Mount & Blade: Warband

Mount & Blade: Warband

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My Limited Guide to Bear Force II
By Skullbasher83
Greetings! I am Skullbasher83, known as LordRevan in the world of Bear Force II
This is my first attempt at a guide so feel free to comment on how to improve! This guide will be over the basics of the mod as many people ask many questions when they first join.

   
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Ethics
The general ethics of the game is, be kind, don't be a buthole. Also don't shoot into saber fights, as you'll usually kill your teammate instead. A general rule is to not spam the double pistols when your team is using a ton of mando's (even though everyone else is using them, don't always go with em). Respect 1v1 fights and please reduce the gangbanging to a minimum.
General Stuff, like really basic
  1. One of the most important and most often asked questions is how, do I, use the force? The answer: press q, and to jump, jump beforehand.
  2. Another common question is when does the next patch come out (0.50 I believe) and it should come out around New Years, and it will feature new weapons, maps, and classes along with rebalancing.
  3. Something else said often enough is why are the animations so weird? They just are.... but you'll get used to them.
  4. Also, if you see someone with the name tag of [BM] an amazing idea would be to make a tatical advance in the other direction, trust me.
Weapons and Armours and Powers
Shotgun
The shottie really is one of my favorite weapons, it shoots 5 bolts at a time, it is realtivly cheap, and people (if unaware) will get destroyed by it. Some general tips and tricks would be that the shotgun actually does have a predictable pattern, test it on a wall while standing still and moving, a couple shots go together up high and the rest I don't care about. Not everyone knows that when you kick (E?) you can also shoot at the same time, granted I think only one bolt goes out, but it is enough. That trick can get some jedi to try to strike you, thus they can be killed with ease. The one disadvantage of the shottie is that it does lack long range sniping.

Faction Main Weapons
The DC-15 is the primary weapon given to clone troopers for free. The weapon is farily accurate, and has a moderate to high damage output. The weapon like many others has two firing modes and you press X to switch between them. The first mode fires faster, less accurate shots; but the second mode fires slow, accurate shots. I prefer the second personally as I like to hit my target.
The Carbine acts the same as the DC-15, I believe is has a slightly higer fire rate.





[previewicon=4643044;sizeOriginal,inline;DC-15.png][/previewicon][/previewicon] The EE-5 and Blaster Pistol These two guns are the main weapon of the Separatists, they differ litte from eachother. The blaster rifle has a good amount of power but less accuracy. The pistol has less power but is extreamly accurate (I prefer the pistol). Other Weapons Both sides have many more weapons, pistols to other rifles. The only ones of note are the EE-3, the dual pistols, and sometimes the blade and pistol combo. The EE-3 is my personal pick while being a jet trooper (Mando) or an ARC trooper. The dual pistols are just.... ugh, good but inaccurate. They fire two shots a click and they are annoying as anything to play against. The sword and pistol combo is only good because it is a combo, and at that it isn't really that good, just saves a space, and it can't block (press X to switch between pistol and sword). [h1] Melee [/h1] First and most importantly- the lightsaber, it is extra leathal, usually a one hit kill, at most a two hit. The things not to do, swing widly as you will kill teammates, not block (really it is very important to block), and don't stab super close to someone, it still is the same game as Native, motionless stabs are worthless. Mundane melee weapons- The only ones of note are the Mando staff, the electro staff, and the Long sword. The mando staff and electro staff are in essence the same, polearms that work best swinging. The electro staff is slower (only slightly) but it offers a vicious punch, it can kill a jedi in one hit if in the head. The long sword, not really special, just a longish sword, only decent republic alternative to a saber. [h1] Jetpacks [/h1] It works like force jump (space and q). It can go farther in one trip and can get up to high places that jedi can't. Mando's and jet troopers can use it. [h1] Force Powers [/h1] There are many that both sides can use. Force jump (space and q) is a given for any force user. Force defense is a passive power (does not have to be activated) and it helps you take more hits, and is generally useful for blaster fights. Offense- a basic power that mag-guards can use too, most people do not use it, as there is no need. All it does is increase agility and strength by a good portion for as long as it is active, and it drains the power of the user quickly. Force counter reflects blaster bolts back in the enemy's general direction but uses more force points per bolt. Generally used for any match with non-jedi. Force travel- you hold q and use 600 force points to travel a somewhat large area in a blink of an eye. It is used usually by experienced people or newcomers, or people who try to delay games by getting out of the map. Force travel is only availble to the jedi consulars. Force +500 and force regen +2/sec are exactly what they say, more at the start and more regen. The sith sorcerer gets access to sith lighting..... it costs around 600 points and if the person isn't blocking with a lightsaber they get slight damage and a couple seconds of stunned stance. Please don't use it :) it really annoys me.... the ways to counter it- block with lightsaber, or if you were hit crouche quickly and block the incomming attack that the user will likely attempt. Again please dont use it.... [h1] Armours [/h1] Aside from the default armour as of 0.36 there is only one changeable armour- the mag guard's. From no cloak to cloak, it grants more armour and costs 800




The EE-5 and Blaster Pistol
These two guns are the main weapon of the Separatists, they differ litte from eachother. The blaster rifle has a good amount of power but less accuracy. The pistol has less power but is extreamly accurate (I prefer the pistol).

Other Weapons
Both sides have many more weapons, pistols to other rifles. The only ones of note are the EE-3, the dual pistols, and sometimes the blade and pistol combo. The EE-3 is my personal pick while being a jet trooper (Mando) or an ARC trooper. The dual pistols are just.... ugh, good but inaccurate. They fire two shots a click and they are annoying as anything to play against. The sword and pistol combo is only good because it is a combo, and at that it isn't really that good, just saves a space, and it can't block (press X to switch between pistol and sword).

Melee
First and most importantly- the lightsaber, it is extra leathal, usually a one hit kill, at most a two hit. The things not to do, swing widly as you will kill teammates, not block (really it is very important to block), and don't stab super close to someone, it still is the same game as Native, motionless stabs are worthless.
Mundane melee weapons- The only ones of note are the Mando staff, the electro staff, and the Long sword. The mando staff and electro staff are in essence the same, polearms that work best swinging. The electro staff is slower (only slightly) but it offers a vicious punch, it can kill a jedi in one hit if in the head. The long sword, not really special, just a longish sword, only decent republic alternative to a saber.

Jetpacks
It works like force jump (space and q). It can go farther in one trip and can get up to high places that jedi can't. Mando's and jet troopers can use it.

Force Powers
There are many that both sides can use. Force jump (space and q) is a given for any force user. Force defense is a passive power (does not have to be activated) and it helps you take more hits, and is generally useful for blaster fights. Offense- a basic power that mag-guards can use too, most people do not use it, as there is no need. All it does is increase agility and strength by a good portion for as long as it is active, and it drains the power of the user quickly. Force counter reflects blaster bolts back in the enemy's general direction but uses more force points per bolt. Generally used for any match with non-jedi. Force travel- you hold q and use 600 force points to travel a somewhat large area in a blink of an eye. It is used usually by experienced people or newcomers, or people who try to delay games by getting out of the map. Force travel is only availble to the jedi consulars. Force +500 and force regen +2/sec are exactly what they say, more at the start and more regen. The sith sorcerer gets access to sith lighting..... it costs around 600 points and if the person isn't blocking with a lightsaber they get slight damage and a couple seconds of stunned stance. Please don't use it :) it really annoys me.... the ways to counter it- block with lightsaber, or if you were hit crouche quickly and block the incomming attack that the user will likely attempt. Again please dont use it....

Armours
Aside from the default armour as of 0.36 there is only one changeable armour- the mag guard's. From no cloak to cloak, it grants more armour and costs 800.

My little promo!
Well thats the majortiy of what I have to say, all except MY PLUG! I, this man who made this fabulous guide for you all! are offering you, and only you! (and anyone who wants) the chance to join the 69t Clone Legion, we are a North American Regiment who have regular events, good leaders, and a growing community of followers. If you wish to join contact me and or ad me as a friend, play Bear Force II and I'll tell you from there.

Alsooooooo when the Alpha (0.5) comes out around New Year's the community will have an explosion of growth! (I hope) So feel free to join! Here is a small taste of what our wonderful dev's have been coming up with! Enjoy!


2 Comments
Skullbasher83  [author] 16 Jan, 2016 @ 4:57am 
You first boot up M&B Warband, select the dropdown list at the top and click BF II 0.36 and start the game.

If you have downloaded it correctly then the first step is to select multiplayer as this is the mode that this mod operates in, it has no single player, then you would select a server and play against others.
Vin_Dk 14 Jan, 2016 @ 10:38pm 
Okay so help. I think I have downloaded everything correctly ( long story with the whole downloading thing) but I don't know how to start. Do I just start Native?