Space Engineers

Space Engineers

475 valoraciones
Wind energy / Windmill
   
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Type: Mod
Mod category: Block, Production
Tamaño
Publicado el
Actualizado el
1.343 MB
17 DIC 2015 a las 10:48 a. m.
27 DIC 2017 a las 7:50 a. m.
39 notas sobre cambios ( ver )

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Wind energy / Windmill

Descripción
Description
This mod adds an alternate way to produce renewable energy on planets, windmills.

Windmills will produce energy only on planets, but in contrast to solar panels without the need of the sun.
Two conditions must be fulfilled to maximize the output of a windmill, at first the correct height must be chosen and secondly each additional windmill in close proximity to another windmill will reduce the productivity of both.

Attributes
Large Windmill
Size: 3x2x3
Minimum output: 0 kW
Maximum output: Based on planet and grid speed
Diminishing return radius: 100m
Only produces energy while moving

Small Windmill
Size 3x2x3
Minimum output: 0 km
Maximum output: Based on planet and grid speed
Diminishing return radius: 20m
Only produces energy while moving

Dynamo
Size 1x2x1
Minimum output: 0 kw
Maximum output: ??? MW (with large rotor)
Default output: ~750 kW (Based on atmospheric desity and height)
Diminishing return radius: 150m

All important informations are visible in the dynamo block info (see pictures).

Small rotor connector
Power multiplier: 1x

Medium rotor connector
Power multiplier: 1,5x

Large rotor connector
Power multiplier: 2x


Diminsihing return
Every Dynamo in a 150m radius of another dynamo will reduce the power output of both dynamos based on the distance to each other.
The lost output is a linear reduction based on the direct distance and no longer a flat 30% reduction like in earlier versions.
By placing a dynamo in a 130m distance to another dynamo both dynamos will loose ~13% output. Placing them next to each other will come at a cost of ~99% output loss.


Optimal height
The optimal height for a dynamo is 80m above ground and will provide a 20% bonus in power output.
This bonus is applied before diminishing return reduction.

All dynamo relevant informations like diminishing return reduction, height, maximum output, etc. are displayed in the block-info tab of the dynamo block.


The dynamo is the base of a windmill to generate power with it, place a rotor connector on the front side of the dynamo, a larger rotor will produce more power.
Dynamo based windmills have a own diminishing return radius and also produce energy based on the atmospheric density.

Please report bugs on your server, and if your server uses SESE please mention it.
442 comentarios
Thomas MacMoragh 22 MAY 2023 a las 4:23 p. m. 
I think this has been abandend since it was depresated by adding windmills to the vanilla game
(HoS)DireWolfe3 21 MAY 2023 a las 10:54 a. m. 
Until this receives an Update in the Near Future I will Un-Subscribe from this Mod.

This Mod has caused Crashes to my game in Creative and Survival. Just having 1 of the items in my hot bar causes a crash.

Hasn't worked since September of 2019-2020. Please update this Mod. It's a Very Nice Concept!
Thundercraft 24 ABR 2023 a las 8:36 p. m. 
Any chance of an update?
Elmer_Caps 22 SEP 2022 a las 11:24 a. m. 
crash the game
an egg cultist 1 SEP 2022 a las 5:22 p. m. 
I love the idea, but as of now, its completely useless. It gives jack for power compared to just spamming windmills
Grendelbane 8 OCT 2021 a las 10:18 a. m. 
Large windmill crashes game 1.99,(Creative) Just having it in you inventory slot will cause game to crash, please fix
Forever 24 MAR 2021 a las 10:56 a. m. 
**WARNING!**
Script for MyObjectBuilder_UpgradeModule is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
IxQuagmirexl 13 FEB 2021 a las 11:19 p. m. 
better off with vanilla windmills, smaller less of a pain in the redzone to setup , And the vanilla ones crap out much more power in the Space required for a normal windmill.
Rusted Droid 1 NOV 2020 a las 4:56 a. m. 
Hi any plan making custom rotor block that will generate power by RPM of rotor?
I had plan make base where i use Clang bug that generate random force and just put it on rotor
and have some use of it.
https://steamproxy.net/sharedfiles/filedetails/?id=1798285830
merath 28 SEP 2020 a las 4:26 p. m. 
so far i cant git this mod to werk it wont even show not even on old save liek someother not werking mod wil show is alredy there