Downwell
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Amateur's Guide to Combos
由 Popcork 制作
I will give you some tips and tricks to help you combo easier and longer.
   
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How do combos work?
In Downwell, you must kill monsters without touching the ground to do a combo. This can either be done by shooting them with your Gunboots or by simply falling on them. The bonuses for combos come in sections. I've only been able to get a 100 gem bonus, but I'm sure there are more.

Now lets be a bit more specific: When you land enough kills you begin to see these numbers above your character, for those are the amount of kills you have. There are 3 sets of bonuses so far.

1. getting 8 gives you 100 gems.
2. getting 15 and up gives 100 gems and +1 ammo caps.
3.Getting 25 and up gives you 100 gems, +1 ammo cap, and one extra health.
What to look out for
  • Be on the look out for destructable objects like buckets, cacti, shovels, rocks and, so on. These objects can be bounced on without losing your combo.
  • You cannot land on red and black creatures, for these creatures will damage you if you touch them (You can identify most by their lack of any white on them.)
  • Sanctuaries, such as shops or gem rooms. These rooms are in a time void and will not kill your combo if you go into them without touching the ground before hand.
Tips and Tricks
  • If your falling too fast and can't focus, try shooting the Gunboots. They slow your descent and can also allow you to make tight turns.
  • Certain upgrades are helpful for combos, such as Gunpowder Blocks or Safety Rockets.
  • Try stomping the creatures instead off shooting them. Shooting too much often leaves you vulnerable to destructable blocks and sharp turns.
  • The floaty style is paticularly helpful as it makes you a bit more floaty, no pun intended.
  • Refrain from using the Lazer weapon as it chews through ammo and it's much harder to do sharp turns.
Video
Closing
This guide will be updated as I see fit. Feedback is also appreciated.

9 条留言
Metabloxer 2020 年 12 月 13 日 下午 8:13 
I found weapons like Laser and Shotgun to be detrimental because of damage control. Breaking blocks often destroyed enemies behind them, leaving less options for navigation, reloading, and speed control.
Abdul 2016 年 7 月 20 日 上午 3:36 
you get health for 25 combo, not 30
Popcork  [作者] 2016 年 3 月 26 日 上午 8:19 
Hakase, I gave the idea a go and found out that you dont lose the combo using the upgrade. It seems kinda situational though since half the time the red touch enemies are either in the air or on walls, not really the ground.
Hakase 2016 年 3 月 26 日 上午 2:40 
So, standing in time voids don't stop combo. How about standing in my own time bubble, after i get hit? (Using that upgrade)
bgoiter 2015 年 12 月 30 日 上午 4:50 
Imma try my best to get combos from now on. Usually I would never even try to gain combos.
aub 2015 年 12 月 27 日 下午 7:52 
There's nothing past a combo of 25.
Ouroboros 2015 年 11 月 1 日 下午 12:16 
The next two tiers after gems are +1 ammo cap and a point of healing. Not sure what's past that. The bonuses you've earned appear above your combo counter, but I wouldn't recommend looking at that while you're trying to perform a combo.
Popcork  [作者] 2015 年 10 月 29 日 下午 4:15 
Thanks
Iglum 2015 年 10 月 29 日 下午 4:13 
Languages: English ✔ <--- This will make it so we find the guide. Chers.