Cities: Skylines

Cities: Skylines

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Maersk Line Cargo Ship
   
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Assets: Vehicle
File Size
Posted
7.336 MB
16 Nov, 2015 @ 3:14am
1 Change Note ( view )

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Maersk Line Cargo Ship

In 2 collections by Leo Mystic Magic
Vehicles
118 items
Real Shipping Container Series
48 items
Description
Introducing the Chirpette Maersk! A Cargo Ship that holds 3x the capacity of the default ships.
Has 75 Storage opposed to 25. I plan on using this ship again by re-skinning it with different cargo line brands and will adjust it to make smaller sizes as well as smaller triangle count. I know what you are probably thinking. OMG almost 10k Triangles for a Cargo Ship!? I personally think this is not a big issue. There is a max Lod radius in game in which the Lod is triggered. Cargo Ships are usually out in the water or near the edge of your city, So it's really not a big deal at all. As far as the Lod goes for 1,400 Triangles, it is what it is and I'm not changing that. It's well worth it if you ask me.

Known Issue: I tested this prior to making it to see how big I could make it without causing problems. Because it's a large ship it has one issue where it will come up on the land a little bit from a certain direction instead of spinning the right way and docking. If I can figure out a way to fix it in the future I will, but as for right now it's something you'll just have to deal with. Honestly it does not bother me at all and it is very much tolerable. It will leave the Harbor and dock correcting coming from the other direction. See for yourself in game. I've found that if you place the harbor on different land types it can fix the issue. I found it works best directly on the coast. My biggest issue was with a little dock shaped peninsula that I had my harbor on.

Main Model Tris = 9,768
1024x2048 Textures D,N,S,A,I

Lod Model Tris = 1,400
256x256 Textures D,N,S,I

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Popular Discussions View All (1)
0
29 Aug, 2018 @ 8:00pm
titanic mod
angii
57 Comments
KyoOnTheInternet 12 Oct, 2023 @ 8:29am 
Just saw this kind of ship leaving Norfolk yesterday, looks cool!
jmom1994 14 Sep, 2023 @ 10:11am 
Just found this vehicle and it looks really cool in the game, but disappears immediately after accepting cargo. Unsubscribing.
Future 19 Aug, 2021 @ 1:53pm 
I just want to say that after like a year of using this i just noticed that the lifeboats have actual propellers....thats devotion to detail!
billyflowers 30 Dec, 2019 @ 5:29pm 
look at me, I am the captain now
Fops0 28 Dec, 2018 @ 4:24pm 
the ship doesnt doc at my ports
Tyfive 24 Oct, 2018 @ 1:16pm 
This asset causing black vehices when zoom out.
polaroidthepenguin 2 Jul, 2018 @ 1:23am 
To explain the mast- forward mast is lower because that's how you see a ship at night at sea from another sea- the white light that's lower than the other one means it's placed forward on the ship- this is how you can see which direction the ship is heading. Also navigational side lights- the starboard side (right side) will always have a green light, whereas port side (left) will have a red light.
polaroidthepenguin 2 Jul, 2018 @ 1:19am 
I work on ships and unfortunately this looks pretty awful. The (exhaust) stack is too low- not realistic, as everyone onboard would get poisoned by toxic gases. The midships house shouldn't be placed in the middle (amidships) because of the size of the ship- but this one is whatever... but most of all- the forward mast is way too high, almost the size of crane. Forward mast HAS to be low- because of navigational light placement (forward mast light on ships is always lower than the aft mast light)...

Good job though bro
Hero667 27 Jun, 2018 @ 3:40pm 
does it feautre a miniture captain phillips?
Paraso 11 Jun, 2017 @ 1:51pm 
nvm