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Your particle's material needs to use the SpriteCard shader. The texture needs to be properly baked, not just copy-paste a flipbook into a .vtf file.
For the particle setup, use the render_animated_sprites renderer. You can adjust the playback rate via animate rate setting.
You can find additional information here: https://developer.valvesoftware.com/wiki/Animated_Particles
A good example of flipbook usage are particle/fire_01.pcf from stock half-life 2 assets.
Are you using the x64 version of gmod? -tools is disabled in that branch.
If you just drag the "hl2.exe" from gmod's main folder into a command line and add " -tools", does it launch in editor mode?