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回報翻譯問題
Is there a designated place to post inconsistencies like this?
I still don't quite understand why my lower bounds for the soak is 34 here.
I mean obviously 33 would result from 38 armor /2=19 + a 14 roll from 7+D7 on toughness +1 due to the minimum roll from the armor soak. But only in case of a 14 roll on toughness. I've had a lower bound of 34 for the soak on 100% of attacks and for some reason the lower bound for soaks on ALL my characters is 50% armor + 100% of their toughness, but as i understand it it should be 50% armor + 50% of the toughness that is immediately soaked from damage. Hence in the example my soak range should be [(19+7+1)-(19+7+19+7)] =[27-52] or not?
Im only this finnicky, cause I love the game already after 3 hours and want to fully understand it to beat it on iron man :)
I have corrected the text display in the error. While toughness was being rolled correctly, it was not being added to the high end of the range in your soak during the logging phase. For the next update, you'll see [34-52]=49 for your Paladin with 14 Toughness.
In the above example you exit the armor soaking phase with 32 true damage, then you enter the class specific soaking phase, where you roll a 2 from 1+2D based on fortitude and a 3 from 1+2D based on willpower. To me this would add up to
32 - 2 - 3 = 27, but you end up with 22 final true damage, what am I doing wrong?
Also several times now my 38 armor Paladin with 14 toughness rolled something like [34-38]=49
vs a pure standard attack. So i would guess the 49 comes from a lucky roll on the toughness soak, but why is the lower bound of my soak not 20, if the toughness soak is applied afterwards?
thx 4 your help in advance :)
3% crit [+36% damage with blade, +30% damage with plasma sidearm]
If you max both of your critical hit multipliers at 16, that is (16 + 16) * 6% = 192% Damage on your critical hits. Important that no dice rolled in calculating the 192% (or other number), so raising those scores guarantees damage increase. Of course, the base Damage is rolled, so +192% to 20 Dmg is very different than +192% to 40 Dmg.
We can work on adding this data. It is different for every type of weapon and attack (melee, ranged, sniper, grenade ...)
2) You mention 2 damage multipliers for critical hit damage. Does that mean with 16 ranks in both critical multiplier skills you would deal (1+16*0.06) * (1+16*0.06) = 384% damage? Or is it "only" (1+32*0.06) = 292% damage? Or is it an even more impressive 1.06^32 = 645%?
3) Would it be possible to add current critical hit damage multiplier to in-game statistics? :)