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Although ammo barrels are no longer the most deadly explosive, (AC components currently take that by a landslide) you can still cut down on the danger significantly by keeping a small ammo pool (400 is usually more than enough to reload cannons & missiles) and then just filling the rest of your magazine with metal storage and ammo processors.
The metal stockpile takes the place of your ammo and greatly reduces the likelihood your shiny new battleship will act like it's made of solidified nitroglycerine when it gets hit by a stray shell.
And no, your ammo storage solution is a relatively safe one. The individual pods might explode fairly often but you've limited damage to the vessel itself. ^^
As I recall, the mechanics for HE explosions have been reworked. I've got a small 70m corvette which stores its ammo in armoured pods connected to the hull by metal beams. The original idea was to keep it protected but also well away from the vital ship systems. Now the issue is this: I've noticed that on occasion, a strong hit to one of the pods will not just blow the ammo, but take out the entire hull section that's connected to the ammo pod, despite it being separated by... well, one metal beam length (4 blocks, 6 if you count the sides of the hull and pod).
Is it possible that the ammo explosion is somehow interacting with hits from HE weaponry in a bad way, causing the radius of the explosion to increase - and if so, does that mean your four-block rule is no longer valid?