Black Mesa

Black Mesa

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Setting up a "Custom" Folder
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Using a Custom folder, which Black Mesa doesn't provide by default, is a useful way to install add-ons that don't work when downloaded via the Workshop, use legacy modifications from the non-Steam version of the game, or just install mods that aren't packed into a VPK. Here's how to set up such a folder.
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Introduction
As I've learned the hard way, certain modifications to Black Mesa don't work when they're downloaded from the Workshop. This is because the game enforces consistency for certain files, which means that they can't be modified via Workshop items. Setting up this folder can override this enforcement, and can also be used to install add-ons that are non-VPK and made for the mod version of Black Mesa.

Note that in the case of mod version add-ons, incompatibility issues may arise due to differences between the mod and retail versions of Black Mesa. Be careful about what you try to install.

As of the 1.5 (Definitive) update you will no longer need to create the custom folder yourself - it comes with a fresh install - and the game will now properly read most custom assets from the Workshop!
Setting up the folder
The folder itself should go in your main BMS directory - that is, "SteamApps/Common/Black Mesa/bms". Simply create a folder in that directory and name it "custom".
Within this folder, the format for installing add-ons is as follows:
  • VPK based add-ons go directly in the Custom folder
  • Non-VPK add-ons go into a subfolder inside the Custom folder

To handle non-VPK add-ons, create another folder inside the Custom folder and name it whatever you want (like the "mods" folder shown above). This folder that you just created inside the Custom folder will be treated as an alternate main directory. This means that the root asset directories (models, materials, sound, maps, particles, etc.) for the add-on start from that folder. Your directory paths should be like this:
  • bms/custom/mods/models/your_model.mdl
  • bms/custom/mods/materials/your_material.vmt
  • bms/custom/mods/particles/your_particles.pcf
  • bms/custom/mods/maps/your_map.bsp

This is NOT correct:
  • bms/custom/materials/your_material.vmt

Never name one of your Custom subfolders after a loose directory, it will prevent you from starting up your game altogether!

Note that it is possible to set up multiple subfolders in Custom if you want, each with their own assortment of files. You can utilize this to sort your addons by type.
Setting up gameinfo.txt
DISCLAIMER:
YOU MAY HAVE TO REDO THE FOLLOWING STEP AFTER GAME UPDATES, OR AFTER VALIDATING YOUR GAME FILES! In these situations, gameinfo.txt is replaced, overriding any previous modifications.

Open the file "gameinfo.txt", also found in the "bms" folder.

Scroll down until you see a section named "SearchPaths".

At the top of this section (above all the other game+mod entries), add the line
game+mod bms/custom/*
like so:

Save the text file, close it, and you're done! The next time you start it up, Black Mesa will read the files you placed in the Custom folder.
Moving Workshop addons to the Custom folder
Once the Custom folder is set up, you can go ahead and move some custom content into it, including your problematic Workshop addons.

You can either use Crowbar to obtain the files, or move it from your Workshop directory to the Custom folder.

To obtain the files from the Workshop:

  • Subscribe to the addon.
  • Find the addon's Workshop ID in the URL. If browsing the Workshop on Steam, make sure you have web addresses enabled (Steam > Settings > Interface > Display web address bars when available) so you can see the URL.




  • In file explorer, navigate to Steam\steamapps\workshop\content\362890 and search for the folder named after this Workshop ID.



  • Open this folder and copy the contents to your Custom folder.
  • Unsubscribe from the Workshop addon.
  • Enjoy your newly functioning custom content!



405 kommentarer
VEC 28. sep. kl. 6.14 
great tutorial
Everything is fine with black mesa except one track. Had to change the music at the entrance to “on a rail” to the classical “Sirens In The Distance” can not perceive this sad music.
lambda_9 1. sep. kl. 7.20 
now i can finnelly use bmce that was way to hard
Where is my Beef Tallow 29. aug. kl. 15.29 
god this is so fucking stupid i shouldn't have to do this
Doc Tear Popper 18. aug. kl. 22.09 
Hi, I set this up a long time ago and I don't know how to disable it. Please help.
lxpanel 9. aug. kl. 11.06 
lucky my piss is piss flavor
Cosmic Microwave 5. aug. kl. 20.03 
why is my piss cherry flavored
Reeva! 29. juli kl. 0.42 
If you moved/cut a mod to the correct folder, instead of copying, and it doesn't work, that's not the problem, something else is wrong.
totally not a sentry 28. juli kl. 8.17 
It still ain't working though
Reeva! 27. juli kl. 13.31 
@totally not a sentry
should be fine either way, moving is like using cut instead of copy, which is still technically copying.
totally not a sentry 27. juli kl. 11.21 
"Tried to add D:\SteamLibrary\steamapps\common\BlackMesa\bms\custom\materials as a search path.

This is probably not what you intended.

Check D:\SteamLibrary\steamapps\common\BlackMesa\bms\custom\readme.txt for more info"

... Shit.