Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Although ammo barrels are no longer the most deadly explosive, (AC components currently take that by a landslide) you can still cut down on the danger significantly by keeping a small ammo pool (400 is usually more than enough to reload cannons & missiles) and then just filling the rest of your magazine with metal storage and ammo processors.
The metal stockpile takes the place of your ammo and greatly reduces the likelihood your shiny new battleship will act like it's made of solidified nitroglycerine when it gets hit by a stray shell.
And no, your ammo storage solution is a relatively safe one. The individual pods might explode fairly often but you've limited damage to the vessel itself. ^^
As I recall, the mechanics for HE explosions have been reworked. I've got a small 70m corvette which stores its ammo in armoured pods connected to the hull by metal beams. The original idea was to keep it protected but also well away from the vital ship systems. Now the issue is this: I've noticed that on occasion, a strong hit to one of the pods will not just blow the ammo, but take out the entire hull section that's connected to the ammo pod, despite it being separated by... well, one metal beam length (4 blocks, 6 if you count the sides of the hull and pod).
Is it possible that the ammo explosion is somehow interacting with hits from HE weaponry in a bad way, causing the radius of the explosion to increase - and if so, does that mean your four-block rule is no longer valid?