Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
░░░░░░░░█░░█
░░░░░░░█░░░█
░░░░░░█░░░░█
███▄▄█░░░░░███▄
▓▓█░░░░ Valve ░░░█
▓▓█░░░░ Add This ░█
▓▓█░░░░ Please ░░█
▓▓█░░░░ as an ░░█
▓▓█░░ official Map! ░█
▓▓█░░░░░░░░░░░█
It is 20 slot and 128 tick rate.
We play a lot of other very good maps, including most of the Operation maps. Please have a look here for other maps on the server
http://steamproxy.net/sharedfiles/filedetails/?id=176838712
Thanks for the feedback. I'll probably remove the window from A in an effort to make the site easier to hold. In order to improve CT angles I will remove the barrel from the left side of the fork, as you could also stand on it and see all the way to the B-gatehouse. I also gotta think of a way to improve the contrast on the stairs on 2nd mid to allow proper CT side peaks.
The ramp next to A Long is supposed to be a hiding spot from the bomb in case it explodes (so you can get farther away then if you went through Villa).