Block N Load

Block N Load

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Counters to Certain Hero's
Oleh Tempei
This guide shows great techniques on how to counter some of the Hero's in Block N Load from my personal experience over the period of time I spent on this game.
   
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Introduction
I'm Tired of hearing lvl 1 players saying op this op that, instead of saying all that they can just get straight to the point and just say " I blow at this game" Here is a list of counters to Heroes i have experienced with and their counters.

Cogwheel
Don't even mess with this guy unless you're a ninja or Nigel on a hill taking pot shots.Lure Cogwheel into a pitfall trap ,all Cogwheel players are aggressive and want to demonstrate their dominance by following you to the ends of the map.If you are a ninja take out your katana and run around him only if you're on hard ground , if you jump in the mud with cogwheel and smack him with you're butter knife it's just gonna get you killed ,throw stars from afar instead.
Juan (Ninja)
Very aggressive,you can lure this guy into the same trap twice because of how kill hungry players are with him.Ninjas biggest weakness is not being able to move quick ,he is most vulnerable in glue ,mud,and climbing up walls.Use that time to strike.You won't out run a ninja nor beat him in a 1 v 1 so don't bother shooting (Unless hes almost dead of course) so you're best bet is running in weird sharp turn patterns while looking for an ally to run to.
Astarella
Buy a radar.Shes all speed, her main objective is taking out turrets with her detonator. Tony's shot gun will kill Astarella's ray gun any day, shes very squishy.When shes in the air she has 2 options double jump or fall , and all your gun has to do is aim up and down bursting her down very easily.Astarella is very squishy.

Eliza
Be mobile,don't you dare tunnel to the enemy's base if they have a Eliza.If you're running from her sprint run around corners ,the reason this works is that Eliza players have to estimate the drag of gravity of the grenade launcher before shooting so they don't miss and this process takes long enough for you to turn a sharp corner making the Eliza player continually missing and recalculating where to shoot next.

Nigel
Get close if it's safe, smart Nigels set up pit fall traps and tikis where they snipe for those kill hungry ninjas who think they have a jump on them.Run horizontally, they have low ammo in there magazines and before you know it ,they will be running for it since they know they don't stand a chance in close combat scenarios.

Tony
Set up a radar take out theirs, a blind tony is a helpless Tony.Safe spot those turrets or plant explosives on the blocks they're on.Range the turrets from afar if Tony isn't nearby ,if he is start attacking him till he runs for the health box then go back to attacking the turret.Keep distance ,the shotgun is SUPER inaccurate but packs a punch if you swallow those bullets.

Sarge

Sarge is a very weak version of Cogwheel, you will have a easier time since sarges gun has a huge recoil it's hard to aim already, it does low damage so just run horizontally taking precision shots and he'll fall eventually.Usually what sarges do is run around a base dropping grenades ,planting c4's ,and heal up with their passive once their safe.Since they like to run around a lot ,land mines are super effective .Dig 1 block down and place the landmine on the flat bottom and you'll eventually kill him.
38 Komentar
boba tea enema 5 Jun 2016 @ 10:29pm 
Very long comment.
boba tea enema 5 Jun 2016 @ 10:29pm 
If you want to counter Sweet Science. Cogwheel is your man. WHen I play as Sweet I stay away from cogs unless they are low. Cog is slow but SS will die before he kills cog. Even with Healthy III. On large maps Nigel can be a good counter but on small ones like King of The Castle since the SS can run dash and take out Nigel. SS can counter Juan (Ninja)so he can be good for that. I haven't found any other counters to SS, I can find some more, maybe...
Cyberstani Sammy 17 Des 2015 @ 8:58pm 
Kira-chan has two major weaknesses: her aggression, and her range. Kira's have no good ranged options with a decent DPS, and their top attacks force them to get so close that Tonys kill them regularly. Get a Kira out in the open and she'll fall over on the spot, and luring most Kira's out is simple baiting (since their main tactic is 1v1 ambushes, and without aggressive playstyles they are nothing).
wodz 2 Nov 2015 @ 3:01pm 
pls upgrade
AlternateEnding 1 Nov 2015 @ 1:22pm 
You should add the newer classes, damn Kira-Chans get me everytime.
Firewall 1 Nov 2015 @ 12:26pm 
with sarge's speed you can (and i have) taken out cog wheels by dodging their shots and getting headshots on the cog with your machine gun, not to mention a good sarge uses their grenades in every fight to help them (and cog can't avoid the grenades that easy because of his slow speed)
ShadowZiki 31 Okt 2015 @ 11:10pm 
Also forgot to mention sarge is much faster than Cog and has decent speed to the other classes so this would give him a advantage especially cog.
ShadowZiki 31 Okt 2015 @ 11:06pm 
People think sarge isn't deadly,for one his rocket launcher is one of his best assets because it damges bricks and it pretty much takes 2 or sometimes 3 depending on what class it is and it can destroy someone and not to mention while his machine gun is weak (as for now) it is very deadly at VERY VERY close range do to its rapid fire.
OneMadNugget 29 Okt 2015 @ 1:12am 
In my experience as Juan, the only things that can mess me up is Elizas gas traps, Cog wheels minigun when alt firing, sarges rocket launcher and another ninja vsing me as thats an even fight
Firewall 28 Okt 2015 @ 3:39pm 
or they can use the dig that ammo perk to gain more ammo without ammo packs