Left 4 Dead 2

Left 4 Dead 2

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AK-47 - L4D1 Rifle Animations
   
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Game Content: Weapons
Weapons: Rifle
Dateigröße
Veröffentlicht
Aktualisiert
1.310 MB
27. Nov. 2015 um 15:05
27. Nov. 2015 um 17:02
2 Änderungshinweise (anzeigen)

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AK-47 - L4D1 Rifle Animations

In 2 Kollektionen von Lt. Rocky
L4D1 Animation Set
13 Inhalte
Rocky's Reanimated Collection
25 Inhalte
Beschreibung
Took me some time to get around to this, didn't it? You'll be happy to know the wait was worth it.

This is the regular ol' AK-47 on the L4D1 animations of yore.

This is compatible with retextures.


I made an overhaul update to the L4D1 Rifle animations and I felt it was an excuse to get its variants out the door as well.

Here's a general breakdown of what's going on with this new compile, because I'm sure you L4D1 crazies would appreciate this:

-The animations have been manually transfered to the L4D2 rig in same style with what I do with my KF2 work, to improve the quality of the animations on the L4D2 references.

-The origin setting has been modified to reduce the visual of clipped clavicles.

-L4D1 had the idea of using proceedural bones, which is uncommon for view models. But because L4D1 and L4D2's Ulna joints were created on different referencial axii, the proceedural bone VRD couldn't be translated between one another, which is why there's that infamous wrist bending in the L4D2 hunting rifle animations. To rectify this, the Ulna helper joint has been manually animated to remove unwanted bending in the arms. The forearm and thumbroot helpers have also been manually animated for similar reasons.

-There were two unused fire animations in the M16; the L4D1 animations had the idea to have several fire animations in the same style of CS:S. They've been re-added into the compile and because the integrity of the server-side sequence order is maintained within the client compile, this will not affect you or other users in any way when in dedicated servers or local servers, respectively.

-The AK's animations have been altered to keep the hands better positioned on the rifle without altering the mesh or its scale.

-The reload has been adjusted to prevent visual clipping with the magazine.

-The AK's deploy has been given an experimental bake that uses a combination of the Rifle's deploy and the Autoshotgun's reload to operate the bolt. The result was not flawless and the left arm is a bit robotic, but I felt it was an interesting touch.

-The AK has inherited the joint of the L4D1 auto shotgun's bolt, so that the bolt may be operated during the deploy. The joint was also used to animate the bolt during the fire animations.


Source Files:

The source files to the M16's animations and the variations used to make the AK-47 and SCAR versions can be obtained here. These are not the source files to the animations compiled in L4D1 proper and I will not release them.

You are free to use them as you will, just please give credit to me and Valve


The source files are being withheld for the time being, for further modifications.

Credits:

Left 4 Dead - Animations

Lt. Rocky - Animation Port; Compile; Edits


Thanks

Flamma-Man[flamma-man.deviantart.com] - L4D logo design used on the poster
31 Kommentare
sfX 26. Juni um 2:18 
must be lower tho its to high up and makes it look less l4d1-ish..
The Door to Guf #FixTF2 14. Aug. 2023 um 22:20 
no TLS skin
Шныг 25. Dez. 2022 um 14:21 
Сделай оружие поменьше, по сравнению с м16, это выглядит не эстетично и взведение оружие на пол экрана мешает
Sergeant Jane Doe 30. März 2022 um 21:17 
no TLS skin
SkullkeeperVSK 13. Feb. 2021 um 16:21 
I wanted to like this mod, but the gun has a VERY annoying bug when firing where the gun with sputter about on the screen.
Watcher 6. Dez. 2020 um 11:21 
@Flash-19 He gave the ak L4D1 animations he made so it feels like a L4D1 weapon retard. He knows it's not from the original game.
Flashqa 11. Okt. 2020 um 10:38 
there's no ak47 in l4d1 lol
NvMe 令 9. Okt. 2020 um 5:45 
This mod needs a bit of polishing and it would work
The Renegadist 10. Aug. 2020 um 0:27 
Left arm clips into the camera even at standard FOV. Weren't you working on an improved L4D1 animation pack for all the weapons, is that still being worked on?
Mysteriis 14. Sep. 2018 um 15:23 
Great mod. It would be better if position of the gun were like m16 l4d1 mod.