Cities: Skylines

Cities: Skylines

950 arvostelua
Maersk Line Cargo Ship
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Assets: Vehicle
Tiedostokoko
Julkaistu
7.336 MB
16.11.2015 klo 3.14
1 muutos ( näytä )

Tilaa ladataksesi
Maersk Line Cargo Ship

2 kokoelmassa, tekijä Leo Mystic Magic
Vehicles
118 luomusta
Real Shipping Container Series
48 luomusta
Kuvaus
Introducing the Chirpette Maersk! A Cargo Ship that holds 3x the capacity of the default ships.
Has 75 Storage opposed to 25. I plan on using this ship again by re-skinning it with different cargo line brands and will adjust it to make smaller sizes as well as smaller triangle count. I know what you are probably thinking. OMG almost 10k Triangles for a Cargo Ship!? I personally think this is not a big issue. There is a max Lod radius in game in which the Lod is triggered. Cargo Ships are usually out in the water or near the edge of your city, So it's really not a big deal at all. As far as the Lod goes for 1,400 Triangles, it is what it is and I'm not changing that. It's well worth it if you ask me.

Known Issue: I tested this prior to making it to see how big I could make it without causing problems. Because it's a large ship it has one issue where it will come up on the land a little bit from a certain direction instead of spinning the right way and docking. If I can figure out a way to fix it in the future I will, but as for right now it's something you'll just have to deal with. Honestly it does not bother me at all and it is very much tolerable. It will leave the Harbor and dock correcting coming from the other direction. See for yourself in game. I've found that if you place the harbor on different land types it can fix the issue. I found it works best directly on the coast. My biggest issue was with a little dock shaped peninsula that I had my harbor on.

Main Model Tris = 9,768
1024x2048 Textures D,N,S,A,I

Lod Model Tris = 1,400
256x256 Textures D,N,S,I

[www.patreon.com]
[www.paypal.com]
Suositut keskustelut Näytä kaikki (1)
0
29.8.2018 klo 20.00
titanic mod
angii
57 kommenttia
KyoOnTheInternet 12.10.2023 klo 8.29 
Just saw this kind of ship leaving Norfolk yesterday, looks cool!
jmom1994 14.9.2023 klo 10.11 
Just found this vehicle and it looks really cool in the game, but disappears immediately after accepting cargo. Unsubscribing.
Future 19.8.2021 klo 13.53 
I just want to say that after like a year of using this i just noticed that the lifeboats have actual propellers....thats devotion to detail!
billyflowers 30.12.2019 klo 17.29 
look at me, I am the captain now
Fops0 28.12.2018 klo 16.24 
the ship doesnt doc at my ports
Tyfive 24.10.2018 klo 13.16 
This asset causing black vehices when zoom out.
polaroidthepenguin 2.7.2018 klo 1.23 
To explain the mast- forward mast is lower because that's how you see a ship at night at sea from another sea- the white light that's lower than the other one means it's placed forward on the ship- this is how you can see which direction the ship is heading. Also navigational side lights- the starboard side (right side) will always have a green light, whereas port side (left) will have a red light.
polaroidthepenguin 2.7.2018 klo 1.19 
I work on ships and unfortunately this looks pretty awful. The (exhaust) stack is too low- not realistic, as everyone onboard would get poisoned by toxic gases. The midships house shouldn't be placed in the middle (amidships) because of the size of the ship- but this one is whatever... but most of all- the forward mast is way too high, almost the size of crane. Forward mast HAS to be low- because of navigational light placement (forward mast light on ships is always lower than the aft mast light)...

Good job though bro
Hero667 27.6.2018 klo 15.40 
does it feautre a miniture captain phillips?
Paraso 11.6.2017 klo 13.51 
nvm