Cities: Skylines

Cities: Skylines

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Learjet 31a
   
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Assets: Vehicle
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3.666 MB
16 AGO 2015 a las 8:18
24 OCT 2015 a las 16:53
3 notas sobre cambios ( ver )

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Learjet 31a

En 1 colección creada por [Delta ²k5]
Airports and planes!
22 artículos
Descripción
Hey folks! I proudly present you my Learjet 31a conversion from the Flight Simulator series. Features are all standard maps and a custom lod model with seperated low-res textures.

Navigation and strobe lights are also placed in their right position. This plane can transport 7 cims to your city.

Specs: 2308 Faces, Res: 1024 x 1024
Lod: 257 Faces, Res: 512 x 512.

Have much fun and stay tuned for more :)

This one uses default values for players who want to play without any mods - howver here are some values for custom airport:

speed: 235 km/h
acceleration: 0.25
brake: 1.2

This plane then requires a runway length of ~1500m for takeoff.
14 comentarios
tonycoolbek 9 AGO 2019 a las 23:59 
is there ant way we could get a prop version?
[Delta ²k5]  [autor] 8 ENE 2018 a las 23:28 
188u :) 1u = 8m.
techstepman 8 ENE 2018 a las 17:21 
1500m? How many units is this?
[Delta ²k5]  [autor] 23 ENE 2016 a las 1:44 
It's only a problem on this end if others can recreate it - in my case everything works fine especially with the default values (1.5 acceleration, 1.5 brakes) - I didn't saw any problems at taxiing at all yet by myself
Odin 22 ENE 2016 a las 20:23 
Issue with all your planes currently... they stack up, in 'taxi mode' after landing, and glitch out, preventing any other planes from landing. This is on the international airport, so maybe that's the problem...? :steamhappy:
[Delta ²k5]  [autor] 1 ENE 2016 a las 3:24 
That's a common error in all public transport vehicles, even in busses and trains. It seems the game likes numbers with an zero at the end lol.
Haferflocken 31 DIC 2015 a las 23:33 
Great plane! One strange thing I've noticed is that it seems that when I have these flying into my city, they will contain 10/7 passengers. I'm playing with AD installed and no mods, if that makes any difference.
V3rtecs 20 OCT 2015 a las 14:05 
any chance of a prop version of this and your other private planes? would love to be able to place this in my city
[Delta ²k5]  [autor] 16 AGO 2015 a las 13:18 
I don't know the way for buildings, but there are custom ones with lights. For vehicles you've to create a "normal grey" map (128 for all RGB channels). The parts which should be green or red on planes have then to be colored black, the white blinking parts white. On cars the head and tail lights are painted white and the indicators black - this map works like an alpha channels ;)
geecko 16 AGO 2015 a las 12:50 
Got this in a heartbeat! Great models you got here!

Just out of curiosity: I never made vehicle assets, so it may be obvious, but how did you get wing lights to work? Can we use them for buildings as well?