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Aspin tower - Growable 4x4 Lvl3 office scale 1:1
   
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Assets: Building, Office
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14 груд. 2015 о 21:28
14 груд. 2015 о 23:55

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Aspin tower - Growable 4x4 Lvl3 office scale 1:1

Опис
A 1:1 scale version of the 250 meters tall office/Residential building in Dubai.

Aspin tower is a 60 storey tall skyscraper located in 104 Sheikh Zayed Road, Dubai.

technical info :
building: 364 triangles and 2048x2048 texture
custom LOD: 42 triangles and 512x512 texture
after dark ready

It's the first building I've uploaded so far, so feedback is very appreciated.

Коментарів: 21
☯ Icy ᚱᛖᛞ ᚲᚢᛖᛖᚾ ▲ 4 жовт. 2023 о 12:44 
you should list the missing dependency
Rediode 22 лип. 2022 о 23:44 
nice building but remove texture pls
PoloB 13 лип. 2017 о 9:22 
RICO pls
Bibel Gurra  [автор] 14 берез. 2016 о 1:40 
@Paliku It's a lvl3 'growable' which means that they will automatically grow when your office zones has reached level 3.

@cjbleything Might do some re-texturing in the future. There are alot with this building i'm not quite happy with.

@rhah Yeah I agree. It was one of my first assets so there are flaws in both the texture and the 3d-model.
rhah 10 берез. 2016 о 11:57 
textures are very bad... :steamsad:
CJB 10 берез. 2016 о 9:32 
can you make a lower resolution (1024x1024, 128x128)?
Fweezy 28 січ. 2016 о 20:32 
im trying to figure out how to add this to my city help?
Captain-No 14 січ. 2016 о 15:57 
fit well in the -Arabia- all in one Collection:
http://steamproxy.net/sharedfiles/filedetails/?id=580877762
thank you, Thumbs up
Chris6d 3 січ. 2016 о 13:01 
Can you make the windows a little less bright, making it more realistic? Thanks.
Bibel Gurra  [автор] 16 груд. 2015 о 11:55 
@Static Can't 100% say that I wont do any of the taller buildings on Zayed Road. But almost any of the smaller buildings with the exception of maybe Sheikh Essa Tower will I probably skip.
But I mean if you want to try to create any of the building on this road, I'd say just go for it.

I'd recommend maybe start of with a building that hasn't got so many different shapes etc. because there are some things you need to figure out like UV-mapping, adding textures (diffuse, specular etc.), tris-count etc.

This Marina 101 will not have a 1:1 unique building when it's pretty modified and not superdetailed at a current state. I believe @naskko26 had a 1:1 version of this model which he hopefully re-uploads to the workshop soon.
But for any future models I'll keep that in mind.