Cities: Skylines
Оцінок: 38
Snowplow
   
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Assets: Vehicle
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1.757 MB
19 груд. 2015 о 14:17
26 груд. 2015 о 3:48

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Snowplow

Опис
Hi again! Here is one more addition for winter theme, snowplow for your roads.

You can watch quick in game video to see how it looks.

It has 880 tris and 1024x1024 textures. It will be spawned from police station if you choose 'snowplow' vehicle for specific police station by using service vehicle selector. So it will work as police car as snowplow. I also decreased its speed.

I hope you like it. For the ones who would like to support me thanks in advance!

paypal.me/muhtesemozcinar
patreon.com/muhtesemozcinar
Коментарів: 14
dRuPpI 31 груд. 2018 о 3:09 
can you change this to be a road maintenance vehicle "for snow fall" .... and not a police car?
Oхотник 6 трав. 2017 о 15:27 
thank you so much haha
ShaOryDow 23 груд. 2016 о 6:54 
why is it in the police vehicle section?
Crazyglueit 29 лют. 2016 о 2:04 
snowfall update please
UbiFx 28 лют. 2016 о 7:45 
Hi, this would be perfect for the Snowfall DLC. Add this to it, plz.
Superior Crustacean 16 лют. 2016 о 18:02 
This is gonna be added in the snowfall DLC.
Big Bad Nonja 26 груд. 2015 о 18:49 
@Tomcat :) You're welcome. Thank you for the fix !
Tomcat  [автор] 26 груд. 2015 о 3:52 
I realized that I used 127 rgb gray instead of 128 rgb gray in illumination map but whole vehicle was not blinking in my game I dont know why. Because of that I couldnt find problem. But now I fixed illumination map and tested again and updated asset. It should be ok now. Thanks for link by the way Big Bad Nonja.
Big Bad Nonja 25 груд. 2015 о 5:29 
Your snow plow blinks on off because your illumination texture mapping is incorrect. You need to make a corrected illumination map. Follow these instructions > https://www.reddit.com/r/CitiesSkylines/comments/39bb6p/turning_lights_please_help_me/
Tomcat  [автор] 23 груд. 2015 о 13:06 
skwai56 I double checked it right now and it seems ok in game. You may try to unset and reset vehicle from police station may be. I dont know why it happens in your game.