Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

107 평점
1Divide et Impera Hardcore Submod
   
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태그: mod, Overhaul
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1.523 MB
2015년 8월 18일 오후 5시 54분
2024년 2월 19일 오후 5시 03분
업데이트 노트 18개 (보기)

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1Divide et Impera Hardcore Submod

Dresden님의 1 모음집
Divide et Impera Official Submods Collection
아이템 37개
설명
Requires Divide et Impera to play.

Drastically increases difficulty, slows down gameplay and increases AI aggression.

NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to work, please try the beta launcher option in the Steam game options (called release candidate launcher).

Changes include:
- Decreased growth from buildings.
- Decreased replenishment from buildings.
- Increased siege hold out time.
- Slowed down cultural conversion.
- Increased squalor from buildings, decreased happiness.
- Increased food consumption from buildings.
- Doubled building times and costs.
- Increased AI bonuses per difficulty across the board.
- Removed some player bonuses.
- Increased cost/upkeep of units.
- Increased xp threshold for levelling up characters
- Decreased base replenishment bonus.
- Large increase to PO penalties from taking a city.
- Increased empire maintenance.
- Increased penalties of higher imperium levels.
- Lowered overall income.
- Increased historical culture bonus in regions.
- Increased AI desire to declare war, made various treaties more difficult.
- Increased cost of agents.
댓글 96
Didgereedank 2025년 9월 25일 오후 4시 44분 
Holy Moly, o-o
tcurk5 2025년 9월 19일 오전 8시 07분 
Hi Dresden, is this hardcore submod compatible with the latest 1.3.5 beta?
Stix_09 2025년 4월 16일 오후 6시 11분 
db/building_levels_tables (create time)

yes its save compatible
punished med 2024년 5월 7일 오후 7시 17분 
Hey Stix_09, could you tell me which table effects building construction times? I'd like to keep those they way they are in standard DEI.
joao_florencio 2024년 1월 20일 오후 2시 14분 
save compatible?
Stix_09 2023년 10월 14일 오전 5시 16분 
AI is more aggressive on higher difficulty because they get even more buffs , which means they can have more armies, This makes them more aggressive, but does not make them play better.

So use mod to increase player difficulty in campaign. Play on normal.
If u want more aggressive AI then up the difficulty to higher level to buff AI resources even more.
But note as description says , mod also buffs the difficulty buffs AI gets. Which makes using higher difficulty with this mod even more aggressive. ( the power balance determines AI aggressiveness to player)

ie campaign difficult does not change AI skills.

Likewise battle difficulty just buffs AI players units stats, but does not increase skills of AI in battles.
BudzBunny 2023년 5월 20일 오전 10시 39분 
Which Difficulty would you recommend playing this mod on? for Campaign Difficulty wise.

Seems like whenever i play on Very hard + The AI diplomatically perma declares war on me , Apart from this i quite love it , any way to fix it?
ALSawareness 2023년 2월 14일 오후 9시 32분 
Just checking, this is OK to activate and deactivate however many times throughout the campaign right? Thanks.
Very Chu 2022년 8월 30일 오전 12시 58분 
Please update this submod for 1.3.1 verson.:steamthumbsup:
离线 2022년 8월 16일 오후 8시 13분 
update