod workshop. He has updated the mod with some much requested features. Mayhap he can incorporate your request.
merry kk 2018年11月16日 19時39分 
I would enjoy you to add food enchants
Ultroman the Tacoman 2018年11月10日 6時52分 
I have uploaded an alpha version of the new mod, which imbues all weapons, armors and helmets in existence (except the ones used by monsters). It'll even work on custom weapons from mods. I hope it won't cause too much trouble xD
Ultroman the Tacoman 2018年11月9日 21時55分 
@UnderwearApprentice: Thanks! I actually already started doing it, just to see if it was possible to make it a global "phenomenon", so it works for all weapons and armors. That would be amazing! Crossing fingers. Gonna try it out in a few minutes. I also made it optional whether you need to use the Magnifying Glass to unidentify the items, so if you don't, they'll just be unidentified as soon as they're generated.

I hope your time away from modding is great :) I myself keep falling into it, even though I should be doing my masters degree xD
UnderwearApprentice  [作成者] 2018年11月9日 21時38分 
@Ultroman the Tacoman - If you want to give it a go, feel free. Give credit to @Heavenfall though.It is his mod. Not much time for modding lately

Ultroman the Tacoman 2018年11月9日 20時14分 
Will there be an update to fix the problem Morte Morticia posted? It doesn't look like it's too big of a problem. A simple check for whether the component is there before trying to change it, or (the bigger job, but correct way) figure out which of the many items in your list aren't actually a weapon. OR you could replace all your AddPrefabPostInit calls with two AddComponentPostInit calls, one for the "armor" component and one for the "weapon" component, and in each of them, check that the inst also has the "equippable" component, and for ALL of those, add your "rpgweapon"/"rpgarmor" and "named" components. That should actually take care of it, AND make your mod do this for ANY weapon/armor, even ones added by mods, AND it would fix the bug with the missing weapon component.

If you don't want to do it, I can play around with it, and re-up the mod with credit to you.

Sincerely, Ultroman the Tacoman
Uncle Larry 2017年12月31日 11時44分 
how this works
marctmlg 2017年11月20日 12時27分 
chido

}