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Ein Übersetzungsproblem melden
Hoping everything good to you!
The wooden shutter things on the windows of the T-side appartments are only there to block line of sight. They weren't there for ages until while play testing on of my friends jumped on the window and looked left, turns out you could see all of the CT's as they pushed up and they could'nt see you. The shutters were a fix I put there to stop that from being a thing but I agree they do look quite odd.
As I said at the top, thank you for the feedback and good job if anyone read all of this, I've been typing for quite a while, pretty sure I started to ramble mid way through. But yeah, a new map with (I'm hoping?) Much better gameplay and overall aesthetic design is going to start to be developed soon. With even more LLama. CO to boot. I mean if Llama's arn't somthing you want to stick around for I do wonder what it is you like in maps xD (jk jk)
You should just make it be open all of the time.
the right one hostage in other hand, is good.
But I cannot stand why you haven't put any arrows or something to know where to go, as apartments section of that place is is very, very confusing even when I played in it for about half a hour. Also the main entrence to this area is that roadway. It is just a too big if a uphill, and looks very weird and unrealistic, you could make the uphill start sooner, so the uphill won't be so harsh.
It is too small, I'm afraid.
The whole map is too small, as T:s and CT:s start too close to each other, the chokepoints are about of a 3-6 seconds, which is actually too fast.
To fix this, add 50% or 100% more size of middle in all directions, as this would make the map bigger, and hostage spots more far away from each other.
Great map overall, but just tiny bit too tiny for being a perfect.